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One possible solution would be to do away with pressing A/B/Y to select length when bowling, and have the length of the delivery mediated entirely by the timing of your up-press on the right stick for delivery. So the same as at present in that an early release means a full delivery and a late release means a short delivery, but without the initial choice of length limiting the possible lengths to a narrow band. Every delivery could be a bouncer or a yorker depending on your timing of that release. That would make hitting a consistent length much more challenging, and hence make that McGrath'esque or Warne'esque top-of-off-every-time attack that they currently have perpetually bouncing over the top more difficult to achieve.
If you head over to cricinfo and pull up hawkeye for spinners in recent matches you can see that quite often they are getting quite a bit of bounce (again depending on pitch conditions). Have a look at the spinners in the 3rd ODI Eng vs Aus recently, for instance.
So I don't object to the amount of bounce per se. What I would like to see is that bounce being useful for bat-pad chances, popping up off a glove to close fielders and the like. At the moment bounce isn't really much of a factor in dismissals whereas in real life you might find that it causes batsmen problems if they misjudge it.
I think DBC's implementation of spin is the best ever seen in a game...but I hope it will be improved in next year's release. Perhaps utilising the shoulder buttons or triggers for more variation in speed or turn or flight.
Given that others here are playing with spinners...has anyone found that bowling flighted deliveries as a leg spinner from one end of any ground (but not the other) causes them to be massively over-pitched? For me a full pitched delivery lands way beyond the stumps so is going passed the batsman as a waist-high full toss, good length pitch in line with the stumps and short deliveries are sort of a goodish length...even with perfect timing on the delivery.