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If you want to attack from high-altitude and farther out, then you can use an EW-25 and fire 4–6 ARAD-116s at it. While the missiles are on the way, activate your jamming pods with the ship selected until the missiles hit or are intercepted. This only works against a ship that has an active radar; if the ship's radar has already been destroyed, then the missiles may lock on to a different target.
For ships like Hyperion Class Carriers and Dynamo Class Destroyers, beware of infrared missiles. Flying below 20 metres won't stop IR missiles from locking on to you. Try to get close enough to where all of your weapons will be able to reach your target (for a combination of AGM-48s and AGR-18s, try roughly 5—6 kilometres) and then fire all your rockets and missiles at it. The purpose of launching all your rockets and missiles in one big volley is to overwhelm the ship's point defences. Some of your projectiles will be intercepted, but some should get through.
As for getting out alive, get comfortable flying below the radar floor (20 metres) to prevent radar-guided surface-to-air missiles from tracking you. Practice turning while skimming over the ocean while remaining below 20 metres. For evading IR missiles, you'll need to reduce your engine power and then turn side-on and drop a few flares after your engines have cooled off. Try to get your engines as low as possible without activating the air brakes if your aircraft has them.
One more thing: When a radar-guided missile is fired at you, even if you break its lock, it can reacquire you within 2 seconds of losing lock if conditions are right (e.g. you fly above the radar floor, you break notch). Once the missile has lost lock, change course slightly so the missile doesn't accidentally hit you because you were continuing to fly on a collision course with it.
Good hunting.