Yet Another Zombie Survivors

Yet Another Zombie Survivors

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BoxingBud Apr 11, 2024 @ 10:16am
Very slow grind eh?
Like it takes a LOT of power ups and dying at first until you buy the upgrades, but there's no buying dlc or anything. Why make it feel like an app that's trying to paywall me and not sell anything? Needs to be easier.
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Showing 1-8 of 8 comments
BoxingBud Apr 11, 2024 @ 10:18am 
Like SAME stage SAME characters for a while. I imagine once you grind all those years and can afford a character that suddenly (if you are still able to play this game at your advanced age now) you probably unlock everything all at once. Upgrading the passives don't seem to do much but they're as invested in as I can get. What a grind.
Delacroix Apr 11, 2024 @ 10:24am 
Imo the problem is not about it being just slow, the problem is you are slowly grinding for negligible buffs that don't affect you at all , you never notice you actually getting stronger because these each passive level gives very little.

Playing several games just to get 4 skill points to level up +3% crit or wathever isn't useful. You never notice the difference.
Vatzfu Apr 11, 2024 @ 10:46am 
Originally posted by Delacroix:
Imo the problem is not about it being just slow, the problem is you are slowly grinding for negligible buffs that don't affect you at all , you never notice you actually getting stronger because these each passive level gives very little.

Playing several games just to get 4 skill points to level up +3% crit or wathever isn't useful. You never notice the difference.

This. You buy upgrades endlessly and barely feel a thing changing, elemental effects suck and the META for my average playthrough is to grind with one good DPS character until I get a decent ability cooldown decrease, attack speed/weapon cooldown and a good crit rate to only then recruit more characters.

Even the EXP rate is crap, killing a boss barely rewards you a big red gem after level 60 on a run.
cogarg Apr 11, 2024 @ 12:58pm 
The game is not balanced towards abilities at all and the first 2 characters are at least twice as good as the next best one.

Until it is, grab tank+swat, banish their abilities that do damage(keep buffs) and focus on crit change, damage, weapon speed, weapon cooldown and critical damage - add exp if on endless.
I got to level 111 today in 38 minutes in endless and i bought the game yesterday - it's not impossible, you just gotta find the way.
GrayGL Apr 11, 2024 @ 3:11pm 
Originally posted by BoxingBud:
Like it takes a LOT of power ups and dying at first until you buy the upgrades, but there's no buying dlc or anything. Why make it feel like an app that's trying to paywall me and not sell anything? Needs to be easier.

I've played 18 hours and have nearly 100%ed the game, I believe the term is, "git gud" because you are bad
CyberDown Apr 11, 2024 @ 7:47pm 
there is a decent early game learning curve. Most surrounds unlocking all the skills for the characters which has you grinding kills using each character as the starting character. I actually enjoyed it, got to learn all the classes, then you have fun with the extra skills for a bit and things dont really get hard again until the later game modes.

I wouldnt say this early game struggle is different from any of the other "vampire survivor" games out there, though some its far quicker getting overpowered.
loki66998 Apr 11, 2024 @ 9:54pm 
Originally posted by cogarg:
The game is not balanced towards abilities at all and the first 2 characters are at least twice as good as the next best one.

Until it is, grab tank+swat, banish their abilities that do damage(keep buffs) and focus on crit change, damage, weapon speed, weapon cooldown and critical damage - add exp if on endless.
I got to level 111 today in 38 minutes in endless and i bought the game yesterday - it's not impossible, you just gotta find the way.


That is exactly what I was thinking. I've had the game three weeks, and slowed down playing it after a week. Pathing is the hardest part of this game.
vladeemer Apr 12, 2024 @ 7:57am 
Originally posted by CyberDown:
there is a decent early game learning curve. Most surrounds unlocking all the skills for the characters which has you grinding kills using each character as the starting character. I actually enjoyed it, got to learn all the classes, then you have fun with the extra skills for a bit and things dont really get hard again until the later game modes.

This. Medic is still kinda garbage since the game isn't balanced around healing mechanics, and tank is very good early game but is more mid than people let on once you get everyone else maxed out. SWAT's S+ tier with the most effective class weapons and the least dependency on item chests, but the remaining classes are very strong once you learn how to play them and what items/stats to take.

The grind isn't that bad considering all the things you can work towards simultaneously: class skill unlocks, passive bonuses (which add up more than they're being given credit for, though it's advisable to boost money gain when you're just starting out), new game modes for each map, and achievements (many of which are proper VS-style achievements in that they also unlock in-game items). If you're only focusing on one path it's going to seem much slower of a grind than it really is.
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Date Posted: Apr 11, 2024 @ 10:16am
Posts: 8