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Planes just need to get in a good position to take out chicanes.
There are also alternative methods to remove them. Like bombs.
I would simply attack from above, where the Chicane can't easily defend itself. Firing IR missiles from the rear (or even Lynchpins) at close range should give you a pretty good chance of a kill too.
When it comes to damage, the game is far from realistic. Have you seen how much damage aircraft cockpits can take? Even after the rest of my aircraft has been blown apart, I've continued falling to the ground in the cockpit section, which took missile after missile after missile but wouldn't blast apart.
Thanks, I liked this answer. I do see it has vulnerabilities, but yeah, coming from what I see in reality (and admittedly, other aircraft also have too much lifetime vs. reality, but not as drastic) and on DCS (not reality, but something maybe slightly closer to it?), helicopters are just aching to have a bad day for any reason, just a little nudge to push them back out of the sky (sometimes their own rate of descent).
So when I see a helicopter absorbing rounds like it was a fortress, well, that kind of breaks the fourth wall too much. Might as well just make it a flying destroyer at that point.
another effective but risky tactic is strafing it but you'll witness the wrath of chichane gunner bob so you gotta be careful
They can still avoid it by flying lower than 20m, which is relatively easier to do for helicopters but it already requires them diverting some more attention to dodging, with the risk of VRS in some cases. Note that some skilled players might also intercept your missiles using the Chicane's IR missiles, if they do it that way, it opens up an advantage to you as the plane, since they will be using up their only long range AA weapon available on defense instead of shooting at you.
If you are in a plane, your best bet to counter a helicopter is altitude and range. The helicopter has either 2 or 4 IR missiles, make sure you are ready to throttle down and use flares to counter them, 3 flares per missile can handle that with most planes, once the Chicane used up those 4 IRs, it will be relatively defenseless from a range, the helicopter will try its best to act as a literal flying SAM tank.
If altitude is not an option (due to AA fire), do not approach the helicopter fully head on, or it will be able to just hit you with its own Lynchpin rockets anywhere from a 5.000m range, instead come closer with a relative diagonal trajectory and weave. Remember its MG is turreted, and that an AI gunner is controlling it while not selected, with relatively good aim, do not get closer than 2.500m to stay out of its reach.
Do not waste AGM (Opticals) unless the helicopter is already damaged and struggling to maneouver, it can just step out of the way with a little flick.
Also, important to note, speed will not be your best ally when facing against a helicopter as an airplane. As a plane, you are forced to keep flying forwards, and that helicopter will be capable of turning around on the spot, so it will have your tail instants after you fly past it.
https://www.youtube.com/watch?v=fuRLp_HP5Es
In my opinion, as someone who uses the Chicane a lot (I like helicopters), it is indeed strangely armored against MGs, softening its resistance against bullets a tiny bit would not hurt.
The Chicane can't defend itself, in a reactive sense, for sure. Your best friend is to terrain mask and pop up, but if you're sighted? You begin to envy the Cricket jockeys who have some semblance of airspeed.
My point -- if I whip out a "F-22" equivalent, the counter from the AI shouldn't be a cheaper unit, or one that it can also devastate my ground vehicles with while I'm trying to counter it. The other side needs to then spend on a Efrit, etc. to counter it. Not use what is a honestly a pawn or knight to somehow neutralize me before I can even react. Even DCS is more survivable, the anti-air is just too OP so far.