Summoners War: Chronicles

Summoners War: Chronicles

glaphen 2. dub. 2023 v 9.51
2
Kina is Underpowered
Why is this character designed so badly, what exactly is it's role supposed to be? It's a "support", yet it is the worst support in the game, you see with wind Sky Dancer people say she's ♥♥♥♥ because her heal is on a longer cooldown than most at 30 seconds, but what about useless Kina? She has a single one on a 30 second cooldown, and it heals LESS in a VERY TINY area besides fire, and Sky Dancer still has a second unique HP equalization on a lower cooldown...Besides her light weapon, her only weapon that can heal at all, but it's your only choice for a healer weapon, if it's banned in brawl, you cannot heal. If Orbia has a weapon banned, she has many alternatives, want to DPS, you got ALL OF THEM, want to go harmful effects, you got wind, darkness and fire, want to go defensive, you got ALL OF THEM. Cleaf want to DPS? You got wind and fire for attack builds, want to go defense, you got wind, darkness and water, want to CC, you got fire. darkness and light. Kina want to go DPS? You got fire. Want to go harmful effects or remove de/buffs, you got wind. Want to go healer, you got light. Want to go attack speed, you got water. Want to revive, you got darkness.
Then we have her passives, the most useless thing about her, she really doesn't have anything of value, a whole 20% chance when she uses a skill to heal 10% to the lowest, nothing, 30% to get a mana back, ok but Orbia has 10% for opposite element, per hit, you can hit many times with every single skill and in an AoE, so as long as there is a single target hers is clearly superior, I even hear Kina's was buffed recently to try to match it more. 3% damage per stack of element power, you get that from basic attacking, but it's RNG for some god forsaken reason, you either get 1 2 or 3, if you get unlucky and get 5 1s in a row, LOL, never getting your bonus on 1st skill, also forces her to get precision, because if you miss, you get nothing, but she has the lowest base for it. 20% attack speed and 20% accuracy to monsters if 90% HP, probably the only useful Kina passive, and I mean the accuracy, because at least it might let your tank provoke succeed, but again RNG, attack speed is a travesty of a stat in the first place, it caps so low, and she already has water for it, if you use attack speed runes, YOU ARE PRACTICALLY ALREADY CAPPED, no need for the passive or buff, it doesn't do anything, and even stupider is you start with the water weapon, which gives an attack speed buff, but attack speed DOESN'T WORK ON SUMMONER, yet she would benefit so much from stacking faster. 5% damage if all monsters alive, I'm not even sure if that's only her damage or whole team, if team that's also a good passive I suppose, if it's her, LOL. Then we have her low HP "defensive" passives, 50% HP monster gets 30% reduction for 10 seconds every 40, not the best but acceptable, monster dies and your MONSTERS get invincibility, but not Kina, a joke as soon seen. 50% mana regen speed at 50% and 20% monster cooldown every skill usage at 30%, monster damage +20% at 30%, level 1 continuous recovery for 15 seconds to team, all these are a joke, SHE DOES NOT HAVE AN IGNORE DEATH PASSIVE LIKE CLEAF AND ORBIA, if someone wants to blow her up, she blows up, pretty much forcing you to build purely defensive or you will just get one shot by everything without even a slightest need for counterplay, why is fire Ifrit rated so highly, because he can ignore all their ♥♥♥♥♥♥♥♥ defensive passives that proc when they get low, but Kina doesn't even need it, you are practically forced to take water Beetle Knight to get that passive if you ever wanted to build offensive. Orbia is a "DPS" yet she has 5 stacks of spell shield at 30% blocking harmful effect applications, takes 20% less from the enemy summoner and any monsters matching that weapon element, and ignores a fatal attack, giving her 40% HP shield AND 35% to her team, boss one shots her, lol no it didn't, full HP and 40% shield. Not even talking of Cleaf as he is supposed to be a "tank".
But then we have to talk about her support, why does she not have a single defensive support option? Besides the auto 30% reduction on a single monster at 50% health once every 40 seconds, she has nothing to increase her monsters ability to live. Fire level 1 attack up, what a joke, Bastet can keep up level 2 even and most healers have it really. Water attack speed and crit rate up, crit rate comes from your heal though water Jack-o-lantern gives level 2 of both to everything, dark Harg has level 2 of everything and precision up, and he has crit damage taken up to the enemy and roots, neither have a heal, but it's not like Kina's joke does either. At least wind's accuracy up is a rare buff, but it's heal only heals on the return, half the time your monsters will walk out of it in the long time it takes to return, which you are only hitting one and yourself anyway unless you have 3 melee. Light has continuous recovery, but only single target, there are plenty of monsters that give it in an AoE, recovery received up is rare but not all that useful, in the end light is only nice because you start with 3 stacks, if you swap to the weapon it's pretty ♥♥♥♥. Darkness has reflect, a joke buff really, if that reduced the damage it would have taken it might be nice, but it's heal has 40 second cooldown, yeah it can revive, and with the highest health % of all revives, but light Epikson Priest revives with invincibility on half the cooldown, and gives 15 seconds of continuous recovery, which is 43% by the time the invincibility is gone, and you still have half the time left, and of course she has a wide range AoE heal for more than Kina, on again half the cooldown of Kina's, which gives AoE CONTINOUS RECOVERY, the cooldown is practically the same as a single light heal charge and heals similar amounts, but it's full AoE, then she heals on basic attacks for ♥♥♥♥♥ and giggles. Practically every weapon besides wind has some monster that just is plain better for the role, you can't say the same about Orbia or Cleaf, like fire Ifrit is Orbia's fire weapon, but Orbia does way more damage than fire Ifrit and way more burning and comes with amazing self defense, and being a DPS, you can aim that DPS 100% by yourself, dodging provokes, aiming AoE, focusing targets, well at least Kina you can choose when to use your useless 30 second heal, on one target because they are all at different places, Cleafs tanking is also extremely useful, keeping his monsters from AoE attacks through skillful manipulation of positioning, while your useless ♥♥♥♥♥♥ AI tank stands infront of the squishy back line and kills them all and you have no option of moving them besides all at the same time guaranteeing they are lined up again.
The only thing Kina has is her ultimate being really good, but it requires you to use your ultimate first, she is probably dead before then anyway, even using the characters that generate it, but then she also has a massive problem with her ultimate, it's SLOW, it takes like 3 seconds and then your monster ultimate goes off, Cleaf is instant and the monster ultimate goes off instantly too, Orbia has monster go off then hers right after, both of those are great, Cleaf can surprise burst, Orbia can let monsters lead into hers, Kina would be good but by the time monsters ult can go off the enemy has had 3 seconds to invincibility or CC...
And one thing I'm forgetting, we are talking of supporting, she gives buffs yes, but ORBIA GIVES BETTER BUFFS, 50% attack up sounds nice, but in practice level 1 defense down gives more than double damage against bosses and only gets better with leveling, level 10 attack up is just a 10% damage boost overall from level 1, and only effects attack based damage, yet she also has damage received up on the same weapon, and ATTACK DOWN, A ♥♥♥♥♥♥♥ DEFENSIVE EFFECT, KINA DOESN'T HAVE A SINGLE ONE, BUT THE DPS CAN REDUCE THE DAMAGE TAKEN BY THEIR TEAM BY MORE THAN 50%, AND DEFENSE DOWN LOWERS DEFENSE BASED DAMAGE TOO.
There is currently on my server a single Kina in top 10, at 10th, there is 14 in the top 100, and I'm one of them, very far from the 33% it should be...
At least in the future you seem to have buffed her, but how longs the suffering until global gets it.
https://community.summonerswar.com/chronicles/eng-us/board/17/26035?MainGotoPage=
Very nice changes to the extremely useless 2nd Kina skill, you know making her able to SUPPORT, still no defensive buffs but immunity is a conditional a start.
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Zobrazeno 6175 z 84 komentářů
why does it matter? stop being autistic and just play another character if she's "underpowered", nobody is going to read all of this drivel anyways.
Lokieys ★ původně napsal:
why does it matter? stop being autistic and just play another character if she's "underpowered", nobody is going to read all of this drivel anyways.
Yeah that's how you solve the games balance, just play whatever is OP, it's too bad you don't keep outfit effects or experience, and I already have like all of them on her. "Drivel", how would you know if you didn't actually read it, if it's drivel you can give me a counterargument of how I am wrong, but no one has been able to, she is worse in literally every aspect compared to the other 2, her only decent feature is her ultimate, and that's also got some of the worst negatives to it, she has the worst evasion skill by far, the worst base stats by far, the worst passives by an incalculable amount, the worst general gameplay advantage like Cleaf's positioning and Orbia's damage control, what does Kina have the best choice of who and when to use your 30 second cooldown lowest value heal on? The worst healing of any support character, the worst buffs of any support character, the worst scaling as she doesns't scale off of anything besides her own monster HP and attack she cannot build, the worst damage obviously, the slowest skill animations, the worst weapon choices, Cleaf and Orbia do not have a bad weapon, Kina's water even at level 70 is complete trash with no real use, while fire and wind need level 70 to be even a potential pick, the worst defenses to the whole team and herself, the worst offensives to the whole team and herself, she really has nothing good whatsoever. As I've said practically every response to someone, tell me what makes her good, I did it for Cleaf and Orbia with no effort, and that's just a fraction of what could be said about them, but no one can give me a single good thing about Kina.
Naposledy upravil glaphen; 6. kvě. 2023 v 7.50
go read some strategy guide on her.
GAOtheGamer původně napsal:
go read some strategy guide on her.
Ok, show me one, I don't see anyone making Kina PvP videos that aren't lower ranking than me by 100s or 1000s, only like 2 people anyway. And a "strategy guide" would not tell me how she is even good, just how to use her effectively, which her effectiveness is trash compared to the other 2 anyway.
Naposledy upravil glaphen; 7. kvě. 2023 v 20.27
You know I used wind Sky Dancer as an example, but they just buffed her in Korea to 24 second cooldown on heal. Hello where is Kina buff? 30 too long for a healer 2 with good heals, but fine for Kina with terrible 1.
Let's get onto another topic related to this with Kina's ♥♥♥♥♥♥♥♥♥♥, you know the biggest advantage of summoner's skill is their cooldowns, they are extremely low and effective(for Cleaf and Orbia) at their role for the most part. Skill 1s for Orbia are extremely low cooldown between 6~7 besides new skills, when comparing it to a DPS with 18, it will do more over time by far especially since summoner is likely to have higher stats than a monster, then they also have other mostly great effects. Skill 2s for Orbia are 15 to 20, more similar to normal DPS cooldowns but they have great effects even if the damage isn't the best while light can be stacked for some god forsaken reason to instant kill things. 3rd are 20 to 30, they can deal incredible damage and effects quickly, these are worse than monster skills damage wise, but monsters don't have 3 skills. Remember Orbia is a mage, she is supposed to be about AoE damage, so her values are actually retardedly high for an AoE damage dealer who usually has like sub 800% and will waste it on a lone target.
Cleaf has 5 to 8 second cooldowns on skill 1s, they all have an AoE CC, great effects, but not the greatest damage when converted to normal values, but his passives make up for them. His 2nd skills have 10 or 15 second cooldowns, they all are garbage, but they do have a combo effect that is easy to do on their own weapons other abilities, which does give an amazing effect that they can keep up permanently for the cooldown in a tiny AoE, or decent damage combined with his passives. His 3rd skill besides water and light all have 30 second cooldown with amazing buffs and provoke, but since you can move you can manipulate positions of things forced to chase you, he can't keep up provoke permanently but the effects are great, oh Mumen Rider 4 second invincibility on provoke, nah Cleaf has 6.5 on higher rate longer duration and lower cooldown of 20, on your squishy DPS too. While water can have the highest uptime of a single tank skill at 15 with 14 duration and AoE attack down as the tank weapon.
Kina...Her first skill does damage on 6 second cooldown, it can even do more than the other 2 by far, if you don't get unlucky, that's all it does, it is utter useless garbage because she has no defensive passives to go damage to abuse it, it of course needs prep time to get 10 stacks which you can do during the cooldown, though her other animations are so slow you are not allowed to use them except right after the 1st or it will break the flow, besides new 2nd skills, light is the only good one here since it can actually heal, but all it takes is a 100% evasion tank to end her whole career, dark could be good since it's the most spammable cooldown up, but immunity meta and low AoE range and can't hit running summoners since you can't stack either while they run. 2nd skills, 15 second cooldown push with ♥♥♥♥ damage, does like half the normal AoE damage, but she does have massive AoE range, also pathetically slow, gives the worst buffs in the game that aren't even rare anymore, only light is yet again decent, and it has the unique heal drain, but again can't go damage build so useless, fire does have monster cooldown reduction at the cost of damage, but it's not much. 3rd skill 30 second or 40 second cooldown on dark, the values are the lowest in the game in every aspect, lowest healing, lowest AoE size, highest cooldowns, and they are her only real heal, meh effects if she heals a low HP target, scales with monster HP, so it's useless to heal anything but full energy rune monsters, does have 160% attack scaling though to heal a small amount to ones not, only light has 15 second cooldown, but it's single target, amazing starting weapon since 3 charges, but swap to it and you only get 1, a death sentence. Dark has 40 second cooldown, it does have the highest revive values at 60%, but it can't even heal herself at all, even with ultimate, it's a 30 second kill me button, or even 40 since the cooldown of your heal is now that.
So what do Kina's skills do again? She's a support who has a skill entirely dedicated to sustained burst damage with no way to survive with no defensives beyond "healing", the worst CC in the game "push" that only pushes things out of monster skills, it's not even 100% and so slow so you can't like time it to cancel a long skill animation attack like Garou's 2nd any good, though he has CC immunity anyway and when it fails to push, lol, and accuracy is useless to build on her anyway. Her buffs are terrible, level 1 attack up is extremely common, attack speed up and crit rate have 2 better users and not the best buffs anyway without building around it, and there's not really a good build for it, at least she is the best at Borbo? But she isn't at the top of the kill speed ranking...Even if she has the majority of spots. Accuracy up is now common since King is the best at it and the freest character you can get, free skills and free awakenings. Recovery given up is still pretty rare, but again not very useful, only really good for Kina herself since her heals are so low yet want you to use at 30%. Reflect isn't very good, but she is the only one who can spam it in an AoE, hurray? Her heals are just terrible, wind is still the biggest joke, only healing on return in such a pathetic AoE size on such a slow skill, water is the same but it at least heals on impact, but 8.6% shield, what a joke buff, fire is wide AoE and invincibility is better than nothing, light only heals single target but you start the match with 3, lol if you swap to it, dark can't even heal herself, and it's not even the best revive really, it is most certainly the longest cooldown one though, longest cooldown of all active skills...New skills are certainly nice, since they are the only choice if your light weapon is banned, but I'm still only 45% into 69...But again even the new skills aren't very good, water is again a joke, fire is inferior wind Penguin Knight, at least it can be built around, wind is just ♥♥♥♥ until destroy runes, there's no point in stacking immunity 3 times with no way to finish an enemy and a squishy will just die in that last slot? And destroy runes will also counter that Kina build so...
Naposledy upravil glaphen; 11. kvě. 2023 v 8.57
glaphen původně napsal:
Silverfang:
Kina, at most the new fire skill will let him spam his shield cleanse and buff more often and give him a bit of healing, he already can attack speed up so water is again useless as usual but the new one does give precision buff, something to consider with weak point attack maybe and mov spd down can help him chase, can it break the cap? I don't know, don't have a weak point attacker obviously to test, she of course also has 20% attack speed bonus and accuracy, but he will hit cap with his own buff alone if you stack runes enough, I guess you can spread the points elsewhere?
Orbia, you always have the double/triple DPS focus she can bring at the start with her burst, but actual synergy nothing exists beyond wind's harmful effects, but he does already have attack down.
Cleaf, 10% damage reduction and provoke is obviously the best synergy you could bring a sustained assassin, and wind shield rotating and defense up.
After hitting 70, I can confirm it does not break the cap, 200% precision + level 4 buff = same damage as without, even lowering enemy evasion with useless water Undine doesn't seem to do anything though?
After testing against Vita's 60% evasion, his evasion up and evasion down has no impact on weak point damage...
Also precision only gives like half the listed value as damage against normal neutral dummy, 142.3 precision upped by 57% level 4 buff gives a 23.5594663638944% damage increase, pretty sad.
Ok on further testing, I'm pretty sure weak point attack only checks precision vs evasion as some sort of chance, then it just does some sort of multiplier like crits based off your entire precision only, not interacting with the enemy evasion.
https://steamcommunity.com/sharedfiles/filedetails/?id=2975046030
https://steamcommunity.com/sharedfiles/filedetails/?id=2975046063
As seen here, I had 5417 attack and 137.1% precision, it did 2.371338912133891 times more damage, so it matches up.
Naposledy upravil glaphen; 12. kvě. 2023 v 16.48
https://steamcommunity.com/sharedfiles/filedetails/?id=2975315291
This picture really speaks a lot about how good Kina is, all 3 of those matches against Orbia light my ♥♥♥♥ was instant killed at the start, you know even though they are all full energy runes and I banned their Galleon...Last match I was even the one instant killed before my heal was up since light was banned, can't really compete against the pay to win 4* master...
Only 2 matches I won, I won because the enemy had more healing than me, with a single healer remaining, so after when it became just the tankiest versus tankiest, when there's no healing left from time almost out, I had more damage and removal, because Kina's healing cannot compare to a single healing monster...Really though water Inugami was MVP for first match, though the stupid ♥♥♥♥♥♥♥ mutt managed to miss 65% crit rate against fire Ifrit for almost a minute straight until he finally ♥♥♥♥♥♥♥ crit 2 times in a row to instant kill it, went through 3 provoke rotations before it died, and fire Chimera carried the 2nd win, with it's burn damage at the end, though he missed like 5+ provokes in a row nearly killing my wind Polar Queen even though he has 70% accuracy vs 100% resistance Cleaf before I said ♥♥♥♥ it and spammed his damage skill instead, wind Polar Queen had less than 5% HP by the time I hit endure from water Cleaf frozen armor and water Archangel damage...

Which really opens another topic in Kina ♥♥♥♥♥♥♥♥♥♥, PvP timer, she is the only one really screwed by it, she has no shields, no damage, nothing at all useful at the end of the match. Really I would have lost that Cleaf match if he just switched to wind, but I guess he feared the fire Chimera damage bonus, but the 20.5% shield spam surely would have done more and killed the wind Polar Queen so he could defense up...
OR WAIT THERE IS A SHIELD, WATER YOU WERE THE HERO ALL ALONG, YOUR 8.6% EVERY 30 SECONDS ON ONE TARGET IS ALL WE NEED.
Naposledy upravil glaphen; 13. kvě. 2023 v 8.50
Some very nice Kina buffs this patch, 35% HP heal at low almost makes her have as much HP as the DPS, 30% damage reduction buff at low is better than nothing. But now it's even harder to use her low HP% passives...? Maybe get them out of here already and replace them with something actually usable, because the moment you hit 30% you are at 65% and regenerating with 30% reduction...
Also nice buffs to her new skills, as for the poor people not even 70 yet, lol, continue to suffer, but it only took a moment to notice it doesn't reduce cooldown if Kina is at 50% or less...Is she not a target? I thought fire was bugged because it didn't heal itself so maybe they forgot but no water also doesn't care about Kina.
Also noticed they buffed Cleaf in PvE giving him defense down and damage dealt up, I guess Kina doesn't need anything at all, level 1 attack up is good enough as her only damage boost beyond joke speed, I mean Cleaf has defense up too but whatever, and he actually does damage with that. When I failed my Galagos run last season from lack of damage one of the biggest problems was I didn't have nearly enough defense down...Then I remember Cleaf has a video of soloing that very floor with no monsters, hmm. Didn't help the first run gave me literally no damage for monsters, love luck, 2nd run I went Lich path and had damage this time, I mean almost all of it was my Kina damage and no defense boosts, real fun when the Lich one shots me on contact, only my Knights could survive that with their 13% reduction every 10% making them literal gods. Sure would be nice to have a defensive buff at all, maybe that nice fatal ignore, or attack down, but I had literally 0 attack down monsters besides Silverfang, and his DPS is kinda lacking when he caps at 200% crit damage with pure single target sustain damage, and again that's another slot without defense down, and it's like both real summoners have both of those now, on the same weapon even, and have ignore death to not be one shot by the Liches, and even if they were, that's 4 lives at minimum and only 2 dark Liches, and half or more of those lives don't reset the fight instead giving bonuses.
Oh man I just realized her new "buff" also took away the continuous recovery from her, so it's just the instant 35% and 30% down, regen is only to team...But the regen gives 52.5% over the duration, hmmmmmm.
UPDATE: Oh finally got my first LD 5* on first of the 5 from story, dark Occult Girl, the one I wanted probably 2nd least behind dark Jack-o-Lantern, is it a sign?? Lol ♥♥♥♥ Kinas, got you down to 30%, here have a free death by undead from your new passive. Unfortunately Kina has the least ailments unless you use new water and Kina and her certainly can't damage to the point of the enemy needing a heal...
Also revives got a 5% buff, but not Kina, so light Epikion Priest who is better is now even bettererer.
Naposledy upravil glaphen; 18. kvě. 2023 v 3.04
LOL it just happened, fought a defense team with dark Occult Girl, I have undead the whole fight because summoner has insane attack from weapons, not that Kina can actually use it, but for some god forsaken reason Orbia targets me instead of the 3 things between us one of which is provoke spamming, triggers the 30% heal and I died, don't see the other 2's passives killing them...
Man just drop the game, it lost 30% of the playerbase with the saitama event (likely more since a huge remainer might be bots), you don't whale hard enough to compete and its horrible to start a new summoner at this point, even then the only people losing is those who put money on this.
Ginebro původně napsal:
Man just drop the game, it lost 30% of the playerbase with the saitama event (likely more since a huge remainer might be bots), you don't whale hard enough to compete and its horrible to start a new summoner at this point, even then the only people losing is those who put money on this.
I mean as I've said multiple times, there is 0 chance that people are botting using Steam, it has mobile and an official client, and isn't even linked to Steam in any way, no botter would be stupid enough to make an extra account and have an extra thing running on the PC.
As for the rest, I mean I'm in the top 30 and my gear is a ♥♥♥♥ as can be, every damn person I run into has more HP and defense then me, yet also a damage build, keep running into people with 140~150k monsters even while mine are sitting as a single 132k and rest 120k, I only used like 100 tickets and ran out of rune enhancement so I stopped, just gonna wait for the next growth event, and my ♥♥♥♥♥♥♥ gear wouldn't be so ♥♥♥♥ if they would hurry the ♥♥♥♥ up and release the next raid, I have 24 raid tickets saved up.
https://steamcommunity.com/sharedfiles/filedetails/?id=2980450589
https://steamcommunity.com/sharedfiles/filedetails/?id=2980450658
https://steamcommunity.com/sharedfiles/filedetails/?id=2980451945
Man I could get into the top 3 of battlefield so easily if I knew you could stack 14 and not 12 into each season but didn't learn until this week, and I needed the 2 devilmon, and I only use wind Vampire Hunter, I can even awakening 15 him but don't using the copies for skills, and using a skillless fire Ifrit with my fire Chimera runes, and wind Polar Queen because I have nothing better, though anything would be better than this ♥♥♥♥♥ who sits there basic attacking an invincible endure Cleaf until she finally uses her skill a few seconds later, the 1st skill...Add on the 11% damage next patch.
https://steamcommunity.com/sharedfiles/filedetails/?id=2980450517
And all this is with this garbage Kina character who is so good that I am likely to fail to one shot Orbia in battleground but never fail to kill a Kina with full tank builds, so funny to see that 35% heal proc and 30% damage reduction, oh no now I need 2 hits and not just 1, maybe when they buff her again I might need the 3rd hit.
I don't even care for the One Punch Man ♥♥♥♥, none of them are even gamebreaking, don't understand people's problem with Garou, just ♥♥♥♥♥♥♥ walk out of his AoE and ignore him, you never see the rest, if there's anything good about Garou, it's his ultimate is disgusting, Genos is definitely a good too, the rest are pretty ♥♥♥♥ overall, and they will eventually make a non event version of the monsters. I have of course bought 2 pities worth of rolls, for Silverfang and Fubuki, and I of course got nothing but pity, at least after the 300th roll I did get 3 5* I didn't want.
I mean really if anything free players are already being rewarded with 4~5 easy copies of 3 monsters of their choice from blessing event, that's better than anything the One Punch Man event could have given you. On top of all the free scrolls they gave in general, the 100 that gave me 0 5*, the 3 transcendents that didn't give me a blessing or anything useful, giving away another 3 even.
Naposledy upravil glaphen; 25. kvě. 2023 v 9.12
They officialy said they had a bot issue, that's why the marketplace got all those changes, but besides that there's account selling with ld nat5s (around $40 depeding on wich nat5 you wanted) and acc boosting, it's well known and got a youtuber banned because they refunded a steam purchase to gain gold (not because they noticed the boosting...).

Last time i checked i was bralw rank 32 but i still had 15 tickets and i don't farm those, this doesn't mean i'm good, there's just too few ppl.

I was very lucky as f2p, got Dark polar queen in my first month and pulled Fubuki and Silverfang (the 2 i actually wanted), also got every monster i wanted but ofc not full awaken, despite this its just disgusting seeng the lack of summoner balance in general, passives doesn't matter since everyone is running with tesa anyway, but it sucks to be oneshotted by a cleaf wich is tanky as hell, and i don't feel good if i oneshot someone as orbia either, even less a newbie lv 60.

I left after i saw most of my guildmates whaling hard and trying to group with other whales to do battlefield and oneshoot people, it's just pathetic.
Ginebro původně napsal:
They officialy said they had a bot issue, that's why the marketplace got all those changes, but besides that there's account selling with ld nat5s (around $40 depeding on wich nat5 you wanted) and acc boosting, it's well known and got a youtuber banned because they refunded a steam purchase to gain gold (not because they noticed the boosting...).

Last time i checked i was bralw rank 32 but i still had 15 tickets and i don't farm those, this doesn't mean i'm good, there's just too few ppl.

I was very lucky as f2p, got Dark polar queen in my first month and pulled Fubuki and Silverfang (the 2 i actually wanted), also got every monster i wanted but ofc not full awaken, despite this its just disgusting seeng the lack of summoner balance in general, passives doesn't matter since everyone is running with tesa anyway, but it sucks to be oneshotted by a cleaf wich is tanky as hell, and i don't feel good if i oneshot someone as orbia either, even less a newbie lv 60.

I left after i saw most of my guildmates whaling hard and trying to group with other whales to do battlefield and oneshoot people, it's just pathetic.
Yes, but not a Steam one, and you don't know the population out of Steam, which is probably the majority.
Well you didn't post proof, too few people, top 30 is listed as 0.5%, which means at least 6000 people are playing brawl, my current challenge at 104 with 49 tickets unused with my pitiful 9.3% defense rate is listed at .8%, so at least 10k have listed a challenge team this week, if you don't play that very week they won't be recorded, and honestly waiting until the end of the week to do a ton at once is probably better unless you have a godly defense, what I did last week, but this time it seems to auto register for collecting reward...And that's just my Europe server, which should be the one with lower population with cross server matching but not ranking.
Well those balance issues are about Orbia and Cleaf, they are both balanced fine, both are strong at what they do, Kina is the only problem here, because useless at even it's intended role unable to compete with even a support monsters, can't even compete with a damn Knight's healing, but she did get buffed even last patch, who knows how new summoner will be when released within the next 3 months.
That's just how battlefield works, don't even need a group to one shot, don't even need to whale, I'm pretty much only using wind Vampire Hunter to get to top 13, when missing 2 games of points, they haven't even updated it to 40% reduction yet, and the MOBA mode isn't out either.
Don't even understand how people lose to my defense team at all, all 3 of them require manual to do anything of value, and Kina will just spam her heals at full HP targets so 4 manuals required, and my stats, just kill my summoner instantly...
https://steamcommunity.com/sharedfiles/filedetails/?id=2980655382
Just using one monster with A14 practically, runes are just random garbage found within 100 runs, 11% damage set isn't even out, half his runes are missing galaxy stones, Kina to attack buff, but anything could replace that, like something that doesn't get instantly killed yet has to sit in the front of the party to initiate, wind Polar Queen to basic attack the invincible enemies, and no skill fire Ifrit to miss 50% chance to oblivion for 5 seconds straight. And this monster is a free one from monster story, that everyone says is trash.
And you know there's actually a counter to people who stack all their stuff on one monster, just use unrevivable and kill their DPS, unless they have maxed that useless passive it will take 9 minutes to respawn, 2.5 if they did, pretty sure it doesn't respawn if it's unrevivable.
Naposledy upravil glaphen; 25. kvě. 2023 v 17.47
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