Nuclear Option

Nuclear Option

are SARH overpowered?
they completely ruin my fun from the game. most often they hit me, with no way to avoid them, especially in helis. also their range is incredible, im getting sniped flying just out of my airfield. is there any way to disable them in my solo singleplayer experience?

i cant have fun because of things like this.
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They can be a bit panic-inducing but they are actually pretty low threat. They don't have much terrain following capability so if you get low (not even below radar just low) as soon as you hear the alarm they will lose lock or run into a hill. they aren't really a threat until they get within 10km or so, at that point, they likely have a true line of sight on you. They are mostly there to stop you from sitting in a darkreach at 3,000m and just dropping AGM-68's on everything
Meemai Jan 29 @ 12:07pm 
If you are in a helicopter, they are probably one of the easiest to avoid. Just slow down some and drop to an altitude below 20m, stay there and the missile will eventually lose you and miss.

It is easier to fly low on a helicopter than a plane, since the helicopter can just slow down or stop.
you will find IR is also just as bad. every missile is going to be difficult to break.
this game is more forgiving than DCS except unlike DCS with the current map there is nowhere to run.
simply learn to use them. the game is also more forgiving in how many times it wants you to get blasted and respawn vs meaningful actions and meaningful actions that you can escape alive. the ground cover makes it easier to break locks. notching now gives you an indicator that will help you further.
jamming will give you more space to break so use that to maximize at moments where you need less radar signature to slip into where it's datalink or cone is gone.
the name of the game is to stay out of being radar illuminated first. know the space that is being watched. and the game pings you to the source with the orange lines on the map.
once something is tracking on datalink it will follow to your approximate location. then at 3km is when you're in it's seeker cone which is when the terminal maneuver happens.
use jamming to make all the spaces where you stop being illuminated are easier to slip into. the rectangle notch indicators will help you get an idea of where to go and jam and outrun it but it is not always accurate or foolproof to escape with only deflecting.
sea level gives you 20m of cover. land cover is similar, jamming increases the ceiling just slightly. but if someone is lighting you with radar the missile can see you.
sarh are easy to notch its the ARM scythe missiles or whatever its called thats next to impossible to stop even while notching flaring and radar jamming.
Originally posted by Mayhem:
sarh are easy to notch its the ARM scythe missiles or whatever its called thats next to impossible to stop even while notching flaring and radar jamming.

Begging players to just go play the Radar Countermeasure tutorial.

In any case:

Semi-Active Radar Homing [SARH]: These missiles are reliant on receiving radar returns from the search radar that fired it in order to guide it's way in. To evade these, either notch (notch: to fly perpendicular to a radar in order to fool it into thinking the aircraft is background noise) early to break the search radar's lock on your plane, or fly under terrain features to break Line-of-Sight with the launcher's radar for at least 2 seconds. If you let it get close to you, it's too late, just try to notch, jam it, and pray you can jink it.

Active-Radar Homing[ARH]: These missiles are typically launched from other aircraft and has two distinct guidance phases, the datalink phase and the active phase:

During the datalink phase, the missile is receiving guidance from ALL allied units on the battlefield. To escape the missile, escape radar contact of any unit spotting your for at least 2 seconds. Another method is to fly low to terrain features, such that the missile, while attempting to pull lead on your aircraft, slams into the dirt.

Once the missile reaches 10KM from the aircraft, it goes pitbull, or turns on it's own active search radar. At this point, it is receiving it's own guidance, and becomes significantly easier to notch and jam.
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