Yet Another Zombie Survivors

Yet Another Zombie Survivors

View Stats:
Any pyro "main" here?
If your main is pyro,
How the hell you play him in a META way?
< >
Showing 1-8 of 8 comments
BigRowdy May 25 @ 5:05am 
I play all characters using dice to choose. I also never banish any abilities or items. Everything is done with dice. After 500 hours from many alphas I will say my favorite for pyro are; weapon evolved is the combat fire axe and item evolved molotov to spray evolved
level 3.

A note on spending specialization points. Most people spend their points on weapons instead of evolving abilities to super abilities (level 3 or 4). After that I spend points on tags and synchs.

Then I spend points on individual weapons last or when I can't afford an upgrade.
Last edited by BigRowdy; May 25 @ 5:06am
I'd love to, but the red of the flames interferes with my eyes and the enemies too much. Dunno why.
Hicks May 25 @ 10:44am 
Its either the flamethrower or the melee thing, depending on the comp. The throwing axes are not good imo.
BigRowdy May 25 @ 10:55am 
Originally posted by HumanMirthquake:
I'd love to, but the red of the flames interferes with my eyes and the enemies too much. Dunno why.

Might be due to due to a phenomenon called chromostereopsis, where one color appears to jump out while another appears recessed, making it difficult to focus.
Todalio May 25 @ 5:17pm 
Seen a video with a guy using the fire axe (3rd evo, not first one) And he was doing crazy damage. I tried the new axerangs, total let down.

I'm also trying to find a full elemental team. Engineer is great and easy to use, Huntress as to synergize.
Mech as Ice only great combo I found was with huntress freezing arrow.

I'd love to think of a way where Engineer, Pyro and Mechanic can work together for full elemental oblivion.
Last edited by Todalio; May 25 @ 5:18pm
Todalio May 25 @ 6:39pm 
Just tried a mix elemental with Engineer main on 2nd map, max diff, endless.
Got to 41 minutes with Engi-Pyro-Mech.
My laptop was starting to lag hard at the end, first time.
But plasma was def number 1, than flamethrower, than electrocution, than nitro-gun.
Surprised mixed bomb on Pyro was way better than molotov. Fire walk is a must.
Generally, any classes you should get turrets.

Better not be sensible to light for that team though.
Last edited by Todalio; May 25 @ 6:41pm
Kalafiorek  [developer] May 26 @ 2:53am 
Originally posted by HumanMirthquake:
I'd love to, but the red of the flames interferes with my eyes and the enemies too much. Dunno why.
Originally posted by Todalio:
Better not be sensible to light for that team though.
Hey! Please remember that you can customize the transparency of the effects in the Accessibility tab of the in-game Options menu.

You can make these effects less visible or even invisible as long as they aren't required for gameplay readability (ability ranges, for example, can still display).
Minimal lighting will also help with both eye comfort and performance.

If you're playing any mode other than extermination (collecting gems), that also isn't one shot (lol), you may want to try to abuse "no pain no gain" early on by prioritizing it and the first axe, then play at low health, timing "dives" into crowds to hit many and frequently or make tight circles around herded mob. Run into and to opposite side of your molotov blasts to compliment this.

You can start with the red armor and health badge to make this safer which will also help late game if you want to strategically banish critical chance military training to favor health combined with the critical hit chance based on HP item in endless.

Later it depends on what final no pain no gain route you're going but if going for the reverse one, stop being hurt on purpose when going to tier 2 weapon regardless of tier 3 choice as you will be injured and suddenly have a big drop in aggression when NPNG mechanic reverses at evolution (less pain more gain).

Funnily enough the fireboots always feel weak to me compared to literally anything else that can be done with pyro. Specially later in the game and have gone as far as banish them just to speed up all other options including infinite stats lol.
I think it may be because they don't stack on themselves for balance and performance purposes. Late game when you're clearing the screen and a big bad is in your face you feel like running into them just to do extra damage but you just don't feel it. Early on it's pretty funny painting the floor though.
Last edited by Authentic Mikutard; May 28 @ 12:03am
< >
Showing 1-8 of 8 comments
Per page: 1530 50