shapez 2

shapez 2

unP Feb 15 @ 7:08pm
Methods for Disassembling and Reusing Shapes After Delivery Completion
I need a depalletizer and a machine that removes colors from shapes.
Last edited by unP; Feb 15 @ 7:14pm
< >
Showing 1-7 of 7 comments
Unfortunately, the "right" way to do tasks is to take them as a one-time deal. Get it done, disassemble the whole setup, saving things that work for later (a rotating platform can be used in more than one task, or even in a milestone.)

In short, there's no way to "dismantle" shapes because it was never an intended step to complete the game... It's not required at all (in fact, tasks aren't required either, as long as you feed dozens of belts worth of milestone shapes per second to the void so you can unlock all upgrades.)
unP Feb 15 @ 7:29pm 
I already know that.
As a next phase of end-game content, I'd like to evolve beyond mass production and consumption by implementing sustainability features. I'm particularly interested in building systems that enable resource recycling and minimize waste production.
... Okay.
unP Feb 15 @ 7:52pm 
無色にする機械というより、着色された図形や結晶化した図形から色と図形を分離抽出する機械があれば、より高度なMAMの構築を考えるために時間を費やすことが出来て幸せになれる。
elidoran Feb 16 @ 7:04am 
Actually, consider the MapGen options. We can flip things around by having all painted shape asteroids, no uncolored. Then we'd need a way to remove the paint to have uncolored shapes.

Also, if there were no paint asteroids. Then, we'd have to harvest paint from the shapes instead.

And, we can dismantle shapes in the game already with the exception of turning something into uncolored. We can take a shape apart all the way down to each quarter to reassemble a different way. And, we can repaint a shape to have a new color. The only thing we can't do is make a painted shape into an uncolored shape.

The suggestions website has an "Under Consideration" suggestion for adding a paint remover. It has 58 upvotes at present. Also, one of the comments mentions harvesting the paint from the shape instead of only eliminating it. Please upvote this if you're interested in having a paint remover added to the game.

https://shapez-2.nolt.io/1122
elidoran Feb 16 @ 7:17am 
Forgot the last part. There is a suggestion for an unstacker so we can separate layers, but, unfortunately, the devs marked it as "Not Planned" and closed it (disallowing further comments), saying "it didn’t work well with all the mechanics" (whatever that means...).

https://shapez-2.nolt.io/482
Last edited by elidoran; Feb 16 @ 7:17am
unP Feb 16 @ 11:17pm 
Thank you for your response, elidoran.

https://shapez-2.nolt.io/1122
I've just cast my vote in favor. :)

It's strange that there are simulation depalletizers available, but no actual physical machines.
< >
Showing 1-7 of 7 comments
Per page: 1530 50