Yet Another Zombie Survivors

Yet Another Zombie Survivors

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Kalafiorek  [utvikler] 28. okt. 2022 kl. 2.12
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Roadmap & Feature Suggestions
What we love about the game development is that we can share it with you, as a cooperative effort to make the best of a game for everyone to enjoy! We've always been open to players' feedback, so feel free to share your thoughts on Yet Another Zombie Survivors!

Feature Requests & Suggestions
Have any ideas? Want to discuss the development process?
Or just want to remind us that we need to add a dog?

Submit any suggestions and ideas you might have, either by:
We suggest joining our Discord, as it will be easier to chat with us,
and to vote and track player votes for each idea/feature request:

ㅤ👉 https://discord.gg/m4JfXuS

Our Official Roadmap
Don't tell anyone, but we're pretty bad with dates. Instead of setting strict time frames that might end up as empty promises and yellow-backgrounds, we invite you to join our Roadmap Board to see exactly what we're working on right now (spoiler warning!):

ㅤ👉 https://trello.com/b/Ipc33X20/yet-another-zombie-survivors-roadmap

Community-driven features
Here are just a few of the things we've added to the game or
tweaked based on direct input from our players (that's you!):
  • Most UI/UX improvements,
  • Many Quality of Life features,
  • Synergies between Survivors,
  • Difficulty adjustments,
  • A fire-based Survivor,
  • Survival Guide content,
  • Some weapons & abilities,
  • Improved Banish, Lockdown & Skip,
  • Most of the accessibility functions,
  • Translation/text corrections,
  • Tons of balance tweaks,
  • Leaderboards System,
  • Save game profiles,
  • The Zombiepedia.
There are many other things you've suggested that we'd like to add, so please continue to share your thoughts and discuss ideas. Keep in mind that some of these are very difficult and time-consuming to implement (e.g. CO-OP). These ideas are kept on our TODO lists, but may come much later. After all, we want you to get the content updates as often as possible. Thanks for your continued support - you're awesome!
Sist redigert av Kalafiorek; 11. apr. kl. 9.38
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^DreeMax^ 17. apr. 2024 kl. 7.53 
Opprinnelig skrevet av Larrcifer MorningStar:
Get rid of one hit mode for something eles,its the worst and not fun at all.

Ahaha :D My favorite mode! Something really challenging in mostly casual game. It's here to stay!
Mr. No_Effs_Given 17. apr. 2024 kl. 8.51 
Opprinnelig skrevet av Larrcifer MorningStar:
Get rid of one hit mode for something eles,its the worst and not fun at all.
No.
-shhfiftyfive 17. apr. 2024 kl. 13.13 
the new extermination mode isn't fun or interesting. no drops. just kind of a lame version.
vladeemer 17. apr. 2024 kl. 13.58 
Opprinnelig skrevet av Larrcifer MorningStar:
Get rid of one hit mode for something eles,its the worst and not fun at all.
Hard disagree
Amateria 17. apr. 2024 kl. 15.15 
I don't mind the game having One-Hit Mode so long as it isn't required to unlock anything else. It doesn't add anything but stress and I just don't want to play it. But other people like stress for some reason, so I'm not gonna say "take it away".
Sist redigert av Amateria; 17. apr. 2024 kl. 15.16
-shhfiftyfive 17. apr. 2024 kl. 15.31 
Opprinnelig skrevet av Amateria:
I don't mind the game having One-Hit Mode so long as it isn't required to unlock anything else. It doesn't add anything but stress and I just don't want to play it. But other people like stress for some reason, so I'm not gonna say "take it away".
it is pretty easy on the old maps. the new map i haven't tried no hit but that map is ridiculous.
Mr. No_Effs_Given 17. apr. 2024 kl. 17.04 
Opprinnelig skrevet av -shhfiftyfive:
Opprinnelig skrevet av Amateria:
I don't mind the game having One-Hit Mode so long as it isn't required to unlock anything else. It doesn't add anything but stress and I just don't want to play it. But other people like stress for some reason, so I'm not gonna say "take it away".
it is pretty easy on the old maps. the new map i haven't tried no hit but that map is ridiculous.
It's not much harder than the second, imo. Didn't have troubles with it, even on one hit, I hope the fourth map will be more challenging.
fatelesshero 18. apr. 2024 kl. 11.55 
Roll back the stats gained on level up nerf please.
BlackASilver 24. apr. 2024 kl. 8.44 
I would like the initial map to have destructible objects, perhaps maps with buildings that were destroyed during the process, and at the end of the “run” the map was full of destroyed objects, because now, after the end of the battle, it’s not even clear that there was a fierce battle :(. And second: from a certain moment, from about the 30-40th minute, survival in endless mode becomes easy and you can survive almost indefinitely. For example, I played for more than 3 hours until I got tired and I lost the character.
Chirichaurio 26. apr. 2024 kl. 2.54 
Hello! Bought the game a couple of days ago and today i completed a run for the fisrt time! The game is pretty fun,and just wanted to know if there are random events ingame. I mean,found a cluster of mobs protecting some special item/upgrade (or you just have to kill them in order to get it),special bosses respawning which gives special stuff. With special i mean upgrade/weapons/items you cant get in any other way.
-shhfiftyfive 26. apr. 2024 kl. 8.34 
Opprinnelig skrevet av Chirichaurio:
Hello! Bought the game a couple of days ago and today i completed a run for the fisrt time! The game is pretty fun,and just wanted to know if there are random events ingame. I mean,found a cluster of mobs protecting some special item/upgrade (or you just have to kill them in order to get it),special bosses respawning which gives special stuff. With special i mean upgrade/weapons/items you cant get in any other way.
no
Pnume 27. apr. 2024 kl. 3.46 
1 - All modes should contribute to the progression (Kill count & Cash). The Extermination mode contribute to neither. Kill count would be an easy fix and upgrade point could be given every few levels.

2 - Harder modes like no hit should contributes way more

3 - En Endless Harcore mode would be a nice addition.

4 - A custom mode were you could adjust things like the starting threat level, the speed of threat level increase, diverse debuffs a bit like what you have in Hades or Death must die, upgrades version of monsters, etc... It could like in Hades be agglomerated with something akin to "Heat level".

5 - Each characters needs more build variety. As it stand, most of the time you just end up with everything. Only the order can change.
Sist redigert av Pnume; 27. apr. 2024 kl. 3.52
Ninja1974 9. mai 2024 kl. 0.36 
To the Devs, i've been on this game since day one and have been loving this game ever since. I've always given my suggestions to improve on an already awesome game. I just wanted to take sometime out to say thank you for implementing some of my ideas into your great game. I see that you used my suggestion for a full moon on the thumbnail of the green hell map. It looks awesome. I also see that you used my idea to include other monsters especially the werewolf. i love what you did with that creature, he's cool as hell. I suggested way back when i first started playing this game that you implement the sounds of the zombies into your game and it turned out awesome. i would like to hear the werewolves howl when they show up on the map and either right before they die or as they are about to jump or right after they land from a jump. Now i've been pondering ideas for a new playable character and i had a few in mind. The first one is a Ninja dressed in all black. I know there's already a character similar to a ninja on the game but the Ninja character i had in mind would be completely different. He can have a Ninja sword as his primary weapon, and then advance to either a Nagitana or a kusari Gamma. He can also carry Ninja Shurikens and smoke bombs. The smoke bombs would be used to teleport to a safe spot on the map where the fewest enemies are to get the Ninja out of trouble in case you find yourself surrounded by the undead. I also think it would be cool if the ninja could be equipped with a choice of 3 different kinds of Ninja Magic {kuji Kiri} he could also be equipped with Tetsubishi aka caltraps that he could throw on the ground to slow down the enemies. I've also been pondering the idea of an Indian warrior. someone similar to night wolf from mortal kombat but a lot different. He can start off with a Tomahawk as his main weapon and upgrade to Throwing Spears then either a bow or a bola. He could be equipped with some form of magic as well. i've been pondering a cowboy or a biker as well. The cowboy could start off with two pistols and upgrade to a rifle used in those days. He can either have molotovs or TNT as well. The Biker would be the first character in the game that wouldn't be on foot if you so choose to go that route. He can be on a Harley wielding some type of chain weapon then upgrade to a shot gun, and then a chain saw. I've pondered some other characters as well but not in full detail as with the others. I've considered a soldier wearing a gas mask and a Biohazard suit using laser type weapons, and some type of soldier like a navy seal or marine with a different arsenal than swat. these are my current suggestions for the next playable character. Thanks for your time and for considering my ideas
Ninja1974 15. mai 2024 kl. 23.52 
Still playing this game and loving it. Here are some more ideas i have for this already great game. I also left some ideas for new playable characters on comment 373, the message before this one. Now i would like to share some ideas i have for some new maps, but before i do so, i need to address the one hit game mode as i've seen a few comments on here suggesting for you to remove it. I love your answer, just a simple no. i personally love all of the game modes so please don't remove any of them. Now unto the subject of new maps. I've noticed that all of the current maps are outdoors and i love them all but i think it would be cool and change the pace of the game a bit if we got an indoors map. I suggest that every new map keeps the zombies as the main enemy in it as to stay true to the title of the game. Each new map should also introduce a few new enemy as well as a new boss. I've come up with ideas for 3 new outdoor maps and 3 indoor maps. 1)A grave yard. There can be some dense fog in different areas of this map. the fog can slowly be moving to give a real spooky element to this map. In this map i think it would be cool to have ghost in it as a new enemy type in addition to the waling dead. The new boss can be some type of Giant Zombie like creature like Frankenstien or Solomon Grundy but with your own twist to it. You can also introduce a creature here that looks like a humanoid tree. The hand of the creature can be made up of tree branches and twigs to form hands and the feet can be made up of the roots of the tree. This creature can have dark red eyes and a large mouth in it's center with razor sharp teeth. 2) An abandoned construction Site during a Rain Storm. The sounds of the rain, thunder and a glimpse of an occasion lightning flash in addition to the sounds of all the creatures in this map and some kick ass music would definitely make this map worth playing. ideas for new enemy types and boss in addition to the already existing zombies. You can have some new type of creature made up of sand and mud caused by the rain and some chemicals spilled from biohazard drums scattered throughout this map. you can also introduce a humanoid type fish creature whose face resembles that of an angler fish. This creature can have webbed hands and feet. The Boss here can be a creature made up of all the tractors, bulldozers, and Cranes with wrecking balls combined to make up a giant humanoid creature. The mouth of this creature can be formed by using 2 tractors backho. one on top and one on the bottom. 3) An abandoned Apocalyptic city. The look of this map should have a real appocalyptic look and feel to it. There should be broken down buildings and crashed cars on the streets. some of the buildings and cars should be on fire. There should be trash on the streets and dead bodies scattered throughout this map. There should be a part of this map that shows a broken down zoo. The enemy type here should be zombie like rabid dogs, and infected escaped zoo creatures. you can have infected lions, Bears, and Alligators. The Boss here can be a Giant Vampire that will morph into a giant Vampire Bat once you kill it's humanoid form. Ideas for indoor maps. 1)A lobby of an abandoned Hotel, 2) An abandoned Hospital, 3) Abandoned school. Haven't really came up with any ideas for any enemy types or bosses for indoor map ideas but as soon as i get some, i will post it.
-shhfiftyfive 16. mai 2024 kl. 22.33 
my eyes
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