Yet Another Zombie Survivors

Yet Another Zombie Survivors

View Stats:
bloodwolwo Jul 20, 2023 @ 6:14am
How to get in endless 40+ min
Hey i want reach mark of at least 40 min in endless but cant sometimes i got dmg if no zombies around me idk why and later in game i get insta kill. So there is any meta way to get pass that 40 mins ?? Im using dont touch me combo(tank,ghost,enginer)
< >
Showing 1-15 of 18 comments
frankisvicky Jul 20, 2023 @ 6:21am 
tank,engineer,ninja
rmz Jul 20, 2023 @ 6:37am 
Medic/Engineer/Ghost is probably the easiest with Engineer/Ghost/Swat or Engineer/Ghost/Tank requiring you to pay some attention. Any combination should work really, it's just how much attention you have to pay and how reliant are you on the pickups. Even the no-def team of Swat/Tank/Huntress will manage if you get lucky with the drops and pay attention to your surroundings.
ultra Jul 20, 2023 @ 11:30am 
Originally posted by frankisvicky:
tank,engineer,ninja
This, mass aoe and speed, after 40 no matter at all...
Movado Jul 20, 2023 @ 3:43pm 
Engineer you say, huh. I’ve gotten to 40 with tank, swat, and ninja. Will try this again swapping the swat for engineer.
Xanshi Jul 20, 2023 @ 7:34pm 
Engineer (leader), SWAT and Huntress.

I call it the summon build. Basically you want to get skill cooldown as low as possible.

Engineer is there for the electric shield for stun the mobs and lead bonus to quickly build you skill cooldown. Electric turret are cover a ton of area.

Huntress is there for decoy which helps you get the axe monster away from you. Frost arrow to slow down enemies. And here crit bonuses to increase the effectiveness of the turrets.

SWAT is the for the machine turret. If your skill down is low enough you maintain three turrets. That basically multiple assault rifles on the field that crits.

If you get you cooldown low. You can maintain 2-3 machine turret, 2-3 electric turret, 2 decoys, infinite electric shield and helicopter strike that pops up immediately after a heli strikes ends. All these additions should help you maintain a defensible position where the enemies cannot handle damage from all the additions.
bloodwolwo Jul 21, 2023 @ 2:18am 
Before update i was runing ninja eng and tank, had 4 turrets all time air strikes all time, idk now after update if this will be posible again, yellow crates must drop faster
Pofflord Jul 21, 2023 @ 4:41am 
I aborted one run after two hours, because my team was unkillable. Did it with SWAT, Engineer, Medic (still had to unlock last level). Invul after hit plus massive lifesteal made the team unkillable and I just had them standing in a corner for an hour or so, occasionally running around to pick up chests.
ultra Jul 21, 2023 @ 6:44am 
Originally posted by Pofflord:
I aborted one run after two hours, because my team was unkillable. Did it with SWAT, Engineer, Medic (still had to unlock last level). Invul after hit plus massive lifesteal made the team unkillable and I just had them standing in a corner for an hour or so, occasionally running around to pick up chests.
it's will be before first patch, stop confuse ppl
tjb91 Jul 21, 2023 @ 7:12am 
engi lead swat tank is a good cmobo 50% skill cd for perma engi sheild with 5 sawblades max out skills u have an artilery of turrets and a perma engi sheild and 5 blades shredding away sadly the little speedy guys will eventually get you they are just to fast as for the guy saying he did a 2 hour run thats obviously BS
Last edited by tjb91; Jul 21, 2023 @ 7:23am
Oddball Jul 21, 2023 @ 8:00am 
This happens to me too... and it's usually because the movement speed of the bosses dramatically increases closer to the 40 min mark, such that they will fly off screen into you without time to react, and by 40 mins, there's usually multiple big bosses on the map, and getting whacked like that a couple times will end you. It's annoying and another reason I wish we had a larger point of view to see more of the map to react to these sprinting off-screen bosses...
Pofflord Jul 21, 2023 @ 11:39am 
Originally posted by ultra:
Originally posted by Pofflord:
I aborted one run after two hours, because my team was unkillable. Did it with SWAT, Engineer, Medic (still had to unlock last level). Invul after hit plus massive lifesteal made the team unkillable and I just had them standing in a corner for an hour or so, occasionally running around to pick up chests.
it's will be before first patch, stop confuse ppl

Was with 0.2.1, but I am pretty confident it can be done with the latest patch level too.
Oddball Jul 21, 2023 @ 11:52am 
I think too, that distance bosses don't close on you... only if you near them. Only reason I suspect this is that I've ran up on bosses before standing idle, to have them suddenly attack. So you could try avoiding the red boss markers on the map and see if you get less boss attacks... but eventually you'll have a pile up of bosses to contend with.
Last edited by Oddball; Jul 21, 2023 @ 11:52am
gphoenix14 Jul 21, 2023 @ 7:43pm 
Just verified, SWAT, Engineer, and Medic still work. Stay in a corner late on and you just have to move a little to avoid axes and charges. Both turrets help tremendously. Skill cooldown and skill strength whenever possible.
re@Ktor Jul 23, 2023 @ 2:01pm 
Originally posted by Xanshi:
Engineer (leader), SWAT and Huntress.

I call it the summon build. Basically you want to get skill cooldown as low as possible.

Engineer is there for the electric shield for stun the mobs and lead bonus to quickly build you skill cooldown. Electric turret are cover a ton of area.

Huntress is there for decoy which helps you get the axe monster away from you. Frost arrow to slow down enemies. And here crit bonuses to increase the effectiveness of the turrets.

SWAT is the for the machine turret. If your skill down is low enough you maintain three turrets. That basically multiple assault rifles on the field that crits.

If you get you cooldown low. You can maintain 2-3 machine turret, 2-3 electric turret, 2 decoys, infinite electric shield and helicopter strike that pops up immediately after a heli strikes ends. All these additions should help you maintain a defensible position where the enemies cannot handle damage from all the additions.

Is it possible to remain in a defensive position (i.e., static) in a corner with this set up to and after 40 minutes? The horde seems to force you to keep moving at a certain point in the game.
[A]dderal Gaming Jul 23, 2023 @ 3:49pm 
ninja with thousand cuts first, eng and medic\tank
< >
Showing 1-15 of 18 comments
Per page: 1530 50

Date Posted: Jul 20, 2023 @ 6:14am
Posts: 18