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level 3.
A note on spending specialization points. Most people spend their points on weapons instead of evolving abilities to super abilities (level 3 or 4). After that I spend points on tags and synchs.
Then I spend points on individual weapons last or when I can't afford an upgrade.
Might be due to due to a phenomenon called chromostereopsis, where one color appears to jump out while another appears recessed, making it difficult to focus.
I'm also trying to find a full elemental team. Engineer is great and easy to use, Huntress as to synergize.
Mech as Ice only great combo I found was with huntress freezing arrow.
I'd love to think of a way where Engineer, Pyro and Mechanic can work together for full elemental oblivion.
Got to 41 minutes with Engi-Pyro-Mech.
My laptop was starting to lag hard at the end, first time.
But plasma was def number 1, than flamethrower, than electrocution, than nitro-gun.
Surprised mixed bomb on Pyro was way better than molotov. Fire walk is a must.
Generally, any classes you should get turrets.
Better not be sensible to light for that team though.
You can make these effects less visible or even invisible as long as they aren't required for gameplay readability (ability ranges, for example, can still display).
If you're playing any mode other than extermination (collecting gems), that also isn't one shot (lol), you may want to try to abuse "no pain no gain" early on by prioritizing it and the first axe, then play at low health, timing "dives" into crowds to hit many and frequently or make tight circles around herded mob. Run into and to opposite side of your molotov blasts to compliment this.
You can start with the red armor and health badge to make this safer which will also help late game if you want to strategically banish critical chance military training to favor health combined with the critical hit chance based on HP item in endless.
Later it depends on what final no pain no gain route you're going but if going for the reverse one, stop being hurt on purpose when going to tier 2 weapon regardless of tier 3 choice as you will be injured and suddenly have a big drop in aggression when NPNG mechanic reverses at evolution (less pain more gain).
Funnily enough the fireboots always feel weak to me compared to literally anything else that can be done with pyro. Specially later in the game and have gone as far as banish them just to speed up all other options including infinite stats lol.
I think it may be because they don't stack on themselves for balance and performance purposes. Late game when you're clearing the screen and a big bad is in your face you feel like running into them just to do extra damage but you just don't feel it. Early on it's pretty funny painting the floor though.