Nuclear Option

Nuclear Option

Junko SSE Dec 21, 2023 @ 10:32am
Overpowered air defense
Put simply, the enemy air defense is stupidly OP. They're spawned in way too high numbers so even trying to overwhelm them with cruise missile, as the in game description implies you should do, is pretty pointless. The enemy AA also shoots down bombs, missiles, rockets etc. Wtaf.

Not to mention: Radars seem absurd. The enemy radar can see me across the entire map if I'm not behind a mountain, and then I can't see enemy aircraft until I'm right on top of them. But this makes no sense. The enemy aircraft literally never make any effort to fly low below radar. My own long range missiles at base should be having a field day with literally everything on the battlefield, like the enemy does to me.

But no, it's just fly low as possible for 5 minutes to either A: Have all my munitions shot down by like 2 AA vehicles, super fun. /sarcasm

Or B: Get jumpscared by an enemy aircraft that has just appeared out of thin air.
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Showing 1-15 of 17 comments
sin_loki Dec 21, 2023 @ 10:49am 
Is this regular escalation or custom map?
Junko SSE Dec 21, 2023 @ 10:51am 
Originally posted by sin_loki:
Is this regular escalation or custom map?

Regular
sin_loki Dec 21, 2023 @ 11:38am 
Regular escalation is pretty basic to be honest, takes about 18 minutes to complete, little longer if the other team actually defends the objectives.

Air defense is basically doing its job, they can detect, share data to the team data link and fire on objects that their weapon can hit. Depending on the system your firing, yes they will defend themselves and some systems need a little bit of volume of fire to get though. This isn't ace combat where ground units just take a single missile and they roll over dead. Attacking a fully defended base without thinning out the basic layered defenses first leads to them taking out bombs and cruise missiles easily.


Attacks with cricket / compass with lynchpins are great for taking out aa systems since they can easily saturate the target and make way for larger munitions.

You're getting jump scared in a revoker because it has the worst detection without ground support. ai and players alike go after radar stations to become harder to find. The cricket has the best detection ability as the scout, and generally detect jets early and send detection data to all Friendly's, everyone likes to crap on the cricket but on a one on one vs a cricket, cricket normally wins since it sees you first.
Junko SSE Dec 21, 2023 @ 5:37pm 
Originally posted by sin_loki:
Regular escalation is pretty basic to be honest, takes about 18 minutes to complete, little longer if the other team actually defends the objectives.

Air defense is basically doing its job, they can detect, share data to the team data link and fire on objects that their weapon can hit. Depending on the system your firing, yes they will defend themselves and some systems need a little bit of volume of fire to get though. This isn't ace combat where ground units just take a single missile and they roll over dead. Attacking a fully defended base without thinning out the basic layered defenses first leads to them taking out bombs and cruise missiles easily.


Attacks with cricket / compass with lynchpins are great for taking out aa systems since they can easily saturate the target and make way for larger munitions.

You're getting jump scared in a revoker because it has the worst detection without ground support. ai and players alike go after radar stations to become harder to find. The cricket has the best detection ability as the scout, and generally detect jets early and send detection data to all Friendly's, everyone likes to crap on the cricket but on a one on one vs a cricket, cricket normally wins since it sees you first.

Wish the game at least explains this. The game needs a wikia, not a dictionary.
𝖘0𝖙𝖆 Dec 22, 2023 @ 4:18am 
3
Originally posted by Enomotia:
Originally posted by sin_loki:
Regular escalation is pretty basic to be honest, takes about 18 minutes to complete, little longer if the other team actually defends the objectives.

Air defense is basically doing its job, they can detect, share data to the team data link and fire on objects that their weapon can hit. Depending on the system your firing, yes they will defend themselves and some systems need a little bit of volume of fire to get though. This isn't ace combat where ground units just take a single missile and they roll over dead. Attacking a fully defended base without thinning out the basic layered defenses first leads to them taking out bombs and cruise missiles easily.


Attacks with cricket / compass with lynchpins are great for taking out aa systems since they can easily saturate the target and make way for larger munitions.

You're getting jump scared in a revoker because it has the worst detection without ground support. ai and players alike go after radar stations to become harder to find. The cricket has the best detection ability as the scout, and generally detect jets early and send detection data to all Friendly's, everyone likes to crap on the cricket but on a one on one vs a cricket, cricket normally wins since it sees you first.

Wish the game at least explains this. The game needs a wikia, not a dictionary.

Don't be lazy, the info is out there you just havent made the effort, he explained to you proving that it is out there you just need to go get it.
Tib Dec 23, 2023 @ 12:44pm 
just think of the enemy like an onion, you gotta take big bites outa it if you want to take it down, also roasted onions are nice
𝖘0𝖙𝖆 Dec 23, 2023 @ 1:24pm 
also thanks for 400 points
NerevarineGMSV Dec 25, 2023 @ 4:09pm 
Originally posted by laughing:
just think of the enemy like an onion, you gotta take big bites outa it if you want to take it down, also roasted onions are nice

Exactly. Great analogy. They have to be dismantled slowly. They cannot replenish so eventually can be reduced.

I'd suggest to look for weak points can exploit, like geography, what defenses are there, if those defenses are taken down, how does it expose what they are defending?

I focus on SPAAG's and Boltstrikers first. The former because they can shoot down anything fast in quick bursts and Boltstrikers due their long-range, radar-based, difficult to evade (it's just a pain at times) abilities.

Those AAG vehicles are IMO the worst as they can intercept anything, even bombs. I try to clear them out first. Then focus on the SAMs which have a longer time between shots and are easier to overwhelm. If an HLT truck is nearby, I try to hit that first since the blast is huge and can take out anything near it, it supports.

I'll usually use the Compass and load up on almost all AGM-48s which only 8km range, but can carry lots of them, which is useful to overwhelm targets. Hug terrain full-throttle, pick out up to 3-4 targets in advance sometimes, and pop-up, unload everything. If I have nuke, I'll try to get that in too.
Officer zzguy Dec 26, 2023 @ 7:39pm 
Also cmiiw the radar pinging you across the map doesn't necessarily mean they can see you, but rather that your airplane is picking up the radar signals. You are more likely seen by other aircraft or vehicles and that info is shared instantly via datalink. Flying on the farside of mountains at low altitude can give you the element of surprise.
Godsfishfingers Dec 27, 2023 @ 2:26pm 
I have Issues with above, Try overwhelming 4-5 Ships with anything it gets shot down/ intercepted without the ships having any air support. Any suggestions?
sin_loki Dec 27, 2023 @ 8:36pm 
Originally posted by Godsfishfingers:
I have Issues with above, Try overwhelming 4-5 Ships with anything it gets shot down/ intercepted without the ships having any air support. Any suggestions?
sounds like a job for a cricket and 42 lynchpins
CheesyPoofs Dec 27, 2023 @ 9:12pm 
I find the vehicle depots in escalation churn out vehicles (which includes mobile SAMs) at way too high of a rate and it becomes really overwhelming. The SAMs ability to shoot down incoming missiles is kinda broken too, I've seen them turn on a dime and hitting a missile that passed just by them.
sin_loki Dec 27, 2023 @ 11:24pm 
Originally posted by CheesyPoofs:
I find the vehicle depots in escalation churn out vehicles (which includes mobile SAMs) at way too high of a rate and it becomes really overwhelming. The SAMs ability to shoot down incoming missiles is kinda broken too, I've seen them turn on a dime and hitting a missile that passed just by them.

Welcome to Air Defense doing it's job where they shoot down missiles and bombs as they are designed to.

Ground vehicles respawn rates are very easily countered, bomb the factories to slow/ remove that vehicles respawn rate, take out the depots close to the front to make vehicles take longer to get to the objective (remove them all to stop all vechicle spawns) or take out vehicles that bother you with dealers choice.
Stock escalation is pretty easy, custom missions where boltstrikes and SPAAG spawn at regular rates is lot more entertaining. Balanced map makers have the armor column spawn as a mixed combination of MBT's, AA guns and sams, deciding factor is who can get in better to thin them out so the their own AI MBT's can push though.

if you think you can just stand off drop bombs, cruise missiles and AGM -68's with out poking a few holes first in the defense, your gonna have a bad time. Games are normally won by who can take out the radar sam net first, then pick HVT's for the bombers to hit, and use high alt tactics to push the objectives.
Ric Savage Dec 28, 2023 @ 10:55am 
Originally posted by sin_loki:
Originally posted by CheesyPoofs:
I find the vehicle depots in escalation churn out vehicles (which includes mobile SAMs) at way too high of a rate and it becomes really overwhelming. The SAMs ability to shoot down incoming missiles is kinda broken too, I've seen them turn on a dime and hitting a missile that passed just by them.

Welcome to Air Defense doing it's job where they shoot down missiles and bombs as they are designed to.

Ground vehicles respawn rates are very easily countered, bomb the factories to slow/ remove that vehicles respawn rate, take out the depots close to the front to make vehicles take longer to get to the objective (remove them all to stop all vechicle spawns) or take out vehicles that bother you with dealers choice.
Stock escalation is pretty easy, custom missions where boltstrikes and SPAAG spawn at regular rates is lot more entertaining. Balanced map makers have the armor column spawn as a mixed combination of MBT's, AA guns and sams, deciding factor is who can get in better to thin them out so the their own AI MBT's can push though.

if you think you can just stand off drop bombs, cruise missiles and AGM -68's with out poking a few holes first in the defense, your gonna have a bad time. Games are normally won by who can take out the radar sam net first, then pick HVT's for the bombers to hit, and use high alt tactics to push the objectives.

IR missiles still shouldn't be able to target bombs though or even AGMs if the rocket motor has burnt out long before.
sin_loki Dec 28, 2023 @ 11:12am 
Ir missiles don't track Bombs, only radar missiles and gun based aa can hit them. Players can shoot ir missiles at bombs but they won't track.
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Date Posted: Dec 21, 2023 @ 10:32am
Posts: 17