Don Bradman Cricket 14

Don Bradman Cricket 14

View Stats:
strahman Aug 14, 2015 @ 11:31am
Spin Bowling - Too much bounce? *patch request*
Hey guys, its been a month since I have bought this game, and I like it, best cricket game I've played. However, in my career mode I am a legspinner, and all of my legbreak/googly deliveries that are bowled on a GOOD length bounce over the stumps. usually legbreak/googly deliveries shouldn't be bouncing so much, I could've picked up an extra 10-20 wickets but because the ball bounces over the stumps, I can't get those wickets. Also, my legbreak/googly skill are slightly above average (60% bar filled). Anyone else experiencing this issue?? I'd like this to be patched in the next version because a lot of people are complaining about the spin bowling and yeah, it is a bit tedious.
< >
Showing 1-6 of 6 comments
strahman Aug 14, 2015 @ 11:33am 
All the other deliveries are fine by the way, the drift/flight deliveries and slider/topspin deliveries do not bounce too much, the only issue is with the legbreak/googly deliveries.
TeePee Aug 16, 2015 @ 9:17am 
Yep, I've been waving the flag about this one for some time, but as yet it's not been acknowledged at all, sadly.
lunarvision3 Sep 8, 2015 @ 9:32am 
Funny thing, but the number of times I'm given out LBW (correctly, according to DRS) from deliveries from big tall fast bowlers pitching on or short of a good length. Then I bowl my little offspinners from a height of under six foot and half of even my fully-pitched deliveries go over the stumps. It's almost as if (by which I mean deeply suspicious) they adjusted the bounce parameters to make the ball bounce more when you're bowling. I assume that otherwise they found you got ten LBWs per innings because the AI batsmen keep missing it. But it still winds me up when Morne Morkel gets me LBW from a red-zone delivery, then 20 minutes later I hit someone on the front pad with a yorker-length off-break and watch it sail over the stumps on DRS.
Last edited by lunarvision3; Sep 10, 2015 @ 7:39am
strahman Sep 8, 2015 @ 12:00pm 
@lunarvision3, I know! It is insanely frustrating, the same thing happens when the batsman completely misses the ball and it sails over the stumps, Big Ant seriously needs to patch this. Spinners should be skidding the ball more, I mean its okay if one or two gets some akward bounce, but consistent extra bounce is too annoying. Pacers should be getting more bounce and spinners less bounce.
lunarvision3 Sep 8, 2015 @ 4:30pm 
I'm not very happy with BA's solution, but I'm sure their rationale is that if we human players got the same within-the-stumps bounce that AI bowlers do, because in the game it's possible to bowl with incredible consistency you'd end up with unrealistic bowling returns. I also notice that the ball seems to bounce a bit less when the line is outside the stumps (so when they play and miss a straight delivery it bounces over the stumps, but when they play and miss a wide delivery off the same length iy mysteriously passes by at three-quarter-stump height.)

One possible solution would be to do away with pressing A/B/Y to select length when bowling, and have the length of the delivery mediated entirely by the timing of your up-press on the right stick for delivery. So the same as at present in that an early release means a full delivery and a late release means a short delivery, but without the initial choice of length limiting the possible lengths to a narrow band. Every delivery could be a bouncer or a yorker depending on your timing of that release. That would make hitting a consistent length much more challenging, and hence make that McGrath'esque or Warne'esque top-of-off-every-time attack that they currently have perpetually bouncing over the top more difficult to achieve.
Dr. Dee Sep 10, 2015 @ 10:49am 
The bounce depends on pitch conditions to a certain extent. I agree that sometimes it feels like there is just too much bounce for certain delivery types but you can always turn to, say, flighted deliveries (which aren't really flighted...i.e. LS at 3 o'clock) to give you a ball that will drift into a righthander and turn away whilst pretty much always going through lower than the stumps.
If you head over to cricinfo and pull up hawkeye for spinners in recent matches you can see that quite often they are getting quite a bit of bounce (again depending on pitch conditions). Have a look at the spinners in the 3rd ODI Eng vs Aus recently, for instance.
So I don't object to the amount of bounce per se. What I would like to see is that bounce being useful for bat-pad chances, popping up off a glove to close fielders and the like. At the moment bounce isn't really much of a factor in dismissals whereas in real life you might find that it causes batsmen problems if they misjudge it.
I think DBC's implementation of spin is the best ever seen in a game...but I hope it will be improved in next year's release. Perhaps utilising the shoulder buttons or triggers for more variation in speed or turn or flight.
Given that others here are playing with spinners...has anyone found that bowling flighted deliveries as a leg spinner from one end of any ground (but not the other) causes them to be massively over-pitched? For me a full pitched delivery lands way beyond the stumps so is going passed the batsman as a waist-high full toss, good length pitch in line with the stumps and short deliveries are sort of a goodish length...even with perfect timing on the delivery.
< >
Showing 1-6 of 6 comments
Per page: 1530 50

Date Posted: Aug 14, 2015 @ 11:31am
Posts: 6