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the split screen coop on the other games worked fine, so why not here?
Hey, thank you for your questions. We've updated the related question in FAQ.
It's not that we refuse to make a CO-OP mode, but making it takes a lot of time and testing. We're concentrating solely on the single-player experience, to make a fun gameplay loop similar to other games in its genre.
We do not rule out, that we might work on implementing a CO-OP mode in the future, but for now, the priority is to make a fun experience for every player to enjoy
I enjoy the demo, but I don't see any way to reach 10 minutes, you just reach the point there's no space on screen to even move. :)
ADDENDUM. I finally made it past 10 minutes :) What worked for me was to get the full trio squad but focus a bit more on upgrading weapons to the 2nd or 3rd tier weapons and focus less on upgrading the special attacks to some extent.
In testing playing the demo using only the initial Leader class chosen, Achievements for completing a 10-minute run solo using each class might be fun :) So far I haven't been able to get there with a single class, maybe to around 7 minutes.
Wow, still impressed and I have so many questions.
I'll start with the easy ones first, and then I'll get more difficult.
So here it is:
Why did you decide to go into zombie networking?)
Why did you decide to choose automatic shooting instead of manual? (It's just that at first it was a little annoying that the bot does everything for you and you only play with one left hand). Not, of course, and this shooting has its advantages.
Right after this question, I want to ask if you will introduce active abilities? For example, in your agility tree you can see some silhouette of a character's acceleration at level 20. Or for example a game situation. Very often there is such a problem that zombies in a huge crowd go to your group by the end of the mission, and when you try to fight it and not get too much damage, you get it and even leave. I would like you to add an active ability in the form of a grenade explosion in a group radius, or throwing a grenade into a crowd of zombies, which would be spectacular and cool.))
Also, there are still questions about the randomness of talent drops. How will you solve such a problem as the loss of heroes? There will be more than 10 of them, as I suppose. And how do you want to randomly make the team you need? I suggest that you introduce some kind of restriction on the loss of heroes. For example, before the race you choose 4 heroes, and they will randomly drop out already in the process of the race itself and those heroes that you don’t need will not fall out, otherwise I don’t know how to play the right heroes. And yes, sometimes due to randomness, just the same, the necessary talents for leveling weapons do not drop out, but only for passives, although you had a theory for leveling only firearms, but okay.
And the most basic question is, will you add an endless mode here, (like rogue like ) . It's just that if the game is tied to a timer, then interest can disappear quite quickly, but okay ...
And so, I am very interested in your project, after all, zombie networking. uhhhhhh i love zombies.
I've updated the first post with some of the most recurring questions & answers
1.团队中医生的强化针剂的加速效果不强。
2.击杀boss必定升级的技能效果怎么解释,三种boss击杀任意一只后并没有升级。
3.石肤效果并不无敌?状态持续中boss依然能够造成伤害。
2 doubts:
- Huntress passive crit skills are just for her or for the whole team?
- If I got the sniper rifle as upgrade, but want the assault rifle for the Swat, I just need to not choose it and hope to it appear in another choice roll?
Thanks