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But I'd say there's no way you can go wrong with getting the game from the groupees bundle on the long run, because I love the hell out of its final puzzles. I should honestly make a few more... XD
Actually some XNA games ran reasonably well, including Shuggy from the same devs.
It's all the post-processing / filters that Gateways doesn't give you an option to disable.
It was similar with Wake and Lynnie Devitsy (sp?) - the original versions ran great on the laptop, the "improved" versions unplayable.
There is an option to disable some of the post processing effects in Gateways, it's in the options menu. If the game works but runs slowly then you can disable these effects to see if that improves the speed.
The effect on the title screen seems to cause issues for some machines as well. Hold down shift while the game is starting up to disable it.