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http://www.youtube.com/watch?v=UBpn2DDYtoc
should be
Eeach pair is taken at 0 degree viewing angle and at edge of the screen angle (should be 45 degrees for fov 90.)
"fov settting = 62.5(default)" , real fov ~ 95
http://img715.imageshack.us/img715/2356/deadislandriptidefov.jpg
"fov setting = 90(modified)", real fov ~ 130
http://img855.imageshack.us/img855/2736/deadislandriptidefovinc.jpg
As you can see, the top screenshots are the real fov 90.
The bottom screenshots have significant fish-eye effect typical of a very high fov.
Untill you try to use the menus or map these 2D elements do not scale and need to be resized.
This is the only problem preventing Nvidia surround and ATi Eyefinity from providing greater imersion.(and there is no performance problems the game runs fine for me like this over 130FPS the guns still work fine infact it plays better this way).
This is a terible mistake and the same one they made with the 1st game even after they said they would support triple screen's.
and i run it @ 90FOV with no fish eye effect at all infact i could go up a little more
Can I use these screenshots on this wiki page? http://pcgamingwiki.com/wiki/Dead_Island:_Riptide
So this does work on triple screens after after fov change?
The gameplay is fine but the menu's are screwy?
I can live with that for now.
Thanks for your input.
Unfortunalty the parts of the menus i was missing made the unplayable as i needed to use them menus to play the game :*(
Hopefully they in here reading all meeages cos this would tajke the Dev team 20mins to fix for me to make a mod for the game i would have to spend days doing the research and days to bug test.