Dead Island Riptide

Dead Island Riptide

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Improvements Needed
Unless they did a complete overhaul of the extremely basic weapon modding system. I feel no need to buy this game. The first game had a ton of mods, but there were only like 4 you ever used at decently high levels. What color do you want your bonus damage to be?!
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Showing 1-15 of 17 comments
Locklave Apr 5, 2013 @ 10:14pm 
I'm sorry what other game with mods/enchants/whatever are you playing where there isn't a best one or one that suits you best?

Stupid complaints are stupid. If they were all equal at the end you're the type who would complain having so many mods is pointless since they are all equal.

But please do share more of your insights that lack insight.
Overnite Apr 6, 2013 @ 7:49am 
Originally posted by blinddagger95:
Unless they did a complete overhaul of the extremely basic weapon modding system. I feel no need to buy this game. The first game had a ton of mods, but there were only like 4 you ever used at decently high levels. What color do you want your bonus damage to be?!

Actually this is a valid point. While the melee weapon mods were decent, the gun mods were fairly dull and didn't make much sense.

Wouldn't mind gun specific mods that you're more likely to find use out of like a makeshift silencer or a wrangled metal stock. Ammo types instead of a magic-poison-sometimes gun.
blinddagger95 Apr 7, 2013 @ 6:46am 
@Locklave: There are plenty of games where the mods do more than a simple damage addition with possible d.o.t. Perhaps a mod that slows enemies, or can heal you, or could confuse zombies into attacking one another. You sir are either a troll or a fool.
Grant[USA]Xbox 1 Apr 7, 2013 @ 1:53pm 
For someone that hasent played the first one to 100% completion you should just stfu. And what is a high level to you? 25 lol?
blinddagger95 Apr 11, 2013 @ 6:14am 
There are such things as consoles, sir. perhaps I spent many many hours playing with my friends on console(Maybe the xbox 360, perhaps?), hmm?
blinddagger95 Apr 11, 2013 @ 6:19am 
Strat Cat, your response is to the point. I thought to myself while playing Dead Island "Why is the pride mod not revolver and shotgun only? That would give me a reason to use a revolver!". There is always a best mod choice, the problem here was that the only criteria for which mod was best were if it went on blunt/gun/slash and what damage type it was.
Locklave Apr 11, 2013 @ 3:02pm 
Originally posted by blinddagger95:
@Locklave: There are plenty of games where the mods do more than a simple damage addition with possible d.o.t. Perhaps a mod that slows enemies, or can heal you, or could confuse zombies into attacking one another. You sir are either a troll or a fool.

You clearly don't know crap about dead island mods. Dev mods are a great example of mods that don't do things you listed and have crazy effects. Mods do Extra damage, Stuns, Knockdowns, Knockbacks, Exploding knife mods, DOTS of Bleeds/Poison/Electrical/Fire, Increase crit damage, Increase crit chance and greatly enhanced effects on crits and hell the Meat bait is basically a confuse making the stupid zombies run after it.

But missing slow pisses you off. Why is there no heal mod? Because its a survival game and healing shouldn't be so easy to come by after the early zones.

Stupid threads are created by stupid people.
blinddagger95 Apr 12, 2013 @ 6:54am 
The exploding knife mods and meat bait are less mods of weapons than a crafting system, I hadn't included them for that reason. Dev mods are akin to easter eggs and could do silly things I do not consider part of the base system. The increased damage, crit damage, chance to crit and dots of the four types are what I previously refered to as they are the basic damage adjustment ("what color do you want your bonus damage to be?!"). Knock-back/knock-down was the only effect that was all that different from the others, and I was hoping for more interesting effects like it. Healing was extremely easy to come by, you press the B button (on default xbox controls) a.k.a medkits. They were easy to come by and could be purchased wholesale with little effort.
Locklave Apr 12, 2013 @ 12:49pm 
Originally posted by blinddagger95:
The exploding knife mods and meat bait are less mods of weapons than a crafting system, I hadn't included them for that reason. Dev mods are akin to easter eggs and could do silly things I do not consider part of the base system. The increased damage, crit damage, chance to crit and dots of the four types are what I previously refered to as they are the basic damage adjustment ("what color do you want your bonus damage to be?!"). Knock-back/knock-down was the only effect that was all that different from the others, and I was hoping for more interesting effects like it. Healing was extremely easy to come by, you press the B button (on default xbox controls) a.k.a medkits. They were easy to come by and could be purchased wholesale with little effort.

Exploding knife mod isn't a mod... The word mod is right in the name and it requires a weapon.
If you don't include it you are doing so to only support the complaints you presented in this thread.

Meat bait does pure effect, albeit not a mod but it is part of the recipe system alongside the crafting. It's a non combat tool that can be used to aid you in avoiding combat or drawing them in tight for say a grenade. Weapons shouldn't provide Crowd Control feature aside from Knockdown/knockback via Force which is prevailent on Blunt weapons. Crit proc's from mods resulting in stuns being the only CC outside of that.

As for what color is your dot... You understand that some zombie, ei ones killed by floaters, will burst info full blow flames if so much as scatched a fire weapon? Do you know there are poison immune zombies? You know poison can stun? You know some zombies can keep fighting while on fire? I could continue but I feel this stands as a solid point.

No. healing is not easy to come by, it only becomes that way on replays or very late in game as medkits don't grow on trees. A healing mod would defy logic in ways even greater then the crazy mods that already exist, how would hitting a zombie heal you? Sam B "regenerates", Purna "beserk can heal the group", if you play them you will likely have more medkits on hand as they are the "Tank" and "Paladin/Buffer" of the group. A healing mod would undermine character selection and result in highest damage builds being the best.

As for buy them wholesale, how late in the game are you that you have that kind of cash on hand? I'm level 57 with Purna and have stacks of diamonds and spend $200,000 on scrap metal for future ammo creation, I'd say a tad past the point when Healing should be a major issue. But I never bought a single medkit until first reply in the 3rd Act because money was going into upgrades.

A mod would provide steady incombat healing without having to give up attacks, Xian for example wouldn't need to heal via anything else ever again. Also such a mod would favor faster weapons, again Xian wins.

Originally posted by blinddagger95:
Dev mods are akin to easter eggs and could do silly things I do not consider part of the base system.

They exist in game, everyone can get them, they are the hardest to collect and they are the most creative mods in the game. If you choose to not consider them then you bias the entire topic of this thread. You are willfully ignoring 5 unique mods which are usefull even on the most powerful character on the highest level so you can claim the games mods have nothing but extra damage and dots, choose a color as you but it.

The Dev mods are well balanced and have huge repair bills and in one case fully drains your stamina on use. These are things intended for use only a limited amount or a ton of use on high level characters with the money to spare for the repairs. So you are infact not considering the mods most intended for high level play.

Kinda sounds to me from what you said that you are hating on a game you seem to like. There isn't another game like this.
Locklave Apr 12, 2013 @ 12:59pm 
This thread could have a positive result. Post on the forums for Riptide not here on steam and demand more unique mods, hell suggest them even suggest funny mod names and people might come up with mod ideas from that. Take what bothered you and use it to try and improve the game.

If you do this you have my support and those like minded, if not then I'm sorry this hurt your game experience. It's sad if this causes you to miss out on Riptide, because it will be more of the same kind of fun but with a new character and more feature and zones you've never see before.

It's up to you.
blinddagger95 Apr 13, 2013 @ 3:19pm 
As to the point of me using my own thought process to support my initial claim... yeah, that's how the brain works. The knives are not re-usable, so you are essentially making grenades. Those mods are fun, but one-shotting them means I don't make frequent use of them. Using realism to say a healing mod would not fit in (which was just one in a list of thrown out there options) but then support the developer mods seems a little contradictory. Heal kits could be gotten from the turned over car, the roof of the second gas station, bought from the arena(which also provided silly amounts of cash) and gained otherwise. Cash was never an issue at any level, especially with brand champagne diamond selling. Thugs and cash registers mean boat-loads of heal-kits. This fact made class-selection somewhat arbitrary on a tanking aspect(biasing it towards damage). I love the game but unless they improve on the lifeblood system of it I don't consider the sequel worthy of full title price. Also, don't start off calling me stupid for wanting more diversity for my money, then act like some rallying champion of the people at the end.

TL:DR You have proven yourself to be the stupid, unisightful one.
Last edited by blinddagger95; Apr 13, 2013 @ 3:20pm
blinddagger95 Apr 13, 2013 @ 3:29pm 
To boot: any mods could simply use a modified dps calculation that factors in force to determine approriate healing, slow, confuse duration to make them not biased towards specific weapons. That or make some receive great effect from high damage, the CC/heal mods could be of this sort to allow the tank characters with slow weapons more versatility and impact on the battlefield, as Sam B is currently vastly inferior to xian and Logan, or Purna if you've got the ammo blueprints and enough cash.
Locklave Apr 13, 2013 @ 8:31pm 
Originally posted by blinddagger95:
To boot: any mods could simply use a modified dps calculation that factors in force to determine approriate healing, slow, confuse duration to make them not biased towards specific weapons. That or make some receive great effect from high damage, the CC/heal mods could be of this sort to allow the tank characters with slow weapons more versatility and impact on the battlefield, as Sam B is currently vastly inferior to xian and Logan, or Purna if you've got the ammo blueprints and enough cash.

Sam B with regeneration and with the Tackle skill is by far the most powerful character. I'm less shocked that you think the Highest damage characters are the best given your lack of insight in this thread.

Purna is the best for cash because the cost of making ammo never increases, where as all other weapons continue to cost more to repair.

Originally posted by blinddagger95:
Also, don't start off calling me stupid for wanting more diversity for my money, then act like some rallying champion of the people at the end.

TL:DR You have proven yourself to be the stupid, unisightful one.

So do share wtf the point of the thread is if you are "wanting more diversity for my money" I suggested a way that might lead to that goal trying to be positive. But feel free to talk ♥♥♥♥♥♥♥♥ about wanting diversity for for money, while spitting this negative trash. This somehow going to get you diversity for your money? You're just a whiny ♥♥♥♥♥ and I'm sorry I read some depth into you're crap.

If that is your goal then you are indeed stupid.
blinddagger95 Apr 17, 2013 @ 5:27am 
Yeah man, my bad. It was totally uncalled for =).
Quick note: This series is more action than RPG. My apologies for responding to a point made in the thread I created.
Last edited by blinddagger95; Apr 17, 2013 @ 5:29am
Peaceful Panda Apr 17, 2013 @ 5:53am 
I was a bit let down with the crafting too. They lauded "weapon customization" before launch but there is nothing cutsom about pre-built mods. Somehow I evisioned myself collecting nails and stuff, then putting them onto whatever weapons I wanted for a variety of effects. At the end game there are only a few viable mods for each character, and even among those there are clearly "best" mods that you see abused in every high level game.

Still one of my favorite games, and I will pre-order Riptide anyway. But the man has a point.
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Date Posted: Apr 5, 2013 @ 3:05pm
Posts: 17