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2 is flat out refuted by basic game mechanics (and the tutorial)
3 kinda agree to an extent.
4 this is 100% fine. it's not an issue in a hardcore survival extraction game
5 this is a fine argument, but doesn't affect me so I have no input on it ngl.
2. I'm fine with the elevator system, It's just that with the Alien being that powerfull it would've been better to acces elevetors easly. or as I said in my third point, the Alien needs a huge NERF.
4. The thing is that if you play with randoms, you don't really know if they're you teammate or not, I think seeing the random players you play with in a loading screen when waiting on a match would help a little bit. (I placed with a friend and we had no idea about having a third mate so we killed the first person who popped up).
I would say on this point, yes and no? The elevators can't just be easily accessible, the monster isn't that OP(it's dealable), you just need to know the counterplay like flares, glow sticks, double tapping T to do dmg/burn with ur flashlight etc. When I first started, I thought it was OP but the more I understood the game's ACTUAL concept of the light = your friend indefinitely, the monsters are pretty much just demons of the dark, keep them at bay with basic mechanics and use your time well. The most broken thing aliens can do is group up and chain spit, or zerg you in the light if you aren't prep'ed / healed.
Hmmm the last part is subjective on if its okay or not, but at first glance I thought you wanted like a team UI that would actively show names on screen etc, but if all you wanted is like, a player list of the team as u load in, I feel like that is 100% fine tbh. But IMO a hud for ingame indicators via teammates through walls etc is kinda against the concept I think. It detracts from the experience / immersion.
Yeah that's what I meant on the last part. Having a HUD to see other mates through walls is not something that I want, but just seeing how many mates and who they are before starting, so we know who is who and what's their gamertag and we don't kill a teammate thinking they is an enemy.