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Stupid complaints are stupid. If they were all equal at the end you're the type who would complain having so many mods is pointless since they are all equal.
But please do share more of your insights that lack insight.
Actually this is a valid point. While the melee weapon mods were decent, the gun mods were fairly dull and didn't make much sense.
Wouldn't mind gun specific mods that you're more likely to find use out of like a makeshift silencer or a wrangled metal stock. Ammo types instead of a magic-poison-sometimes gun.
You clearly don't know crap about dead island mods. Dev mods are a great example of mods that don't do things you listed and have crazy effects. Mods do Extra damage, Stuns, Knockdowns, Knockbacks, Exploding knife mods, DOTS of Bleeds/Poison/Electrical/Fire, Increase crit damage, Increase crit chance and greatly enhanced effects on crits and hell the Meat bait is basically a confuse making the stupid zombies run after it.
But missing slow pisses you off. Why is there no heal mod? Because its a survival game and healing shouldn't be so easy to come by after the early zones.
Stupid threads are created by stupid people.
Exploding knife mod isn't a mod... The word mod is right in the name and it requires a weapon.
If you don't include it you are doing so to only support the complaints you presented in this thread.
Meat bait does pure effect, albeit not a mod but it is part of the recipe system alongside the crafting. It's a non combat tool that can be used to aid you in avoiding combat or drawing them in tight for say a grenade. Weapons shouldn't provide Crowd Control feature aside from Knockdown/knockback via Force which is prevailent on Blunt weapons. Crit proc's from mods resulting in stuns being the only CC outside of that.
As for what color is your dot... You understand that some zombie, ei ones killed by floaters, will burst info full blow flames if so much as scatched a fire weapon? Do you know there are poison immune zombies? You know poison can stun? You know some zombies can keep fighting while on fire? I could continue but I feel this stands as a solid point.
No. healing is not easy to come by, it only becomes that way on replays or very late in game as medkits don't grow on trees. A healing mod would defy logic in ways even greater then the crazy mods that already exist, how would hitting a zombie heal you? Sam B "regenerates", Purna "beserk can heal the group", if you play them you will likely have more medkits on hand as they are the "Tank" and "Paladin/Buffer" of the group. A healing mod would undermine character selection and result in highest damage builds being the best.
As for buy them wholesale, how late in the game are you that you have that kind of cash on hand? I'm level 57 with Purna and have stacks of diamonds and spend $200,000 on scrap metal for future ammo creation, I'd say a tad past the point when Healing should be a major issue. But I never bought a single medkit until first reply in the 3rd Act because money was going into upgrades.
A mod would provide steady incombat healing without having to give up attacks, Xian for example wouldn't need to heal via anything else ever again. Also such a mod would favor faster weapons, again Xian wins.
They exist in game, everyone can get them, they are the hardest to collect and they are the most creative mods in the game. If you choose to not consider them then you bias the entire topic of this thread. You are willfully ignoring 5 unique mods which are usefull even on the most powerful character on the highest level so you can claim the games mods have nothing but extra damage and dots, choose a color as you but it.
The Dev mods are well balanced and have huge repair bills and in one case fully drains your stamina on use. These are things intended for use only a limited amount or a ton of use on high level characters with the money to spare for the repairs. So you are infact not considering the mods most intended for high level play.
Kinda sounds to me from what you said that you are hating on a game you seem to like. There isn't another game like this.
If you do this you have my support and those like minded, if not then I'm sorry this hurt your game experience. It's sad if this causes you to miss out on Riptide, because it will be more of the same kind of fun but with a new character and more feature and zones you've never see before.
It's up to you.
TL:DR You have proven yourself to be the stupid, unisightful one.
Sam B with regeneration and with the Tackle skill is by far the most powerful character. I'm less shocked that you think the Highest damage characters are the best given your lack of insight in this thread.
Purna is the best for cash because the cost of making ammo never increases, where as all other weapons continue to cost more to repair.
So do share wtf the point of the thread is if you are "wanting more diversity for my money" I suggested a way that might lead to that goal trying to be positive. But feel free to talk ♥♥♥♥♥♥♥♥ about wanting diversity for for money, while spitting this negative trash. This somehow going to get you diversity for your money? You're just a whiny ♥♥♥♥♥ and I'm sorry I read some depth into you're crap.
If that is your goal then you are indeed stupid.
Quick note: This series is more action than RPG. My apologies for responding to a point made in the thread I created.
Still one of my favorite games, and I will pre-order Riptide anyway. But the man has a point.