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Mechanic- Nitro gun. Good at keeping lager amounts of enemies immobilized. Up until the end of the run I was able to go through crowds of fodder zombies without taking a hit.
Engineer - Plasma. It's like Tesla, but better. Name is out of whack 'cause plasma isn't about electricity, but what do I know.
SWAT - still Assault Rifle. Grenade Launcher like any AoE weapon can't shine 'cause there is no such thing as dense crowd you'd be able to rip through with explosives.
Not sure about the rest, I rarely pick other characters.
Tank - Assault Shotgun - Not even close this thing absolutely shreds and will probably see a nerf.
Engineer - Plasma - Just a better version of the Tesla which was already better than the Laser and Blaster.
Huntress - Her Tier 3 weapons are okay I guess, I would probably pick Ice Arrows due to MS reduction on enemies.
Ghost - Thousand Cuts and not even close, crank Cooldown reduction on this and become a ball of death.
Medic - Syringer or Ice Flasks - Syringer is suprisingly pretty good at DPS and combined with toxic skull you can get a lot of value but realistically her best weapon is grabbing the Tank.
Pyro - Flamethrower - Sadly DoT falls off hard during late game which hurts Pyro, this is still probably your best chance.
Mechanic - Nitro Grenade - NGL Mechanic sucks but the MS reduction is nice I guess.
Cant force myself out of this duo. Nothing else matters.
Tank - shotty.
SWAT - nothing seems relevant to me
Engineer - couldnt notice any weapon
Ghost - Thousand cuts
Medic - not relevant, but probably ice flasks
Pyro - throwing axe
Huntress - all of them, but frozen seem to fit me best
Mechanic - NGL atleast relevant, but nothing crazy. Mechanic seems quite weak overall, only frost synergy for huntress, skills seem all over the place, no visible synergy.