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It is easier to fly low on a helicopter than a plane, since the helicopter can just slow down or stop.
this game is more forgiving than DCS except unlike DCS with the current map there is nowhere to run.
simply learn to use them. the game is also more forgiving in how many times it wants you to get blasted and respawn vs meaningful actions and meaningful actions that you can escape alive. the ground cover makes it easier to break locks. notching now gives you an indicator that will help you further.
jamming will give you more space to break so use that to maximize at moments where you need less radar signature to slip into where it's datalink or cone is gone.
the name of the game is to stay out of being radar illuminated first. know the space that is being watched. and the game pings you to the source with the orange lines on the map.
once something is tracking on datalink it will follow to your approximate location. then at 3km is when you're in it's seeker cone which is when the terminal maneuver happens.
use jamming to make all the spaces where you stop being illuminated are easier to slip into. the rectangle notch indicators will help you get an idea of where to go and jam and outrun it but it is not always accurate or foolproof to escape with only deflecting.
sea level gives you 20m of cover. land cover is similar, jamming increases the ceiling just slightly. but if someone is lighting you with radar the missile can see you.
Begging players to just go play the Radar Countermeasure tutorial.
In any case:
Semi-Active Radar Homing [SARH]: These missiles are reliant on receiving radar returns from the search radar that fired it in order to guide it's way in. To evade these, either notch (notch: to fly perpendicular to a radar in order to fool it into thinking the aircraft is background noise) early to break the search radar's lock on your plane, or fly under terrain features to break Line-of-Sight with the launcher's radar for at least 2 seconds. If you let it get close to you, it's too late, just try to notch, jam it, and pray you can jink it.
Active-Radar Homing[ARH]: These missiles are typically launched from other aircraft and has two distinct guidance phases, the datalink phase and the active phase:
During the datalink phase, the missile is receiving guidance from ALL allied units on the battlefield. To escape the missile, escape radar contact of any unit spotting your for at least 2 seconds. Another method is to fly low to terrain features, such that the missile, while attempting to pull lead on your aircraft, slams into the dirt.
Once the missile reaches 10KM from the aircraft, it goes pitbull, or turns on it's own active search radar. At this point, it is receiving it's own guidance, and becomes significantly easier to notch and jam.