Level Zero: Extraction - Playtest

Level Zero: Extraction - Playtest

Kira Mar 16, 2024 @ 6:27am
The game is definitly not ready.
The game is very interesting, the concept is realy cool, I love it. But:

-Movements are funky, I feel like they tried something on the movement that doesn't work well.

-As a survivor you gotta search loot and find the elevator than CAN extract you. We haven't found any, and it's just a matter of time before getting killed by an Alien.

-The Aliens are way too powerfull. They can come in the light for like 3 seconds or so and can make one shot kills without having to worry about death because of respawn. Okay for the respawn but... why the one tap kill?
I would make something so aliens are more afraid of going into the light.

-There's no idicator of how many teammates are in your team. I played with a friend and killed (I think) our teammate because we had no idea they was in our team...

-I hope this is going to change but. I customized my character. I'm a girl so i wanted to make a girl character. So I have a girl with a disproportionate body and strongly male grunt. It looks so weird.


I really want to play this game, but it definitly needs work. I won't play it now but when it has been updated, I would like to.

Good luck! :D
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Showing 1-5 of 5 comments
Warmanreaper Mar 16, 2024 @ 11:04am 
1 subjective / you're not used to the movement and haven't played sim games with similar movement.
2 is flat out refuted by basic game mechanics (and the tutorial)
3 kinda agree to an extent.
4 this is 100% fine. it's not an issue in a hardcore survival extraction game
5 this is a fine argument, but doesn't affect me so I have no input on it ngl.
Kira Mar 16, 2024 @ 12:10pm 
1. I have played a little bit and the movement still feels a little odd. My opinion.

2. I'm fine with the elevator system, It's just that with the Alien being that powerfull it would've been better to acces elevetors easly. or as I said in my third point, the Alien needs a huge NERF.

4. The thing is that if you play with randoms, you don't really know if they're you teammate or not, I think seeing the random players you play with in a loading screen when waiting on a match would help a little bit. (I placed with a friend and we had no idea about having a third mate so we killed the first person who popped up).
Warmanreaper Mar 16, 2024 @ 9:03pm 
Originally posted by ZRaptorX6_Girl:
snip
Fair enough on the movement I guess, I felt fine after a bit of experience even though I particularly don't play army sim / shooter sims (I play shooters and hardcore shooters, but not sims). My other friends felt at home as they play sims like Ready or not, and breach(?). It just seems like a niche movement, and IMO it feels like it fits the feel of the game, it stops dumb arcadey movement and makes you think a bit.

I would say on this point, yes and no? The elevators can't just be easily accessible, the monster isn't that OP(it's dealable), you just need to know the counterplay like flares, glow sticks, double tapping T to do dmg/burn with ur flashlight etc. When I first started, I thought it was OP but the more I understood the game's ACTUAL concept of the light = your friend indefinitely, the monsters are pretty much just demons of the dark, keep them at bay with basic mechanics and use your time well. The most broken thing aliens can do is group up and chain spit, or zerg you in the light if you aren't prep'ed / healed.

Hmmm the last part is subjective on if its okay or not, but at first glance I thought you wanted like a team UI that would actively show names on screen etc, but if all you wanted is like, a player list of the team as u load in, I feel like that is 100% fine tbh. But IMO a hud for ingame indicators via teammates through walls etc is kinda against the concept I think. It detracts from the experience / immersion.
Last edited by Warmanreaper; Mar 16, 2024 @ 9:04pm
Kira Mar 17, 2024 @ 5:05am 
The thing is Aliens could onetap players and destroy an entire team in 2 seconds. Now they changed that so let's see how it goes. But yeah I understand that you need to know how to use light to deal with Aliens. The thing is, we were in a game with my friend, we entered a room where we turned the light on and apparently the alien doesn't care about being killed and just runs inside have enough time to onetap both of us. In that room full of light... I understood the light system but that one thing can ruin your game in less than a second. Some people play more RP and run away from the light when I used the flare but others just run into the light and kill you. It feels like they don't really fear the light if you know what I mean. I'll try it again with the new patch and see how it goes, but yeah as I said, I want to play this game and we all know it's a playtest and there's changes to be made, that's why it's called playtest, so sharing my experience of the game is a part of it all.

Yeah that's what I meant on the last part. Having a HUD to see other mates through walls is not something that I want, but just seeing how many mates and who they are before starting, so we know who is who and what's their gamertag and we don't kill a teammate thinking they is an enemy.
CryonicSuspension Mar 18, 2024 @ 12:58am 
A petite body model should be pretty easy to whip up.
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