Summoners War: Chronicles

Summoners War: Chronicles

Hopefully this game can better distinguish between ranged melee and tank type demons
First of all, I like this game very much, and I hope that the game can be better and better, but I have played for nearly a year, and I found that many aspects of this game are unreasonable, such as the skill range of the front row demon spirit can directly attack the back row demon spirit, resulting in its own back row archer or mage type demon spirit is very easy to die, just like this game does not have its own role positioning and characteristics, everyone stands the same to throw skills at each other. Who falls first loses, shouldn't this game have a certain strategy? Let the character of the spirit appear in a better position. I hope game developers will see this post and let us players come up with better suggestions for the game. thank you