shapez 2

shapez 2

Neirro Aug 18, 2024 @ 1:22am
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Request for a co-op mode or something similar
Really love the game. Just read the FAQ and saw that if there are many requests on a co-op / multiplayer mode they might consider it. Since you never run out of things to do same like in Factorio and Satisfactory i think MP would be a really good choice.
Originally posted by tobspr Games:
Hey guys,

Instead of writing +1, it's better to upvote the appropriate suggestion ;)

https://shapez-2.nolt.io/190
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Showing 1-15 of 29 comments
FancyFurret Aug 18, 2024 @ 10:38am 
Adding my vote here! Multiplayer would be super fun
etwas_w00h Aug 18, 2024 @ 11:13am 
I also like the notion of it, but let's try to come up with an idea for the devs to make this into reality. I, for my part, can imagine some kind of shared vortex (call it a wormhole) that you can put shapes into, and they'll spawn out of the other's players wormhole. just an idea, may need some pondering
bubudaxi Aug 18, 2024 @ 11:24am 
+1
Stuntkojima Aug 18, 2024 @ 11:51am 
+1
Mielke Aug 18, 2024 @ 12:04pm 
+1
Niko Gram Aug 18, 2024 @ 12:05pm 
+1
Shinkyi Aug 18, 2024 @ 12:27pm 
no lol..
Febsho Aug 18, 2024 @ 12:35pm 
W
Toast Aug 18, 2024 @ 12:52pm 
+1
TheStrawberriest Aug 18, 2024 @ 1:27pm 
yes
《Nemesis》 Aug 18, 2024 @ 2:35pm 
This would actually be huge. I've already recommended this game to three of my friends and would love working on one map together with them. There'd probably be a bunch of networking difficulties to sort out with keeping everything synced between clients so i'm not sure how much work this is, but this games performance seems leagues above that of Shapez 1 so here's hoping
Noice Aug 18, 2024 @ 3:00pm 
+1
ciel Aug 18, 2024 @ 3:16pm 
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i really don't understand what people think multiplayer would add. you can copy paste blueprints directly from your game into discord. you can choose to play on the same seed. that's already pretty cooperative. It seems like a huge ask and a lot of technical work for this game to be multiplayer for... honestly not very much gameplay change? Just invite them over to play side by side on the same computer, or use steam remote play.

It's complete false consciousness to think this game needs anything more than the asynchronous co-op experience provided by blueprint sharing. I'd rather tobspr cram more features in, than spend 6 months debugging space space belt desynch problems.

All of this feels like a response to an anxiety created by the lack of a multiplayer option, rather than a genuine consideration that the game would be significantly better for it. Multiplayer doesn't make a game good. Often times it gets in the way.
Bikanel desert Aug 18, 2024 @ 4:33pm 
yeah no LOL
Pandorian Aug 18, 2024 @ 5:41pm 
Going to also join the no crowd here. I'd rather not see Shapez turn into another factory clone or dev time be wasted because of misplaced attribution of fun.
Since you never run out of things to do same like in Factorio and Satisfactory
Is not because the games have multiplayer, but because of their gameplay. The games were like that before they added multiplayer, not because they added multiplayer.

Factorio already has a gameplay mode similar to Shapez that almost no one plays(sandbox) and yet you want that same thing for Shapez?
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