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There are even in-game UIs that only work on flat screens. You can see the nav map and radar warnings on the bottom left of the screen, the kill list on the top left, the weapons and countermeasures on the top right, and the damage on the bottom right, all of which are interfaces only available on a flat screen but not found on the physical instruments and dashboard displays in the cockpit. They cannot be easily retrofitted into VR without a complete overhaul of the cockpit layout.
VR Is planned for a future update, someone else asked about VR in the future, and a developer answered "Yep, it's planned in a future update!"
But, yeah, they're definitely going to have to overhaul stuff like the UI and cockpits.
As a developer, you always have to think how much code you will have to rewrite, what other systems may be affected and how much risk it can carry. Major changes are rarely just plug-and-play. You have to tear down nearby elements and be ready for surprises.