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this means you cant do a post stall and instantly win a dogfight, dogfights are battles of wit, attrition, and skill which personally i like alot. But generally if you are in gun range and dont have heatseeking missiles, something has gone very very wrong for you and the enemy
Most air combat begins beyond visual range, with the deadliest missile shots occurring at close to medium range. Dogfights are rather rare, but if you happen to get into one, I could summarise it with the following:
- If you're in the same aircraft as the AI, the AI will almost always outperform you in a turning fight (specifically a two-circle fight) due to flying its aircraft to the maximum limits of its performance and not being affected by G forces. Sure, you can turn your aircraft hard like the AI, but you're going to have to ease off at some point unless you want to lose consciousness.
- Dogfighting is viable in certain advantageous matchups, but you're still going to have to force an error from the AI using tactics if the AI gets behind you. Otherwise, you can expect your aircraft to be put out of commission if a few rounds hit the wrong places. The AI has pretty good aim and overall is not to be taken lightly.
As for dodging, if you survive the merge and can get behind an enemy aircraft and you have an IR missile, you're very likely to win, as the AI takes some time to respond to a missile launch. The key is knowing the minimum range of your missile versus how long it'll take for the AI to effectively respond to it. If you only have your guns, then it depends on your aim.
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I've also played Project Wingman, so I'll chime in on that as well.
Project Wingman does have nice air combat with guns, but its flight model is very arcadey and energy management isn't as important as it is in Nuclear Option. You also have significantly more ammunition in Project Wingman than you do in Nuclear Option, and the hitbox for aircraft seems to be pretty lenient in Project Wingman. In Nuclear Option, your shots have to be right on target.
The missiles in Project Wingman are all IR missiles and will lose their lock the moment you release a flare. They're also really bad at turning and will miss you if you're flying roughly perpendicular to them. The IR missiles in Nuclear Option will often need multiple flares to lose their lock. Hard turns won't save you. The air-to-air radar missiles in Nuclear Option will need to be notched and jammed in order to lose their lock.
Pardon my ignorance, but what do you mean dogfights are rare? The game has a campaign which doesnt have much dogfights? If so, can i very quickly create a map and just spawn some enemies to fight against, or no? Can I also ban missiles from the map
hmmm, I cant play a mission or easily make a mission to engage in some dogfights? Can I ban the AI from using missiles?
They're rarer in the sense that they don't tend to happen organically at a high rate among the AI (though they certainly can happen, and do). The Furball mission is explicitly set up as a close-quarters dogfight (I believe it's 5 on 7, player disadvantage), but in larger-scale missions like Domination or Escalation (which encompass the whole map and can run for over an hour before one side wins), generally one aircraft will hit the other with a missile before they get close enough for guns.
That being said, it's pretty easy to force a dogfight by just not firing missiles at the other guy and evading any he sends at you until you get close enough to use guns. There is also often at least one specifically dogfighting-oriented multiplayer session running at any given time, and you can set up custom missions to restrict the use of air-to-air missiles to make them happen much more frequently.
The scenario missions are probably much closer to what you're expecting in terms of a "story" mission from an Ace Combat perspective: preset objective, more-or-less defined paths to follow, set number of prespawned enemies, that sort of thing. The open missions, on the other hand, leave it up to the player to decide what to do. If you want to dogfight, you can load up for air-to-air and intercept enemy planes. If you want to do CAS, take rockets and bombs and seek out a convoy. If you want to do EWAR, grab a Medusa and go hunt radar stations or find something to jam. All of the mechanics of the game are on full display in the open missions, and what to do is up to you.
ok...but can i force set cool dogfight Machine gun only scenarios and have a fair fight against the AI? Or like give them missiles but reduce the amount they have?