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Regular
Air defense is basically doing its job, they can detect, share data to the team data link and fire on objects that their weapon can hit. Depending on the system your firing, yes they will defend themselves and some systems need a little bit of volume of fire to get though. This isn't ace combat where ground units just take a single missile and they roll over dead. Attacking a fully defended base without thinning out the basic layered defenses first leads to them taking out bombs and cruise missiles easily.
Attacks with cricket / compass with lynchpins are great for taking out aa systems since they can easily saturate the target and make way for larger munitions.
You're getting jump scared in a revoker because it has the worst detection without ground support. ai and players alike go after radar stations to become harder to find. The cricket has the best detection ability as the scout, and generally detect jets early and send detection data to all Friendly's, everyone likes to crap on the cricket but on a one on one vs a cricket, cricket normally wins since it sees you first.
Wish the game at least explains this. The game needs a wikia, not a dictionary.
Don't be lazy, the info is out there you just havent made the effort, he explained to you proving that it is out there you just need to go get it.
Exactly. Great analogy. They have to be dismantled slowly. They cannot replenish so eventually can be reduced.
I'd suggest to look for weak points can exploit, like geography, what defenses are there, if those defenses are taken down, how does it expose what they are defending?
I focus on SPAAG's and Boltstrikers first. The former because they can shoot down anything fast in quick bursts and Boltstrikers due their long-range, radar-based, difficult to evade (it's just a pain at times) abilities.
Those AAG vehicles are IMO the worst as they can intercept anything, even bombs. I try to clear them out first. Then focus on the SAMs which have a longer time between shots and are easier to overwhelm. If an HLT truck is nearby, I try to hit that first since the blast is huge and can take out anything near it, it supports.
I'll usually use the Compass and load up on almost all AGM-48s which only 8km range, but can carry lots of them, which is useful to overwhelm targets. Hug terrain full-throttle, pick out up to 3-4 targets in advance sometimes, and pop-up, unload everything. If I have nuke, I'll try to get that in too.
Welcome to Air Defense doing it's job where they shoot down missiles and bombs as they are designed to.
Ground vehicles respawn rates are very easily countered, bomb the factories to slow/ remove that vehicles respawn rate, take out the depots close to the front to make vehicles take longer to get to the objective (remove them all to stop all vechicle spawns) or take out vehicles that bother you with dealers choice.
Stock escalation is pretty easy, custom missions where boltstrikes and SPAAG spawn at regular rates is lot more entertaining. Balanced map makers have the armor column spawn as a mixed combination of MBT's, AA guns and sams, deciding factor is who can get in better to thin them out so the their own AI MBT's can push though.
if you think you can just stand off drop bombs, cruise missiles and AGM -68's with out poking a few holes first in the defense, your gonna have a bad time. Games are normally won by who can take out the radar sam net first, then pick HVT's for the bombers to hit, and use high alt tactics to push the objectives.
IR missiles still shouldn't be able to target bombs though or even AGMs if the rocket motor has burnt out long before.