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Cleaf has 5 to 8 second cooldowns on skill 1s, they all have an AoE CC, great effects, but not the greatest damage when converted to normal values, but his passives make up for them. His 2nd skills have 10 or 15 second cooldowns, they all are garbage, but they do have a combo effect that is easy to do on their own weapons other abilities, which does give an amazing effect that they can keep up permanently for the cooldown in a tiny AoE, or decent damage combined with his passives. His 3rd skill besides water and light all have 30 second cooldown with amazing buffs and provoke, but since you can move you can manipulate positions of things forced to chase you, he can't keep up provoke permanently but the effects are great, oh Mumen Rider 4 second invincibility on provoke, nah Cleaf has 6.5 on higher rate longer duration and lower cooldown of 20, on your squishy DPS too. While water can have the highest uptime of a single tank skill at 15 with 14 duration and AoE attack down as the tank weapon.
Kina...Her first skill does damage on 6 second cooldown, it can even do more than the other 2 by far, if you don't get unlucky, that's all it does, it is utter useless garbage because she has no defensive passives to go damage to abuse it, it of course needs prep time to get 10 stacks which you can do during the cooldown, though her other animations are so slow you are not allowed to use them except right after the 1st or it will break the flow, besides new 2nd skills, light is the only good one here since it can actually heal, but all it takes is a 100% evasion tank to end her whole career, dark could be good since it's the most spammable cooldown up, but immunity meta and low AoE range and can't hit running summoners since you can't stack either while they run. 2nd skills, 15 second cooldown push with ♥♥♥♥ damage, does like half the normal AoE damage, but she does have massive AoE range, also pathetically slow, gives the worst buffs in the game that aren't even rare anymore, only light is yet again decent, and it has the unique heal drain, but again can't go damage build so useless, fire does have monster cooldown reduction at the cost of damage, but it's not much. 3rd skill 30 second or 40 second cooldown on dark, the values are the lowest in the game in every aspect, lowest healing, lowest AoE size, highest cooldowns, and they are her only real heal, meh effects if she heals a low HP target, scales with monster HP, so it's useless to heal anything but full energy rune monsters, does have 160% attack scaling though to heal a small amount to ones not, only light has 15 second cooldown, but it's single target, amazing starting weapon since 3 charges, but swap to it and you only get 1, a death sentence. Dark has 40 second cooldown, it does have the highest revive values at 60%, but it can't even heal herself at all, even with ultimate, it's a 30 second kill me button, or even 40 since the cooldown of your heal is now that.
So what do Kina's skills do again? She's a support who has a skill entirely dedicated to sustained burst damage with no way to survive with no defensives beyond "healing", the worst CC in the game "push" that only pushes things out of monster skills, it's not even 100% and so slow so you can't like time it to cancel a long skill animation attack like Garou's 2nd any good, though he has CC immunity anyway and when it fails to push, lol, and accuracy is useless to build on her anyway. Her buffs are terrible, level 1 attack up is extremely common, attack speed up and crit rate have 2 better users and not the best buffs anyway without building around it, and there's not really a good build for it, at least she is the best at Borbo? But she isn't at the top of the kill speed ranking...Even if she has the majority of spots. Accuracy up is now common since King is the best at it and the freest character you can get, free skills and free awakenings. Recovery given up is still pretty rare, but again not very useful, only really good for Kina herself since her heals are so low yet want you to use at 30%. Reflect isn't very good, but she is the only one who can spam it in an AoE, hurray? Her heals are just terrible, wind is still the biggest joke, only healing on return in such a pathetic AoE size on such a slow skill, water is the same but it at least heals on impact, but 8.6% shield, what a joke buff, fire is wide AoE and invincibility is better than nothing, light only heals single target but you start the match with 3, lol if you swap to it, dark can't even heal herself, and it's not even the best revive really, it is most certainly the longest cooldown one though, longest cooldown of all active skills...New skills are certainly nice, since they are the only choice if your light weapon is banned, but I'm still only 45% into 69...But again even the new skills aren't very good, water is again a joke, fire is inferior wind Penguin Knight, at least it can be built around, wind is just ♥♥♥♥ until destroy runes, there's no point in stacking immunity 3 times with no way to finish an enemy and a squishy will just die in that last slot? And destroy runes will also counter that Kina build so...
After testing against Vita's 60% evasion, his evasion up and evasion down has no impact on weak point damage...
Also precision only gives like half the listed value as damage against normal neutral dummy, 142.3 precision upped by 57% level 4 buff gives a 23.5594663638944% damage increase, pretty sad.
Ok on further testing, I'm pretty sure weak point attack only checks precision vs evasion as some sort of chance, then it just does some sort of multiplier like crits based off your entire precision only, not interacting with the enemy evasion.
https://steamcommunity.com/sharedfiles/filedetails/?id=2975046030
https://steamcommunity.com/sharedfiles/filedetails/?id=2975046063
As seen here, I had 5417 attack and 137.1% precision, it did 2.371338912133891 times more damage, so it matches up.
This picture really speaks a lot about how good Kina is, all 3 of those matches against Orbia light my ♥♥♥♥ was instant killed at the start, you know even though they are all full energy runes and I banned their Galleon...Last match I was even the one instant killed before my heal was up since light was banned, can't really compete against the pay to win 4* master...
Only 2 matches I won, I won because the enemy had more healing than me, with a single healer remaining, so after when it became just the tankiest versus tankiest, when there's no healing left from time almost out, I had more damage and removal, because Kina's healing cannot compare to a single healing monster...Really though water Inugami was MVP for first match, though the stupid ♥♥♥♥♥♥♥ mutt managed to miss 65% crit rate against fire Ifrit for almost a minute straight until he finally ♥♥♥♥♥♥♥ crit 2 times in a row to instant kill it, went through 3 provoke rotations before it died, and fire Chimera carried the 2nd win, with it's burn damage at the end, though he missed like 5+ provokes in a row nearly killing my wind Polar Queen even though he has 70% accuracy vs 100% resistance Cleaf before I said ♥♥♥♥ it and spammed his damage skill instead, wind Polar Queen had less than 5% HP by the time I hit endure from water Cleaf frozen armor and water Archangel damage...
Which really opens another topic in Kina ♥♥♥♥♥♥♥♥♥♥, PvP timer, she is the only one really screwed by it, she has no shields, no damage, nothing at all useful at the end of the match. Really I would have lost that Cleaf match if he just switched to wind, but I guess he feared the fire Chimera damage bonus, but the 20.5% shield spam surely would have done more and killed the wind Polar Queen so he could defense up...
OR WAIT THERE IS A SHIELD, WATER YOU WERE THE HERO ALL ALONG, YOUR 8.6% EVERY 30 SECONDS ON ONE TARGET IS ALL WE NEED.
Also nice buffs to her new skills, as for the poor people not even 70 yet, lol, continue to suffer, but it only took a moment to notice it doesn't reduce cooldown if Kina is at 50% or less...Is she not a target? I thought fire was bugged because it didn't heal itself so maybe they forgot but no water also doesn't care about Kina.
Also noticed they buffed Cleaf in PvE giving him defense down and damage dealt up, I guess Kina doesn't need anything at all, level 1 attack up is good enough as her only damage boost beyond joke speed, I mean Cleaf has defense up too but whatever, and he actually does damage with that. When I failed my Galagos run last season from lack of damage one of the biggest problems was I didn't have nearly enough defense down...Then I remember Cleaf has a video of soloing that very floor with no monsters, hmm. Didn't help the first run gave me literally no damage for monsters, love luck, 2nd run I went Lich path and had damage this time, I mean almost all of it was my Kina damage and no defense boosts, real fun when the Lich one shots me on contact, only my Knights could survive that with their 13% reduction every 10% making them literal gods. Sure would be nice to have a defensive buff at all, maybe that nice fatal ignore, or attack down, but I had literally 0 attack down monsters besides Silverfang, and his DPS is kinda lacking when he caps at 200% crit damage with pure single target sustain damage, and again that's another slot without defense down, and it's like both real summoners have both of those now, on the same weapon even, and have ignore death to not be one shot by the Liches, and even if they were, that's 4 lives at minimum and only 2 dark Liches, and half or more of those lives don't reset the fight instead giving bonuses.
Oh man I just realized her new "buff" also took away the continuous recovery from her, so it's just the instant 35% and 30% down, regen is only to team...But the regen gives 52.5% over the duration, hmmmmmm.
UPDATE: Oh finally got my first LD 5* on first of the 5 from story, dark Occult Girl, the one I wanted probably 2nd least behind dark Jack-o-Lantern, is it a sign?? Lol ♥♥♥♥ Kinas, got you down to 30%, here have a free death by undead from your new passive. Unfortunately Kina has the least ailments unless you use new water and Kina and her certainly can't damage to the point of the enemy needing a heal...
Also revives got a 5% buff, but not Kina, so light Epikion Priest who is better is now even bettererer.
As for the rest, I mean I'm in the top 30 and my gear is a ♥♥♥♥ as can be, every damn person I run into has more HP and defense then me, yet also a damage build, keep running into people with 140~150k monsters even while mine are sitting as a single 132k and rest 120k, I only used like 100 tickets and ran out of rune enhancement so I stopped, just gonna wait for the next growth event, and my ♥♥♥♥♥♥♥ gear wouldn't be so ♥♥♥♥ if they would hurry the ♥♥♥♥ up and release the next raid, I have 24 raid tickets saved up.
https://steamcommunity.com/sharedfiles/filedetails/?id=2980450589
https://steamcommunity.com/sharedfiles/filedetails/?id=2980450658
https://steamcommunity.com/sharedfiles/filedetails/?id=2980451945
Man I could get into the top 3 of battlefield so easily if I knew you could stack 14 and not 12 into each season but didn't learn until this week, and I needed the 2 devilmon, and I only use wind Vampire Hunter, I can even awakening 15 him but don't using the copies for skills, and using a skillless fire Ifrit with my fire Chimera runes, and wind Polar Queen because I have nothing better, though anything would be better than this ♥♥♥♥♥ who sits there basic attacking an invincible endure Cleaf until she finally uses her skill a few seconds later, the 1st skill...Add on the 11% damage next patch.
https://steamcommunity.com/sharedfiles/filedetails/?id=2980450517
And all this is with this garbage Kina character who is so good that I am likely to fail to one shot Orbia in battleground but never fail to kill a Kina with full tank builds, so funny to see that 35% heal proc and 30% damage reduction, oh no now I need 2 hits and not just 1, maybe when they buff her again I might need the 3rd hit.
I don't even care for the One Punch Man ♥♥♥♥, none of them are even gamebreaking, don't understand people's problem with Garou, just ♥♥♥♥♥♥♥ walk out of his AoE and ignore him, you never see the rest, if there's anything good about Garou, it's his ultimate is disgusting, Genos is definitely a good too, the rest are pretty ♥♥♥♥ overall, and they will eventually make a non event version of the monsters. I have of course bought 2 pities worth of rolls, for Silverfang and Fubuki, and I of course got nothing but pity, at least after the 300th roll I did get 3 5* I didn't want.
Last time i checked i was bralw rank 32 but i still had 15 tickets and i don't farm those, this doesn't mean i'm good, there's just too few ppl.
I was very lucky as f2p, got Dark polar queen in my first month and pulled Fubuki and Silverfang (the 2 i actually wanted), also got every monster i wanted but ofc not full awaken, despite this its just disgusting seeng the lack of summoner balance in general, passives doesn't matter since everyone is running with tesa anyway, but it sucks to be oneshotted by a cleaf wich is tanky as hell, and i don't feel good if i oneshot someone as orbia either, even less a newbie lv 60.
I left after i saw most of my guildmates whaling hard and trying to group with other whales to do battlefield and oneshoot people, it's just pathetic.
Well you didn't post proof, too few people, top 30 is listed as 0.5%, which means at least 6000 people are playing brawl, my current challenge at 104 with 49 tickets unused with my pitiful 9.3% defense rate is listed at .8%, so at least 10k have listed a challenge team this week, if you don't play that very week they won't be recorded, and honestly waiting until the end of the week to do a ton at once is probably better unless you have a godly defense, what I did last week, but this time it seems to auto register for collecting reward...And that's just my Europe server, which should be the one with lower population with cross server matching but not ranking.
Well those balance issues are about Orbia and Cleaf, they are both balanced fine, both are strong at what they do, Kina is the only problem here, because useless at even it's intended role unable to compete with even a support monsters, can't even compete with a damn Knight's healing, but she did get buffed even last patch, who knows how new summoner will be when released within the next 3 months.
That's just how battlefield works, don't even need a group to one shot, don't even need to whale, I'm pretty much only using wind Vampire Hunter to get to top 13, when missing 2 games of points, they haven't even updated it to 40% reduction yet, and the MOBA mode isn't out either.
Don't even understand how people lose to my defense team at all, all 3 of them require manual to do anything of value, and Kina will just spam her heals at full HP targets so 4 manuals required, and my stats, just kill my summoner instantly...
https://steamcommunity.com/sharedfiles/filedetails/?id=2980655382
Just using one monster with A14 practically, runes are just random garbage found within 100 runs, 11% damage set isn't even out, half his runes are missing galaxy stones, Kina to attack buff, but anything could replace that, like something that doesn't get instantly killed yet has to sit in the front of the party to initiate, wind Polar Queen to basic attack the invincible enemies, and no skill fire Ifrit to miss 50% chance to oblivion for 5 seconds straight. And this monster is a free one from monster story, that everyone says is trash.
And you know there's actually a counter to people who stack all their stuff on one monster, just use unrevivable and kill their DPS, unless they have maxed that useless passive it will take 9 minutes to respawn, 2.5 if they did, pretty sure it doesn't respawn if it's unrevivable.