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Our last major project (Fury Unleashed) was developed in early access for a long time, and it was fully released when it became feature complete, with an additional two years of post-release support
https://store.steampowered.com/app/465200/Fury_Unleashed/
Also, we've recently updated our other, 10-years old game here on Steam:
https://store.steampowered.com/app/257990/Oozi_Earth_Adventure/
I just never play EA to not ruin my experience with an unfinished game.
Thats the trade off with an EA game you get to play it early, but everyone who buys in to EA needs to remember that its work in progress, and some dont remember that.
This game is released for sale.
If it's not what you want in a game then check back at another time but what you pay for today is what you're getting and there is no binding contract that says you'll get anything more other than a promise that can legally be broken.
Games are either released for sale or not released for sale, no reason to make it complicated. EA means nothing at all to players, it's a term used for financial reasons.
In my opinion EA is a blight of modern game development. And one can argument in several ways about the money: On the one hand if a studio is struggeling they can get part of the money now to make due. But the question has to be asked if they were prepared enough to program a game if they can't even survive the development phase financially. But a unit sold now does not sell later, so it's only moving the time of the monetary income. And then there is the risk of your unfinished game leaving not a good impression on people, which reduces the chances for performing well at launch.
I'm not talking about this specific developer, I don't know them. I'm talking about the general situation.
Obviously EA also enabled a lot of people who really shouldn't be making games to cash in on empty promises and never complete their work due to a lack of success and underestimating the difficulty of their task. I really, really, reaaaaaally dislike the whole concept of buying into a game as tester.
So yeah - we're sitting on completely different points of view I'm afraid.
EA does not mean nothing, it means you are paying to be a tester. Normally someone should be paying you to test their upcoming game.
Oh and it also means nothing is final. All subject to change.
I don't think EA is entirely bad - Larian did some great QoL polishing and mechanics changes throughout BG3 EA based on player feedback, and barring unexpected circumstances, they'll deliver an outstanding product soon. Project Zomboid has been in EA since 2013, and the devs are still adding new content via regular updates to it; it's more finished than Diablo 4 (or any other "finished" GaaS pos) will ever be at this point.
FWIW, EA is where you let others spend their money to decide for yourself whether the investment is worthwhile, and if it lowers the financial bar for some aspiring/indie dev teams to release a gem, then I'm all for it. But at the end of the day, it's still buyers beware - don't like this EA, or EA products in general? Don't spend money on it. There's no stopping this trend, else we as consumers would've pushed back to minimize microtransactions and live services too a long time ago.
I would say from my experience having bought dozens of early access games -- including several abandoned early during early access - don't kid yourself into thinking Early Access games are "polished and bug free" at version 1.0 when they exit early access. It often just means the devs ran out of revenue to continue development (which I've and others learned the hard way with many early access games).