shapez 2

shapez 2

Tips to make an efficient productionline
So, I try to fulfill the objectives, to make the requested shapes.

Should I make separate "stations" for future shapes, or is there a "workaround" in terms of how the shapes get around, withount tinkering with the code? :-)
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Showing 1-6 of 6 comments
David Aug 18, 2024 @ 12:26pm 
Best is to built in 'modules'. Make a minifactory that cuts or rotates (latter two are very combineable) or a minifactory that does whatever you need it to do.

:steamhappy:
James Aug 18, 2024 @ 12:28pm 
Generally, in the beginning you just invent, drop the deliveries and delete. Later on you start to manage blueprints for larger volumes and more complicated shapz.

I usually start to save blueprints when you gain access to wiring and logic components. That's just me.
Poma Aug 18, 2024 @ 2:27pm 
What do you do with the logic elements?
Befitzero Aug 18, 2024 @ 2:31pm 
In the early part of the game its a bit harder since you are still unlocking things as the game progresses as you unlock research items it become easier to make things efficient. So far most of the early objects you end up trashing your last setup for space to make the new shape.
Befitzero Aug 18, 2024 @ 2:37pm 
Originally posted by Poma:
What do you do with the logic elements?
It allows you to set conditions for your set ups, I tend to use them to prevent back logging. Simple example - if one shape I am producing is not getting used fast enough by something else and it causing a clog in production to feed the excess into trash until there is room for it.
Grug Aug 18, 2024 @ 4:15pm 
Originally posted by Befitzero:
Originally posted by Poma:
What do you do with the logic elements?
It allows you to set conditions for your set ups, I tend to use them to prevent back logging. Simple example - if one shape I am producing is not getting used fast enough by something else and it causing a clog in production to feed the excess into trash until there is room for it.
Can you show a screenshot of how to do that? I'm getting my head around wires.
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Showing 1-6 of 6 comments
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Date Posted: Aug 18, 2024 @ 11:56am
Posts: 6