Nuclear Option

Nuclear Option

Tatunement Sep 10, 2024 @ 5:33pm
Vr support
Hi im considering buying the game and i'd like to know if vr support is in development and when would it be released
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Showing 1-15 of 16 comments
Twelvefield Sep 10, 2024 @ 8:36pm 
VR is being considered, but no Idea when it will be implemented. The game supports TrackIR (a bit buggy, though). The dev team is small, and they aren't all that fast with updates to be clear.

The game as it stands now is excellent. It's crazy fun even though it is obviously incomplete, and that the dev has many plans in store. How long it takes to get everything done will be measured in years. Even if it was abandoned today (knock on wood), the game is in great shape now, except no VR.
Ho Chi Sep 12, 2024 @ 1:05am 
shame , i'd have picked it up but flying on flatscreen just doesnt cut it anymore sadly.

edit , it wouldnt need to be fancy and clickable , just the ability to look around and an option to hide the hud layer (so all i see is cockpit) would work for me personally.
Last edited by Ho Chi; Sep 12, 2024 @ 1:09am
Tatunement Sep 12, 2024 @ 1:55pm 
Originally posted by Twelvefield:
VR is being considered, but no Idea when it will be implemented. The game supports TrackIR (a bit buggy, though). The dev team is small, and they aren't all that fast with updates to be clear.

The game as it stands now is excellent. It's crazy fun even though it is obviously incomplete, and that the dev has many plans in store. How long it takes to get everything done will be measured in years. Even if it was abandoned today (knock on wood), the game is in great shape now, except no VR.

yes i'd like to know how far in development that is (also because the game is in unity so it shouldnt be hard or if in unreal there's the UEVR injection thing). I love the AC saga and always thought that in vr would be really nice to see and this being similiar would shine on it.

Originally posted by Ho Chi:
shame , i'd have picked it up but flying on flatscreen just doesnt cut it anymore sadly.

edit , it wouldnt need to be fancy and clickable , just the ability to look around and an option to hide the hud layer (so all i see is cockpit) would work for me personally.

ofc, since there's also head tracking it would really shine if we were able to use the vr system for that and would be awesome as is (al;so if you use an hotas having a clickable HUD would be pretty messy)
Twelvefield Sep 12, 2024 @ 3:34pm 
On Discord, they might say regarding what the plan is. TrackIR was requested quite a bit, and then it dropped as an update out of the blue.
Blitz Sep 14, 2024 @ 8:13pm 
i believe the dev said in a different thread about vr that its planned but i know nothing else beyond that or if thats changed at all. i hope it gets added though
Shev Sep 16, 2024 @ 1:30pm 
I would have bought it by now if it just made use of the VR headset; I still want to use my current kb/mouse, gamepad/HOTAS setup for actual gameplay.

Then other arcadey flight game that uses VR, makes you use the VR controllers to push buttons and hold the stick in game; and to me that's just too much hassle. I bought VR for the visual immersion; and if I want high-fidelity VR flightsim; I've got $400+ invested into DCS planes and copters.
Mr. President Sep 16, 2024 @ 6:22pm 
Yeah, I bought this game months ago and liked it, but I refunded it due to the lack of VR support. I added it to my wishlist to keep track of it in case it gets VR support in the future, so I can buy it again.
Ho Chi Sep 17, 2024 @ 4:20pm 
Originally posted by Shev:
I would have bought it by now if it just made use of the VR headset; I still want to use my current kb/mouse, gamepad/HOTAS setup for actual gameplay.

Then other arcadey flight game that uses VR, makes you use the VR controllers to push buttons and hold the stick in game; and to me that's just too much hassle. I bought VR for the visual immersion; and if I want high-fidelity VR flightsim; I've got $400+ invested into DCS planes and copters.

leave the push buttons and stick holding for VTOL and DCS , im really only needing the ability to look around and tidy up the UI a little.
Blitz Sep 17, 2024 @ 4:27pm 
Originally posted by Ho Chi:
leave the push buttons and stick holding for VTOL and DCS , im really only needing the ability to look around and tidy up the UI a little.
Yeah this is what i want too, virtual sticks and throttles feel weird to use because theres no physical feedback to them.
MiscOne Sep 18, 2024 @ 7:27am 
Ohh yeah Basic VR Support is so importent for any game like driving flying nowdays...
Jupiter Sep 18, 2024 @ 4:19pm 
VR please!
醉仙望月 Sep 18, 2024 @ 7:22pm 
The bar for VR has been raised so high, and flight sim folks are so picky and spoiled, that anything less than stellar VR support will result in review bombing from a very loud vocal minority of VR users that think the game is trash because it wasn't built from the ground up to support VR, which it had to be if it wanted to support VR right.
VR is not just a checkbox. VR support is a lot more than "just" rendering a motion tracked camera in VR. It doesn't plan on having interactive cockpits for example, so cue angry posts about "this game doesn't support VR".
The problems go on and on.
Flat games have a decent tolerance on both frame rate and resolution. In high visual fidelity video games, the player’s perception hinges on running at a minimum of 30 FPS and 1080p resolution. But VR needs to hit 60 FPS on 2*2448p screens, equivalent to 8 times the performance requirements of a flat screen, which is a tall order. There are a lot of optimizations we need to do to make a smarter usage of the hardware and avoid drawing twice as much in the same amount of time, especially when the game is already pushing the hardware to its limits on a flat screen.
Frontier Pilot Simulator is a negative example. Its developers thought they could just enable the VR checkbox and it would be done. https://steamcommunity.com/games/673210/announcements/detail/3043847463326208482
They announced the VR version in May 2021, thinking it would be available in mid- or late summer of that year, within a quarter. Unfortunately, they spent half a year working hard trying to bring the optimization to a new level, including all of the shaders, code, artworks, and so on, but failed to get even better performance. Its VR implementation therefore failed due to low frame rates.
https://steamcommunity.com/games/673210/announcements/detail/3108046679294522219
Last edited by 醉仙望月; Sep 18, 2024 @ 7:37pm
Magitek Sep 19, 2024 @ 2:01am 
It doesn't need to hit 60 FPS, otherwise no one would use VR in DCS either. Games that have static cockpits can get away with having much lower frame rates in general.

Whether they can convert their existing shaders to VR without too much trouble remains the main problem. Hope they decide to challenge it at some point, the game seems like it would be a great alternative to VTOL.
MiscOne Sep 19, 2024 @ 3:47am 
Yeah basic menue..nothing rly fancy and basic seated VR wit a reset function and forward direction...its like Unity inbuild VR feature takes up to 3 hours of "clicking the VR things together"


BTW VR is in Concept stage so it will happen...open the game its in the roadmap allready.
Last edited by MiscOne; Sep 19, 2024 @ 3:48am
Maybe VR support could come via, Nuclear Option 2

Now that this game has been proved successful and it’s only getting better, there could be a valid reason to start on NO2? NO1 could be considered as a Concept Demonstrator.

Keep adding aircraft of all types, (especially transports / Logistics) and VR support.

Hope this developer realizes how fantastic this game is and push to add new features, advanced flight models/handling, aircraft spins, stalls & departures, VR, a logistical side and so on.
Last edited by Reagan505; Mar 9 @ 1:54am
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