Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
It's complete false consciousness to think this game needs anything more than the asynchronous co-op experience provided by blueprint sharing. I'd rather tobspr cram more features in, than spend 6 months debugging space space belt desynch problems.
All of this feels like a response to an anxiety created by the lack of a multiplayer option, rather than a genuine consideration that the game would be significantly better for it. Multiplayer doesn't make a game good. Often times it gets in the way.
Is not because the games have multiplayer, but because of their gameplay. The games were like that before they added multiplayer, not because they added multiplayer.
Factorio already has a gameplay mode similar to Shapez that almost no one plays(sandbox) and yet you want that same thing for Shapez?