Dead Island Riptide

Dead Island Riptide

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Phaedruss Nov 16, 2014 @ 4:22pm
I learned something today...
I started the game up about an hour ago, and realized that I had to go back to the jungle to get an island guide (I was currently in Henderson). Curent mission was to go to the militarized zone. I made my way to the cinema where I quit the game. The intention was, once I restart the game later, I'd use the fast travel to go back to the jungle, get my Guide collectible, and then resume the mission.

I quit the game once I got to the cinema.

Started it back up just now, and WTF? I was back where I started from, in the middle of Henderson.

Quit and restarted. Same thing.

Then, I figured I'd change the mission to bring Chlamydia (forget her name) some canned food. Quit the game and restarted. Lo and behold I was back at the cinema.

Conclusion: Where you start in the game depends not on where you were when you previously quit. It must depend on what your current mission is.

Weird...
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Showing 1-10 of 10 comments
Pèpè Silvia Nov 19, 2014 @ 8:31pm 
Yep just found that out also, and I think it's ♥♥♥♥♥♥♥ dumb why they did that...
EdwardERS++ Nov 20, 2014 @ 3:29am 
So you're saying when you return to a game save after quitting out it will return you to the location of the quest giver?

This is good because after you acquire all the items of fetch quests instead of backtracking through swamps and rivers you can simply quit out to return to the quest giver to receive your reward.
EdwardERS++ Nov 20, 2014 @ 3:31am 
Originally posted by MutualAssuredDestruction:
Yep just found that out also, and I think it's ♥♥♥♥♥♥♥ dumb why they did that...

After you get all the items in a fetch quest you can warp back to your quest giver upon loading back the save after quitting instead of backtracking in-game.
Phaedruss Nov 20, 2014 @ 8:35am 
Would've been nice of them to document that (or if I missed it, a little more prominently).

No matter. Actually, I'm glad I didn't know. That's why I'm 89% done with the game and at level 63 with weapon skills of 10 in everything except melee. Besides, I probably got much more for my money not using this feature. It's the journey, you know. Not the destination. Ha ha ha!
Pèpè Silvia Nov 21, 2014 @ 2:46pm 
Originally posted by EdwardERS++:
Originally posted by MutualAssuredDestruction:
Yep just found that out also, and I think it's ♥♥♥♥♥♥♥ dumb why they did that...

After you get all the items in a fetch quest you can warp back to your quest giver upon loading back the save after quitting instead of backtracking in-game.
So you justify it by using it as an exploit?

The problem is if you get killed w/o having the specific quest you're doing selected. Then if you die, you sometimes spawn at a "save point" for a completely unrelated quest.

I was wondering why I would sometimes die and respawn in a competely separate area from where I was just at; and it was because I didn't have that actual quest highlighted in the quests menu.

Doesn't seem very intuitive
Phaedruss Nov 21, 2014 @ 7:16pm 
No, it's not intuitive at all! That's why I just learned about it 4/5 into the game. :)

To make matters worse, I also discovered that when you go into a deadzone (or any separate map, like Sylvia's parents house) your quest gets reset back to whatever *main* quest you have in your queue. I once led my wife all the way through Henderson before realizing we weren't going to the sidequest as we planned.

But I wouldn't call this an exploit, because an exploit is taking advantage of a game's behavior that was unintentional on the part of the game designer.

To be honest, I can see them making this decision. I remember playing Far Cry 3, which has the exact same gameplay in the sense of:

1. Travel to quest
2. Do quest
3. Travel to turn in quest
4. Get new quest
5. Rinse, repeat.

That #3 can be really frustrating. In Far Cry 3 it was UNBEARABLE. I'm one of the only people out of all my friends that actually finished that horrendous game, but don't get me wrong. I wanted to shoot the game designer.

It wasn't so bad in DI:R. Unlike Far Cry 3, it was kind of interesting because things in DI are fluid and dynamic. Not so scripted.

So while I kind of liked it, I can see why the designers would give the player the option.

It's just really weird that this "feature" wasn't advertised.
Phaedruss Nov 21, 2014 @ 7:17pm 
Another "interesting" feature of DI:R is when my wife entered my game, 3 or 4 zombies would magically appear out of thin air, sometimes right next to me. I always had to brace myself when she joined my game!
aXe Nov 22, 2014 @ 4:27pm 
Originally posted by Phaedruss:
Another "interesting" feature of DI:R is when my wife entered my game, 3 or 4 zombies would magically appear out of thin air, sometimes right next to me. I always had to brace myself when she joined my game!

There must be so many jokes to be made there.

Anyway not enough is documented about this game. I find the spawn points odd. Like at the ferry. I quit and reloaded and I spawned far away at the beginning of the map while everyone was being attacked.
Phaedruss Nov 22, 2014 @ 5:23pm 
Yeah.. when one of us died, I always wondered what determined the spawn points. It didn't seem fair at times. You'd die and spawn far away against a horde that was leveled up to play against a party of two...

Anyway, we finished the game two nights ago. We *loved* the game, despite all this. One of the most enjoyable zombie games, IMO.

We did get cheated though. One of the boss zombies never spawned for us, so we missed out on the "complete all missions" quest and the boss zombie quest.

Still, this was an awesome game. Not sure I'll ever play it again, but it was totally worth what we paid and we got a few weeks of enjoyment out of it. We played for a total of 62 hours.
Razor 1 Apr 5, 2020 @ 8:20pm 
Originally posted by Phaedruss:
Yeah.. when one of us died, I always wondered what determined the spawn points. It didn't seem fair at times. You'd die and spawn far away against a horde that was leveled up to play against a party of two...

Anyway, we finished the game two nights ago. We *loved* the game, despite all this. One of the most enjoyable zombie games, IMO.

We did get cheated though. One of the boss zombies never spawned for us, so we missed out on the "complete all missions" quest and the boss zombie quest.

Still, this was an awesome game. Not sure I'll ever play it again, but it was totally worth what we paid and we got a few weeks of enjoyment out of it. We played for a total of 62 hours.

:steamfacepalm:
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