Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
actually I wanted to rotate machnies to avoid rotation elements.....
So the west/east is very fine with me. I do not have to think about the rotaion of the map. West is West and East is East.
Left and Rigth changes due to rotation of the map.
Yes this led to much confusion for me late game when I had the camera facing south and not taking notice, was trying to create shapes and they were upside down and not accepted by the vortex.
One building which I think could help and not breach the current status-quo would be a 90° rotator building, so that the input of the rotator building is at a 90° angle to the output. This could be used to simulate rotation on belt corners.