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Rapporter et oversættelsesproblem
Ironic, I'm not lying to myself, you cannot post a fact on how she is any good, seems I've been posting everything with logic and numbers of how she is bad.
Storyteller is the reason I picked Kina in the first place, I watched his lives before playing the game and I always see him get dumpstered by Kinas more than Cleaf/Orbia
I also suggest you to look at the ranks right before the Season ends and not the first or second week because "Season End" have 3x the rewards and that's where the top players usually grind the ladder hard.
https://steamcommunity.com/sharedfiles/filedetails/?id=2964384186
https://www.youtube.com/watch?v=4nRwWygSFBg
He only loses to a single Kina in that stream, which probably only happens because it's a DPS Kina, show me all the Kina who keep winning, the video I posted only had one, out of how many instant killed Kina? Even if someone gets first, it's only one person, for all I know he could be the biggest whale on the server and used a 1000 repeat quests to farm brawl entrees that period. I also just went through the next 3 Korea streams with arena mentioned, he only lost to 4 total, including the first video, 2 of them were surprise DPS specs while focusing monster, 2 of them were tanks who were bigger whales than him even while focusing summoner. But again just because it can win games, does not mean it isn't underpowered, if she wasn't underpowered you could give me an argument of how she is even good.
I'm only gonna post his content near the end of the season so he actually "fights" against Kinas on his rank, rather than those lowbies you see getting one-shotted
https://youtu.be/khYrv1axvL0?t=9685
1 Lose
https://www.youtube.com/watch?v=1mIsAI3szNA
2 Wins
2 Lose
https://www.youtube.com/watch?v=JkAd6oEUuF8
1 Win
1 Lose
https://www.youtube.com/watch?v=BJbUYjeis-A
1 Win
2 Loses
https://www.youtube.com/watch?v=WDcNBeCs40w
2 Wins
1 Lose
If Kina was so weak, Storyteller should have 80% winrate against the Kinas on his rank.
Most Kinas who lost are DPS builds yet you're still vouching for DPS Kina, that's why you keep losing, then blame the class.
Really extraordinary.
1st video, that was pre-nerf fire Oracle who won.
2nd video, 1st match, I don't know what you think Kina did here, besides her ultimates she really didn't contribute to the fight much, I counted 3 whole heals besides the first 2, and they didn't even heal 30% health, the first two did save her, as we know light weapon is the only decent weapon at the start, if his light weapon was banned, both him and fire Oracle would have been dead instantly because he would be waiting for his heal cooldown and the rest of the match was just fire Oracle after nerf fully healing the team constantly and removing buffs and burning her slowly to death with wind Panda Warrior, just a lack of DPS there 2 versus 4 tanky DPS, 2nd match that was fire Ifrit who won, she was a moment away from death, look Kina passives actually did something, saved the 10% fire Ifrit with invincibility from the other monster death and that 20% damage let him two shot her, fortunately she didn't die slightly faster, what a magnificent lucky coincidence.
3rd video, 1st was just his wind Monkey King being countered by fire Chimera, she was a moment away from losing because of the disgustingly long cooldown on non light heal at the beginning, if he focused her instead he would have won before heal was up, also not sure what you think she did that match, she also used surprise DPS, just on light Archangel. 2nd match was a focused DPS Kina.
4th video, 1st loss I don't see what you think Kina did here, he was already dead before he got his first heal, just bursted by 3 attackers, didn't even use fire to give attack buff, 2nd loss was entirely his fault, 4 tanky healers and he didn't bring anything to sustain anything but himself, nor any DPS to burst.
5th video, the loss was entirely water Ifrit instant killing him, Kina didn't even do anything.
If he banned Light, Wind will be open.
Everyone would be full hp and have Immunity, meaning = No Def Down.
No Def Down means he would deal no damage and would get dumpstered faster.
Kina still had a backup heal, cleanse, and Dark that can revive if something goes wrong.
It's the reason he banned Wind, because he will get clowned by that Kina if it was open.
_________
3rd Video was a Tanky Kina, not DPS. Wind Panda dealt the most amount of damage because of his Counter+Def-break.
Tanky Kina + Wind Immunity Spam = Storyteller couldn't do ♥♥♥♥.
Taor died because Kina misread his HP (Below 70%) before using Immunity, and got def-breaked. If Kina read it properly, Storyteller would have lost faster.
Storyteller tried to burst Juno first because Panda/Taor/Kina was too tanky, and if he couldn't get Juno's HP below 70% before Kina uses Immunity, he'll just call GG.
___________
5th Video.
3 of Kina's summons were stacked together
Kina buffed everyone with Reflect damage
Galleon def-breaked Kina's team.
Storyteller being a glasscannon, hit all of them with burst damage.
A glasscannon hitting everyone with Def-Break + Reflect damage is a disaster.
Then Espino uses E and he died instantly.
Water Ifrit didn't do ♥♥♥♥.
_____________
You clearly aren't meant for pvp if you can't even understand these mechanics.
I'm not sure what match you mean for "3rd video", I never said she was a DPS, and the 2nd match she was definitely because he showed her stats after he won. I think you are talking about the 2nd video 1st match again in which I explained further even if he didn't fail to kill the Kina and Juno at the start, the problems with his picks for that after failing.
Oh yeah I'm sure that joke reflect damage actually do a lot, he took 5237 damage from a single attack and that was it, he was already dead after from 2 DPS starting to shoot him while he runs.
I think you have the videos confused too because that was 4th video, and didn't even have water Ifrit, the actual 5th one did and just instant killed him at the start of the match.
Actually never mind you were talking about 2nd video 2nd match for the 3rd video, you say that her letting Taor die was a mistake but if it didn't die she would have lost from fire Ifrit dying which was the only reason he won, so he is just incredibly lucky as I said before lol, his tank dies to save his DPS with invincibility, lives with a fraction of health to proc 30% health 20% damage boost to do just enough to 2 shot instead of 3 or even more. Also it was a DPS, there is a picture of stats after, she doesn't even have 4k defense, but has 141% crit damage, maybe not the most, but extremely lacking as a "tank".
And this is why you will never be good at PVP.
If Kina picked Light element, he can let Galleon slip and ban another summon, because of sustain.
If Kina picked Wind, it's obvious that he will need to ban Galleon to avoid being insta-killed by his Def-Break, and win by sustain.
Storyteller doesn't deal ♥♥♥♥ damage without def-break.
Look at the 3rd Video, it's the same lineup but with Wind Kina + Galleon banned.
Watch it closely please and don't talk out of your ass. I already explained the Reflect damage and you still can't understand.
Look at Orbia's icon, Water Ifrit was dealing no damage.
Orbia goes into position, then right before he attacks, Kina buffs everyone with reflect.
Look at their Icons, it's a shield buff with an arrow being deflected
Slow it to 0.25x then look at Orbia's Icon right after the reflect buff to see how much damage he dealt to himself.
Water Ifrit didn't do ♥♥♥♥.
Git Gud.
YOU WATCH CLOSELY, DO YOU THINK THE 23k WAS FROM REFLECT DAMAGE? Do you not see the enemy spent mana at that time?
Why is it you cannot tell me how she is good, and can only just assume I am bad at PvP? I like put this at the end of almost every post but you can't give me a single thing that makes her good.
chapter 6 is post late game. you wont be able to clear that story chapter until at least level 60 and power level of around 300kish so i suggest you rush chapters 1-5 first and take your time with chapter 6.
Orbia's spell shield passive might be better than I thought even, I really think it blocks skills entirely even, or there is a bug with wind Vampire Hunter's 2nd skill causing it to not do damage, no idea, really annoying when I use it on Orbia in battleground and the first hit hits and I just don't see any other damage, but I do see an Orbia running away with only 3 spell shield charges left, too hard to test since like nothing has it but her and the Light Occult Girl/Raven, doesn't stop my ultimates(maybe) and I lack other DPS that don't also do harmful effects so I have no idea.
Genos:
Kina, she actively has negative synergy with him, her push will constantly push monsters out of any skill he uses and cannot supply any CC for his effects, her ultimate will do a worse Rakan ultimate screw because instead of Rakan's large circle he hits a little line, even less likely to ever hit anything and no provoke to bring melee back in like before Rakan ultimate.
Orbia, darkness can supply res down and mov spd down to easily hit his attacks and effects, light can block beneficial to remove and stop immunity, wind can give damage taken up from his defense downs and lower damage they do multiplicatively with Genos tankiness from attack down and Genos critical damage taken up effect on her is obvious, water can freeze and increase Genos CC durations to easily hit his skills and CC for her bonuses or mov spd down and root with new skill, fire can res down to increase his harmful application chance and the new skill can stun in a wide AoE to trigger his skill bonuses and easily hit.
Cleaf, spammable low cooldown stun on fire and Genos CC can trigger his 2nd skill bonus and provoke in general can line all enemies up to be easily hit by AoE or spread out for his single. wind can alternate shields with his own, darkness can knockdown for his skill effect as well, 10% less damage taken passive is obviously good in conjunction with his innate tankiness.
Atomic Samurai:
This character is just bad, but if it synergizes with anything, it's Kina, since she can give attack speed up, but his damage is still really way too low, 150% crit damage and 60% defense penetration cannot overcome like 1/3rd normal multipliers. And if you build him 0 crit he will be the tankiest piece of ♥♥♥♥ on the planet if they don't have weak point attack, DoTs or oblivion characters, but without a provoke and no useful effect, that is useless.
Garou:
Kina, probably has the best synergy, similar to Atomic Samurai but he actually can do things, if awakened, and as a Kina, no one takes fire Ifrit or whatever with real purpose anyway so he is a great last surprise pick, he's all about surviving and doing tons of DPS when ready, Kina's healing will be better than nothing here and Cleaf 10% reduction would lower the chance of him stacking potentially, I don't know, since they didn't actually write the details in the description of how he generates stacks.
Orbia, doesn't really have anything good for him but no negatives like Cleaf at least? But more likely to be oblivion spammed.
Silverfang:
Kina, at most the new fire skill will let him spam his shield cleanse and buff more often and give him a bit of healing, he already can attack speed up so water is again useless as usual but the new one does give precision buff, something to consider with weak point attack maybe and mov spd down can help him chase, can it break the cap? I don't know, don't have a weak point attacker obviously to test, she of course also has 20% attack speed bonus and accuracy, but he will hit cap with his own buff alone if you stack runes enough, I guess you can spread the points elsewhere?
Orbia, you always have the double/triple DPS focus she can bring at the start with her burst, but actual synergy nothing exists beyond wind's harmful effects, but he does already have attack down.
Cleaf, 10% damage reduction and provoke is obviously the best synergy you could bring a sustained assassin, and wind shield rotating and defense up.
Tatsumaki:
Kina, again probably the best synergy, she is honestly pretty terrible, but you could use her with a darkness skill cooldown build with full tank build, solves the problem of running away summoners, but it would be effortlessly countered by any immunity characters as her in general will. But if you dream hard enough you can imagine slowly whittling the enemy down with her wide AoE defense down preventing the enemy summoner and monsters from doing anything at all but basic attacks, but you will be woken up by the fact immunity is kinda meta and so is stacking it, and all it would take is one, maybe if you also had a light Sky Dancer that was somehow not banned to prevent the enemy from getting mana and heal. Otherwise she doesn't really have synergy with anything, maybe Orbia to do massive AoE damage from defense down? But you do have Galleon...
Skill cooldown up is listed in "other" section, why does immunity work on it...?
Fubuki:
Kina, no synergy at all, she cannot supply CC needed, she really doesn't do anything, at least her massive AoE won't be screwed by your useless pushes?
Orbia, multiple weapons can supply CC for that sweet 1125% multiplier massive AoE immunity stripping damage.
Cleaf, provoke is the easiest CC to combine with, her kit seems like a tank support really, strip immunity to provoke, ultimate synergy with her, using a different tank you would have to use multiple times the mana instead of just timing a single mana use or her own cooldowns to your provokes, unfortunately his gathering ability is useless since her AoE are already so wide.
EDIT: Been trying to think of how Atomic Samurai could be used at all, all I've got is potentially a weird tanky basic attacker stacking attack/speed and crit/damage, and just don't get above 50% crit rate so he hardly ever gains many stacks of the buff as he only has an 80% to gain 1 but loses 3 every failed crit, that way he would have a constant like 75% damage reduction since everyone has over 200% crit damage and will only stack more and more, he may be decently tanky, doubt I would ever even roll him since Genos and Kina go together so fantastically well, even if his kit would be good with my current build, but then I remember enemy summoners can move and his attacks take like 1 second to finish, and despair has a despairing chance on those early hits, especially if I have 100 ping disadvantage.
EDIT2: You could always level Atomic Samurai skills to max then awaken him so his passive is level 1, that way he only has a 60% to get stacks instead of 80%, also saves you 4 devilmon on useless skills you won't use. Also for some reason I thought Tatsumaki had AoE defense down, but it's just a low knockdown chance, even worse than I thought...