Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I call it the summon build. Basically you want to get skill cooldown as low as possible.
Engineer is there for the electric shield for stun the mobs and lead bonus to quickly build you skill cooldown. Electric turret are cover a ton of area.
Huntress is there for decoy which helps you get the axe monster away from you. Frost arrow to slow down enemies. And here crit bonuses to increase the effectiveness of the turrets.
SWAT is the for the machine turret. If your skill down is low enough you maintain three turrets. That basically multiple assault rifles on the field that crits.
If you get you cooldown low. You can maintain 2-3 machine turret, 2-3 electric turret, 2 decoys, infinite electric shield and helicopter strike that pops up immediately after a heli strikes ends. All these additions should help you maintain a defensible position where the enemies cannot handle damage from all the additions.
Was with 0.2.1, but I am pretty confident it can be done with the latest patch level too.
Is it possible to remain in a defensive position (i.e., static) in a corner with this set up to and after 40 minutes? The horde seems to force you to keep moving at a certain point in the game.