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That's really what it feels like man. I don't understand how anyone enjoys it. I'm even trying to get into the US airforce right now for SF and even then after all the research on planes and aviation and ♥♥♥♥ over the years it means nothing to this game. tactics don't work or nothing.
Are you guys really dying so much? By what?
Anti-air missiles? They tell you which kind it is in flashing letters when they lock on. It's either IR or Homing Radar (SARH). For IR, make your engine the less hottest thing in the area, so pop flares reduce throttle and turn perpendicular to the missile.
Radar missile? Get below 25 meters altitude they will drop tracking. Flares won't work on them. Sorry if ppl fly at 5,000 feet but you can't do that with radar AA in the region. Also there is a radar jammer button but I don't know if that works on missiles, only stations.
Obviously going behind terrain loses missiles. Its a game more about nape-of-the-earth attacking than high altitude dogfighting imo. Plan with the map where you can route towards a target behind terrain where you can get close enough to launch weapons and then retreat asap.
For ARH:
- Don't try to notch+jam them. You technically can, but the angle is so small that it might as well be impossible.
- They usually miss when you fly below 20m. Usually. With the jammer, you can make them lose their lock completely, even if you fly a bit above 20m (don't know how high).
- If you're at high altitude with no nearby terrain when one gets launched at you, you're probably dead. Don't go high.
- They don't go active until they're 10km from you, so don't waste your jammer on a missile warning 20km away from you. It's guided via datalink, so hide behind the nearest hill until it stops beeping at you.
For IR:
- Flares don't work at full throttle unless you're flying the cricket or the helicopter. Set your throttle to zero, wait half a second, then spam flares. Otherwise you're just wasting them.
- If you know you're about to get into a fight, cut the throttle. No need to wait for the missile.
- Don't spam missiles unless you're engaging a bomber. One is enough for everything else.
- Don't launch missiles from far away. You'll run out of missiles before the other guy runs out of flares.
- Don't use flares when a missile is far away. More are probably on the way, so wait for one to get close and lose them all with a single burst of flares.
- Launch missiles from < 2km away for nearly guaranteed kills. Try to break line of sight as you approach, a lot of people fall for this. Basically jousting with missiles. The best way to not die to this is to cut your throttle beforehand and spam flares if you see a launch (don't wait for the warning, close range = always IR, ARH missiles take a while to start tracking). Or just go in a different direction and bring shame to your family by backing away from an honorable duel.
Either that, or just get into a bomber, plot a course to the enemy base and kamikaze it with 16 nuclear bombs. Can't get shot down if the other team only has helipads
If you're on an attack run that takes you over an enemy on the ground, never fly in a straight line toward it. Good pilots always fly perpendicular or offset the path needed to make an attack, rolling in at the last second before using munition and leaving. Great pilots (Not me) make elliptical flight paths toward a target to where they're always banking, and that bank happens to intersect the attack path of the target which let's them drop bombs or use their gun and roll out.
Flying in a straight line toward an enemy on the ground of any kind, even a little guy with a pistol, is the vast majority of the reason any pilots die. If You ever fly on a path that makes a target on the ground appear stationary, you also appear stationary to them in the sky. And you're a LOT bigger target to them than they are to you.
Air combat? Eh, I just don't do it unless I'm in a fighter. Also unless I have a wingman. I think some great advice on the matter states "For air combat, Get a wingman, he has one too? Get two wingmen."
Sounds like good advice. I'll probably need to carry this over to other games like battlefield too. The strafing tactic. Never saw it that way but after seeing some air combat videos on you tube it's obvious now since you explained it.
Ohh, that was why they weren't hurting anything.