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- Aircraft have numerous individual components that can be damaged rather than an overall percentage-based 'health' pool.
- Damage to your aircraft can degrade performance in various ways, unlike Project Wingman where your aircraft continues operating at maximum capacity right up to the moment it's destroyed.
- You carry a set number of flares that do not reload in flight. Flares do not immediately cause incoming missiles to lose lock when deployed. The number of flares deployed, your aircraft's engine heat, and the direction the missile is coming from all play a factor in how effective flares are at breaking a missile's lock on your aircraft.
- Nuclear Option can be flown with a virtual joystick controlled by the mouse, where you manually control all the aircraft's movements. Project Wingman uses automatic mouse flight where you point the cursor to where you want the aircraft to go and the aircraft orients itself accordingly.
- In terms of overall flight characteristics, it's important to be able to perform fine and gradual inputs in Nuclear Option. In Project Wingman, hard and sudden inputs will do just fine.
- You'll be doing most of your flying from the cockpit view in Nuclear Option. Switching to the external view will disable flight inputs unless you're flying with the keyboard.
- In Nuclear Option, air-to-air missiles cannot be effectively used against ground targets. There is no 'standard missile' that works generally well on both air and ground targets.
- You can land your aircraft in Nuclear Option at any time as opposed to only via scripted sequences.
- The AI in Nuclear Option (including allied aircraft) is generally competent, can be quite deadly, and will happily do its own thing. You feel more like a single unit in a battlefield rather than a 'protagonist' of a show.
- Radar/detection is simulated in Nuclear Option. You can lose track of where an enemy unit is even if you've previously spotted it and know it exists if it's able to avoid both optical and radar detection long enough.
- You do not purchase/unlock aircraft and then carry them over from scenario to scenario in Nuclear Option. You pay for your aircraft, including its fuel and weapons, using in-game currency in the scenario you're playing. Each scenario is self-contained with its own settings and objectives.
- Dying in Nuclear Option is not necessarily the end. Most scenarios allow you to respawn with a new aircraft, though you will have to buy a new one.
Here's the most recent video I recorded of gameplay of Nuclear Option. It features mostly air combat in one of the smaller official scenarios (Domination):
https://www.youtube.com/watch?v=U0EKWvbsH0Y
This video is older but features the 'Escalation' scenario, a massive full-scale war featuring both air-to-air and air-to-ground combat:
https://www.youtube.com/watch?v=mqCK4TVpHAg