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the trick is that even if your ratio of machines is correct, often times minor asymmetries in belt length on production lines including cutters causes one of the cutters' outputs to backfill before the other, blocking the ability for that platform to continue producing cut shapes at 100% efficiency. thus creating gaps in the item flow. thus downstream saturation problems!
Gotta build a platform to balance your belts in between. something that can allow any input lane to flow to any output lane at 100% saturation. this means that after a little bit, the backed up lines will be distributed among all potential belts, solving the problem of backfill blocking the cutters, and eventually achieving 100% throughput.
Gonna try this next.
Now I think you're suggesting using load balancers, and I'm already ahead of you on that if that's the case. I added them into my build after every functional array, and while it does reduce the gaps and increases throughput, it still won't maintain perfect flow.
Here's the balancer I'm using, designed by Theorigin:
https://steamcommunity.com/sharedfiles/filedetails/?id=3312949192
Here's my stacker set up with them incorporated:
https://steamcommunity.com/sharedfiles/filedetails/?id=3312949238
I also have a load balancer on the input lines, just further upstream at the point they are being produced.
It is due to the timing of items when joining onto merged conveyor belts -- the orange barriers prevent them from moving for a fraction of a second which eventually ends up to the staggered distribution.
https://steamcommunity.com/id/byakuro/screenshot/2403319584251032900/
3 identical shape miners that go straight into the trash, no processing of any kind. Two of them run at 100%, but one (left in the screenshot) somehow doesn't. Feels more like a bug in the game at this point as opposed to some timing issue.
That would be my intuition as well.
I'm not 100% sure, but how "fresh" is this setup?
Maybe there is an initial gap because of the corner and you never got to a point where it stabalized.
Can you try to cut the belt at the end or at least after the corner, wait until it filled up, and place it again?
See if there are still gaps after.
I was able to fix the throughput issue from my screenshot simply by deleting and recreating the space belt.
https://steamcommunity.com/sharedfiles/filedetails/?id=3313140605
One interesting thing I learned from this build is that 5 layers is the max you can have in a shape, any more get lost when stacking.
One thing worth mentioning in regards to that is that I'm currently one upgrade stage lower (lvl 2) in my paint tech vs. my belts/cutters/stackers (lvl 3). The build accomodates for that however because I'm using 4 painters per lane which is over the 3.2 that is required. I'm providing enough fluid that every set of 4 painters has a fluid lane to supply it.
If you look closely at this build you can see some small gaps in the belts, which is why I've been leaning towards this being the culprit.
https://steamcommunity.com/sharedfiles/filedetails/?id=3313147130
You mean 4 right? The 5th gets scrapped upon stacking..