Summoners War: Chronicles

Summoners War: Chronicles

glaphen Apr 2, 2023 @ 9:51am
2
Kina is Underpowered
Why is this character designed so badly, what exactly is it's role supposed to be? It's a "support", yet it is the worst support in the game, you see with wind Sky Dancer people say she's ♥♥♥♥ because her heal is on a longer cooldown than most at 30 seconds, but what about useless Kina? She has a single one on a 30 second cooldown, and it heals LESS in a VERY TINY area besides fire, and Sky Dancer still has a second unique HP equalization on a lower cooldown...Besides her light weapon, her only weapon that can heal at all, but it's your only choice for a healer weapon, if it's banned in brawl, you cannot heal. If Orbia has a weapon banned, she has many alternatives, want to DPS, you got ALL OF THEM, want to go harmful effects, you got wind, darkness and fire, want to go defensive, you got ALL OF THEM. Cleaf want to DPS? You got wind and fire for attack builds, want to go defense, you got wind, darkness and water, want to CC, you got fire. darkness and light. Kina want to go DPS? You got fire. Want to go harmful effects or remove de/buffs, you got wind. Want to go healer, you got light. Want to go attack speed, you got water. Want to revive, you got darkness.
Then we have her passives, the most useless thing about her, she really doesn't have anything of value, a whole 20% chance when she uses a skill to heal 10% to the lowest, nothing, 30% to get a mana back, ok but Orbia has 10% for opposite element, per hit, you can hit many times with every single skill and in an AoE, so as long as there is a single target hers is clearly superior, I even hear Kina's was buffed recently to try to match it more. 3% damage per stack of element power, you get that from basic attacking, but it's RNG for some god forsaken reason, you either get 1 2 or 3, if you get unlucky and get 5 1s in a row, LOL, never getting your bonus on 1st skill, also forces her to get precision, because if you miss, you get nothing, but she has the lowest base for it. 20% attack speed and 20% accuracy to monsters if 90% HP, probably the only useful Kina passive, and I mean the accuracy, because at least it might let your tank provoke succeed, but again RNG, attack speed is a travesty of a stat in the first place, it caps so low, and she already has water for it, if you use attack speed runes, YOU ARE PRACTICALLY ALREADY CAPPED, no need for the passive or buff, it doesn't do anything, and even stupider is you start with the water weapon, which gives an attack speed buff, but attack speed DOESN'T WORK ON SUMMONER, yet she would benefit so much from stacking faster. 5% damage if all monsters alive, I'm not even sure if that's only her damage or whole team, if team that's also a good passive I suppose, if it's her, LOL. Then we have her low HP "defensive" passives, 50% HP monster gets 30% reduction for 10 seconds every 40, not the best but acceptable, monster dies and your MONSTERS get invincibility, but not Kina, a joke as soon seen. 50% mana regen speed at 50% and 20% monster cooldown every skill usage at 30%, monster damage +20% at 30%, level 1 continuous recovery for 15 seconds to team, all these are a joke, SHE DOES NOT HAVE AN IGNORE DEATH PASSIVE LIKE CLEAF AND ORBIA, if someone wants to blow her up, she blows up, pretty much forcing you to build purely defensive or you will just get one shot by everything without even a slightest need for counterplay, why is fire Ifrit rated so highly, because he can ignore all their ♥♥♥♥♥♥♥♥ defensive passives that proc when they get low, but Kina doesn't even need it, you are practically forced to take water Beetle Knight to get that passive if you ever wanted to build offensive. Orbia is a "DPS" yet she has 5 stacks of spell shield at 30% blocking harmful effect applications, takes 20% less from the enemy summoner and any monsters matching that weapon element, and ignores a fatal attack, giving her 40% HP shield AND 35% to her team, boss one shots her, lol no it didn't, full HP and 40% shield. Not even talking of Cleaf as he is supposed to be a "tank".
But then we have to talk about her support, why does she not have a single defensive support option? Besides the auto 30% reduction on a single monster at 50% health once every 40 seconds, she has nothing to increase her monsters ability to live. Fire level 1 attack up, what a joke, Bastet can keep up level 2 even and most healers have it really. Water attack speed and crit rate up, crit rate comes from your heal though water Jack-o-lantern gives level 2 of both to everything, dark Harg has level 2 of everything and precision up, and he has crit damage taken up to the enemy and roots, neither have a heal, but it's not like Kina's joke does either. At least wind's accuracy up is a rare buff, but it's heal only heals on the return, half the time your monsters will walk out of it in the long time it takes to return, which you are only hitting one and yourself anyway unless you have 3 melee. Light has continuous recovery, but only single target, there are plenty of monsters that give it in an AoE, recovery received up is rare but not all that useful, in the end light is only nice because you start with 3 stacks, if you swap to the weapon it's pretty ♥♥♥♥. Darkness has reflect, a joke buff really, if that reduced the damage it would have taken it might be nice, but it's heal has 40 second cooldown, yeah it can revive, and with the highest health % of all revives, but light Epikson Priest revives with invincibility on half the cooldown, and gives 15 seconds of continuous recovery, which is 43% by the time the invincibility is gone, and you still have half the time left, and of course she has a wide range AoE heal for more than Kina, on again half the cooldown of Kina's, which gives AoE CONTINOUS RECOVERY, the cooldown is practically the same as a single light heal charge and heals similar amounts, but it's full AoE, then she heals on basic attacks for ♥♥♥♥♥ and giggles. Practically every weapon besides wind has some monster that just is plain better for the role, you can't say the same about Orbia or Cleaf, like fire Ifrit is Orbia's fire weapon, but Orbia does way more damage than fire Ifrit and way more burning and comes with amazing self defense, and being a DPS, you can aim that DPS 100% by yourself, dodging provokes, aiming AoE, focusing targets, well at least Kina you can choose when to use your useless 30 second heal, on one target because they are all at different places, Cleafs tanking is also extremely useful, keeping his monsters from AoE attacks through skillful manipulation of positioning, while your useless ♥♥♥♥♥♥ AI tank stands infront of the squishy back line and kills them all and you have no option of moving them besides all at the same time guaranteeing they are lined up again.
The only thing Kina has is her ultimate being really good, but it requires you to use your ultimate first, she is probably dead before then anyway, even using the characters that generate it, but then she also has a massive problem with her ultimate, it's SLOW, it takes like 3 seconds and then your monster ultimate goes off, Cleaf is instant and the monster ultimate goes off instantly too, Orbia has monster go off then hers right after, both of those are great, Cleaf can surprise burst, Orbia can let monsters lead into hers, Kina would be good but by the time monsters ult can go off the enemy has had 3 seconds to invincibility or CC...
And one thing I'm forgetting, we are talking of supporting, she gives buffs yes, but ORBIA GIVES BETTER BUFFS, 50% attack up sounds nice, but in practice level 1 defense down gives more than double damage against bosses and only gets better with leveling, level 10 attack up is just a 10% damage boost overall from level 1, and only effects attack based damage, yet she also has damage received up on the same weapon, and ATTACK DOWN, A ♥♥♥♥♥♥♥ DEFENSIVE EFFECT, KINA DOESN'T HAVE A SINGLE ONE, BUT THE DPS CAN REDUCE THE DAMAGE TAKEN BY THEIR TEAM BY MORE THAN 50%, AND DEFENSE DOWN LOWERS DEFENSE BASED DAMAGE TOO.
There is currently on my server a single Kina in top 10, at 10th, there is 14 in the top 100, and I'm one of them, very far from the 33% it should be...
At least in the future you seem to have buffed her, but how longs the suffering until global gets it.
https://community.summonerswar.com/chronicles/eng-us/board/17/26035?MainGotoPage=
Very nice changes to the extremely useless 2nd Kina skill, you know making her able to SUPPORT, still no defensive buffs but immunity is a conditional a start.
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Showing 1-15 of 84 comments
A r Apr 2, 2023 @ 7:57pm 
skill issue git gud
vivi Apr 4, 2023 @ 2:11am 
RATIO
Ginebro Apr 5, 2023 @ 9:43pm 
First, no and second she might be meta with the new update.
glaphen Apr 11, 2023 @ 7:58am 
As I would have like to say before our conversation was rudely interrupted by me having to be forced to take care of the special needs of a pack of drooling blind ♥♥♥♥ eating parasites, you say you disagree, ok, about what specifically, what do you find Kina has better than the other 2, I seem to have gone through all of them, so you need to state what you think she actually does. We actually did get the skill update, but you need level 70 to use them, and even the most whale player with both PvP number 1 who bought the $999 and account level 80 is still only 68, and reached that like weeks ago, and I was under the impression the skills were replaced, so the other 2 were getting nerfs to their good ones and buffs to their bad ones, but no, it's also optional. The fire skill definitely looks better than I thought it could be even, wide as ♥♥♥♥ AoE, decent heal on low cooldown, level 2 skill acceleration and recovery to yourself that can be kept up permanently lowering the cooldown to sub 12 seconds if not removed and lowering the normal heal to sub 20, nearly instant skill animation speed, while lowering your monsters without forcing you to waste a slot on the wind Penguin Knight. But the water looks garbage, a downgrade unless you have a fire Raven and no other attack speed unit, slow as ♥♥♥♥ animation, low healing, wind also looks pretty ♥♥♥♥, you lose the harmful effect removal for the chance to give immunity to high health units, but you have to remember her base heal is the largest pile of ♥♥♥♥♥♥♥♥ of them all, healing in a tiny AoE and only on the return, so good luck with that without a second healer, and the self healing is ♥♥♥♥ when compared to 20 seconds of level 2 continuous recovery alone, let alone the fire's spam.
Surely you've seen with the release of battleground how useless Kina is when everyone who feels like one shotting you, just does, while Cleafs you need a fire Ifrit or death denial ignore to ever kill one, I try to use my wind Polar Queen to remove it but that prevents me from ever getting the last hit, Orbia is a DPS who can one shot you on her own practically, and ignore Cleaf death denial, and she still has her own ♥♥♥♥♥♥♥♥ needing fire Ifrit or DMG mitigation ignoring DMG, which unless you've unlocked dark Sky Dancer none of those are very good at killing her instantly. Me I wander around one shotting Kinas and Orbias with my wind Vampire Hunter ultimate or 2nd skill, run from everything else if those aren't up or they aren't dead at 0 mana, never seen a Kina alive, Orbia many times, started to build my light Witch to try to finish Cleafs at least, as though I've got 2 water Ifrit and wind Ifrit with event coming soon that I don't even want, it has not given me the useful one to me.
Just don't see how you can think Kina has anything comparable to Orbia or Cleaf, for her to be any good, you need to keep your HP below 30% the whole time, then she has pretty big bonuses, but there's nothing stopping them from killing you instantly with a tank at that point.
Also forgot to talk about auto dailies, Kina is a joke, my monsters can easily burst down the enemy in less than 20 seconds on everything on hardest difficulty, but I lose ALOT of the time, because Kina doesn't have a get out of jail free card like Orbia or Cleaf, I can bring them naked and have 99% clear rate instead only failing when the AI monsters decide to stand still in AoE, but Kina does that always, unfortunately I already hit 60 on them and need the Kina experience...
Last edited by glaphen; Apr 11, 2023 @ 8:16am
glaphen Apr 11, 2023 @ 7:00pm 
Actually scratch that, Kina is still going to be complete garbage, I had a look again at the retardedly tiny gif they posted and really zoomed in, skill acceleration is only to allies, she only gets the continuous recovery, so still a healer with pathetically high heal cooldowns with low values, at least she can pretend to be wind Penguin Knight, without the provoke, and DoT removal, and self skill acceleration, but look at the bright side, she can use her hammer to give the enemy one burn stack, if she doesn't get 5 1s on her auto in a row, downers will look at Orbia's ability to easily stack to 10 and do a ton of extra damage off them but
76561198160496828 Apr 11, 2023 @ 11:09pm 
Maybe you're just bad at using her or she's not your playstyle.

I'm F2P Kina and top 50 in Arena/Brawl. Orbia's are the easiest for me as they easily get burst down, with Cleaf being the hardest.

Battlefield? I'm already Knight 1 as Kina and always on top in killing.

There are 3 Kina's and no Orbia on top 10 in my server

Git Gud and don't use DPS Kina
Last edited by Shinzo; Apr 11, 2023 @ 11:11pm
Originally posted by Shinzo:
Maybe you're just bad at using her or she's not your playstyle.

I'm F2P Kina and top 50 in Arena/Brawl. Orbia's are the easiest for me as they easily get burst down, with Cleaf being the hardest.

Battlefield? I'm already Knight 1 as Kina and always on top in killing.

There are 3 Kina's and no Orbia on top 10 in my server

Git Gud and don't use DPS Kina

what would you recommend for kina stats? HP and DEF or acc / res ?
76561198160496828 Apr 12, 2023 @ 2:22am 
Originally posted by Mashiron:
what would you recommend for kina stats? HP and DEF or acc / res ?

Stack as much HP/DEF as possible so you can frontline, become the 2nd tank and utilize the pushback on her 2nd skill. HP/DEF is also the build of Top Kina's in Korean server.

120% Precision so you can easily stack those Energy of (Element) on your basic attacks.
Light 1st skill with LV5 Energy of Light is very useful, and can be spammed.

If you manage to get your 1st Skill to lvl 10 then its broken. Otherwise, just let it stay at lvl 5. Basic ATK Lvl 1 / 2nd and 3rd Skill Lvl 7 / Ult Lvl 5.

Evasion is good in PVP, bad in PVE.
While RES is only good at 95%+, lower than 80% then it's useless.

ACC isn't that much useful for Kina as it's only useful for Wind, but she already have ACC UP Buff on Wind 2nd.

My Stats is 4k Def / 50k HP / 100% Eva+Res.
I'm pretty much unkillable unless someone has a def-break then I'll get bursted down.
Last edited by Shinzo; Apr 12, 2023 @ 2:57am
Originally posted by Shinzo:
Originally posted by Mashiron:
what would you recommend for kina stats? HP and DEF or acc / res ?

Stack as much HP/DEF as possible so you can frontline, become the 2nd tank and utilize the pushback on her 2nd skill. HP/DEF is also the build of Top Kina's in Korean server.

120% Precision so you can easily stack those Energy of (Element) on your basic attacks.
Light 1st skill with LV5 Energy of Light is very useful, and can be spammed.

If you manage to get your 1st Skill to lvl 10 then its broken. Otherwise, just let it stay at lvl 5. Basic ATK Lvl 1 / 2nd and 3rd Skill Lvl 7 / Ult Lvl 5.

Evasion is good in PVP, bad in PVE.
While RES is only good at 95%+, lower than 80% then it's useless.

ACC isn't that much useful for Kina as it's only useful for Wind, but she already have ACC UP Buff on Wind 2nd.

My Stats is 4k Def / 50k HP / 100% Eva+Res.
I'm pretty much unkillable unless someone has a def-break then I'll get bursted down.

thank you that was very helpful!
as for monster composition what'd you recommend, 2 dps and 1 tank? do we need another support monster for buff/debuff ?
glaphen Apr 12, 2023 @ 7:20am 
Originally posted by Shinzo:
Maybe you're just bad at using her or she's not your playstyle.

I'm F2P Kina and top 50 in Arena/Brawl. Orbia's are the easiest for me as they easily get burst down, with Cleaf being the hardest.

Battlefield? I'm already Knight 1 as Kina and always on top in killing.

There are 3 Kina's and no Orbia on top 10 in my server

Git Gud and don't use DPS Kina
You act as if I'm not the same, my server still does not have a Kina in the top 10 currently, the top is 17th, 2nd 30th, 3rd 34th. I said to tell me what makes her any good, you just give a blanket statement of skill issue like the above, maybe she is just bad? It doesn't matter if you get to high rank with her when it would be 100x easier with another character. If she's good you should be able to tell me what makes her good, I already said myself you are forced to build her as a tank, but that doesn't mean you won't be one shot still, Orbia can one shot a Cleaf, why would they not one shot a Kina even easier without a single bit of defensives, and she has no scaling on her defense, so you build her as a tank and she isn't doing any damage, unlike Cleaf who scales off defense and gets 30% more for free so he can DPS as a tank, Kina's scaling is all on her monsters HP% and attack, the new skills have a small amount of defense scaling for healing, meanwhile almost every other healer has their own HP% scaling with lower cooldowns, or even defense% scaling like water Archangel, can you tell me what Kina does better than water Archangel or light Epikson Priest?
glaphen Apr 12, 2023 @ 8:06am 
And once again you are FORCED to build her a tank, you can only build her attack if you have a water Beetle Knight to try to copy their ♥♥♥♥♥♥♥♥ slightly, but it can be banned and there's no alternatives, as can your fire weapon, your only DPS weapon. But there's nothing stopping a Cleaf from building attack, he gets 15% damage up and his skills still hit very hard, especially winds 1st skill, even if you are attack build if your weapon is banned you have wind or fire, defense has wind, water and darkness, but I said this above. And you know what, Orbia can also choose to go defense, the enemy would never expect it, I mean she does take 20% less damage from summoners and their monsters matching element, she does have a 40% HP shield when low, she does have the CC and debuffs to support with bonus accuracy, and every weapon would work, or she could just DoT the enemy down if they didn't bring removal, Kina can do it too, with her 1 stack if the enemy isn't evading all her basic attacks or RNG is evading her shot number. Kina seems like she was made to have 0 weapon swap cooldown and constantly change weapons as needed as all have specific uses, but she can't, she has the same 30 second cooldown and skills share cooldowns in retarded ways.
76561198160496828 Apr 12, 2023 @ 8:20am 
Originally posted by Mashiron:
as for monster composition what'd you recommend, 2 dps and 1 tank? do we need another support monster for buff/debuff ?

Pick 2 of these (They are Top Tier Nat5* on current meta)
--
Provoke Tank : Red Panda/Water Chimera/Green Beetle Knight
DPS Tank : Wind Panda/Water Chimera/Wind Monkey King
Tank/Support : Water Archangel /Water Pirate/Water Beetle/Water Valk
--
Pick 1 of these
Support like : Water Pioneer, Fire Oracle, Bastet, Light Howl
DPS like : Water Vhunter, Water Ifrit, Fire Ifrit, Sekmet.

Just make sure to have a healer and cleanse on the lineup you choose as getting def-break and unrecoverable is insta lose.

Originally posted by glaphen:
I already said myself you are forced to build her as a tank, but that doesn't mean you won't be one shot still, Orbia can one shot a Cleaf, why would they not one shot a Kina

You keep complaining about Heal but Light is already busted in sustainability.
1st skill can keep a target in permanent Continuous recovery if you play it right.
2nd skill has a strong aoe heal + amplify healing received on everyone.
3rd skill is single target, but can heal a monster from 0 to full and has 3 stacks.

You usually run a Provoke Tank and keep sustaining him with Light 1st skill. 3rd skill is used when someone is trying to burst you, your support, your DPS or your Provoke Tank needs extra healing. 2nd skill is just there to be spammed so you have your monsters always on full HP + Healing Amplified.

Wind is very situational if they have tons of buff/debuffs, fire if you want to end it fast or have strong DPS units, and Dark is just a broken back-up plan if you know what you're doing.

If you are getting one-shotted as a Kina without even getting def-breaked. then that's your mistake and not the Class itself. I steamroll Orbias with 7k ATK / 200% CD.

You're probably doing DPS Fire build, with 2 Long-range DPS and 1 Support, then complains about getting one-shotted.

There are only a few times Fire + 2 DPS is good, and that's if you're a whale and could outclass your opponents. Otherwise, Light/Wind is always the best choice.
Last edited by Shinzo; Apr 12, 2023 @ 8:44am
glaphen Apr 12, 2023 @ 8:44am 
Originally posted by Shinzo:
Originally posted by Mashiron:
as for monster composition what'd you recommend, 2 dps and 1 tank? do we need another support monster for buff/debuff ?

Pick 2 of these (They are Top Tier Nat5* on current meta)
--
Provoke Tank : Red Panda/Water Chimera/Green Beetle Knight
DPS Tank : Wind Panda/Water Chimera/Wind Monkey King
Tank/Support : Water Archangel /Water Pirate/Water Beetle/Water Valk
--
Pick 1 of these
Support like : Water Pioneer, Fire Oracle, Bastet, Light Howl
DPS like : Water Vhunter, Water Ifrit, Fire Ifrit, Sekmet.

Just make sure to have a healer and cleanse on the lineup you choose as getting def-break and unrecoverable is insta lose.

Originally posted by glaphen:
I already said myself you are forced to build her as a tank, but that doesn't mean you won't be one shot still, Orbia can one shot a Cleaf, why would they not one shot a Kina

You keep complaining about Heal but Light is already busted in sustainability.
1st skill can keep a target in permanent Continuous recovery if you play it right.
2nd skill has a strong aoe heal + amplify healing received on everyone.
3rd skill is single target, but can heal a monster from 0 to full and has 3 stacks.

You usually run a Provoke Tank and keep sustaining him with Light 1st skill. 3rd skill is used when someone is trying to burst you, your support, your DPS or your Provoke Tank needs extra healing. 2nd skill is just there to be spammed so you have your monsters always on full HP + Healing Amplified.

Wind is very situational if they have tons of debuffs, fire if you want to end it fast or have strong DPS units, and Dark is just a broken back-up plan if you know what you're doing.

If you are getting one-shotted as a Kina without even getting def-breaked. then that's your mistake and not the Class itself. I steamroll Orbias with 7k ATK / 200% CD.

You're probably doing DPS Fire build, with 2 Long-range DPS and 1 Support, then complains about getting one-shotted. Git Gud
"Busted", then every other healer with AoE continuous recovery is even more busted? You need level 10 before the duration increases at all and good luck getting 5 stacks and I keep saying, gonna have to get a ton of precision on that defense build and not be unlucky. It's not a strong AoE heal, it's 66.48% attack scaling heal per enemy target hit, which maxes at 4 in brawl, and as YOU said, and me, you have to build her as a tank, and it's based off damage dealt, so you need to crit and crit damage it, which is also unique, it can definitely heal a ton on a damage build, but you cannot do that anyway, and without that it would be heavily negated by defense, so it's even weaker of a heal. And once again if light weapon is banned, lol, no healing, and light is also again only good because you start with 3 stacks fully charged while your other useless weapons you have to wait until the enemy has fully unloaded their DPS before your first heal, in which something is probably dead, like yourself, because they have the highest cooldown of all weapon abilities and most monster abilities aren't even that high, especially DPS. If you switch to darkness to revive and switch back to light, you wait 40 seconds to get a single charge of healing, versus switching to another and getting the full cooldown, which is why switching from light is great, but light is banned, and it's her only good weapon, when they don't spam AoE damage.
Yeah too bad light is usually banned and your tank is also the one usually banned, run two tanks and you got 2 useless tanks and a useless support, if it did have a light weapon it could only heal one even. LOL, I believe you, you show me how you survive that Orbia damage without a single defensive. I am not doing DPS fire build, I am using 4 full energy rune monsters.
https://steamcommunity.com/sharedfiles/filedetails/?id=2961402868
https://steamcommunity.com/sharedfiles/filedetails/?id=2961402908
https://steamcommunity.com/sharedfiles/filedetails/?id=2961402945
https://steamcommunity.com/sharedfiles/filedetails/?id=2961402983
You seem to have forgotten to tell me what makes her any good again, just accusing me of being bad, you described the light weapon, yes, it's a weapon, that many monsters do the same things on lower cooldown.
76561198160496828 Apr 12, 2023 @ 9:12am 
Originally posted by glaphen:
You seem to have forgotten to tell me what makes her any good again, just accusing me of being bad, you described the light weapon, yes, it's a weapon, that many monsters do the same things on lower cooldown.

Really? Verdehile + Tiana on PVP? That's like a recipe for disaster.
Verde + Tiana is Busted on PVE, and completely useless in PVP.

Rakan with 100k HP, almost no def and no crit? He's just a useless Provoke Tank without any use. Better use Fire Panda/Wind Beetle Knight Tanks who can Provoke + Cleanse/Buff/Heal the Party instead.

Sacrifice some HP for Rakan and give him some more def + a whole lot of CR/CD next time. Don't use Wind VHunter and build High HP as he'll also be useless.

Add to that, you have no healer or cleanser. You're pretty much asking to lose here. Kina is a secondary healer not the main healer.

I can understand your frustration, but it's not the class itself is the problem but your build, I don't even want to know how you build your Kina. I'd say you're pretty much God-tier in PVE with Verde+Tiana, but you shouldn't touch PVP yet as Rakan is the only good PVP monster you have and is even built wrong.

I probably won't reply here anymore, but my advice to you is if you want to go for PVP then get PVP monsters, and search for the right builds. With your current build, even if you're a Cleaf or Orbia, you'll almost always lose.

imgur. com/a/HJGujgY
Last edited by Shinzo; Apr 12, 2023 @ 9:23am
glaphen Apr 12, 2023 @ 9:21am 
Originally posted by Shinzo:
Originally posted by glaphen:
You seem to have forgotten to tell me what makes her any good again, just accusing me of being bad, you described the light weapon, yes, it's a weapon, that many monsters do the same things on lower cooldown.

Really? Verdehile + Tiana on PVP? That's like a recipe for disaster.
Verde + Tiana is Busted on PVE, and completely useless in PVP.

Rakan with 100k HP, almost no def and no crit? He's just a useless Provoke Tank without any use. Better use Fire Panda/Wind Beetle Knight Tanks who can Provoke + Cleanse/Buff/Heal the Party instead.

Sacrifice some HP for Rakan and give him some more def + a whole lot of CR/CD next time. Don't use Wind VHunter and build High HP as he'll also be useless.

Add to that, you have no healer. You're pretty much asking to lose here. Kina is a secondary healer not the main healer.

I can understand your frustration, but it's not the class itself is the problem but your build, I don't even want to know how you build your Kina. I'd say you're pretty much God-tier in PVE with Verde+Tiana, but you shouldn't touch PVE yet as Rakan is the only good PVP monster you have and is even built wrong.

I probably won't reply here anymore, but my advice to you is if you want to go for PVP then get PVP monsters, and search for the right builds. With your current build, even if you're a Cleaf or Orbia, you'll almost always lose.
I don't see the problem with them? That's your opinion, it has 3.4k defense, do you really think 5k would change anything? My healing scales off the monsters HP after all :). Doesn't need crit, I got crit res down and can swap to water if I wanted to burst. You say he's useless but he's able to easily burst down things while being extremely tanky. He would be even more useless dead, he has extremely high scaling burst potential, but that takes time to use, why would I build him squishy and have him die instantly. Oh, Kina can't heal? Jeez I wonder if that's a problem, I wonder what this threads topic is about, the support has no buffs and can't even heal on her own, need another to heal, just like the other 2 need a healer...Really makes you think?
Yeah you are unable to describe to me what makes her any good, your opinion on my strategy is really hard to not question the validity to...Should be easier to tell me what is good about her rather than what you feel is bad about my build.
Also can you please explain to me the shortage of Kina in the top 100, why is it she isn't even close to 33%, as she is 33% of the summoners available.
Last edited by glaphen; Apr 12, 2023 @ 9:24am
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Date Posted: Apr 2, 2023 @ 9:51am
Posts: 84