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Shapez 2 is already quite fun and I've burned 28 hours on it already, and I look forward to burning out on it, coming back in a year or two and finding the game even more polished and developed.
An other reason for buying the 2 rather than the 1 is because the 1 is available online for free on the creator website (shapez.io). You can go with this free version until the final milestone but you can't unlock the cables (use for automating your factory).
Also another main difference is that we no work with platforms where Shapez had an infinite building ground so we are a bit more "restricted" due of the platform sizes while still have enough to try and find optimal placment for best efficiency in each line for the shapes we need to build.
Aside from that both games play mostly the same just that Shapez 2 has some additional stuff like the Pin Pusher and trains for transport. The ultimate challenge however in both games is at the end to build a so called MaM (Make anything Machine) that basically can produce any shape the Base/Vortex asks you for.
Space trains. Yes, space trains! They can transport and unload stuff from your platforms/factories. It's seems to focus more on the fun part of building which, to me, is assembling the parts you've already made into different things.
Did I mention the space trains?
My biggest gripe with Shapez 1 is that it was on us to really come up with a system and find a area to store your blueprints. This gives you all the tools you need.
Shapez 2 is 37% better
2 is not so different really, but more fun for me due to the excellent blueprint system
and thought through controls and overall smoothness of the interactions.
It still needs some QoL updates for world view mode, labels and a bit more flexibility for trains loading and unloading, But hey. We will get there.
Other base elements are not far different from Shapez.io, only flippable machines are extremely handy compare to the fixed machines in vanilla .io while mods are needed for flipped machines.