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Admittedly, the impact mods were too strong on special ennemies in the first Dead Island, especially with Sam B, so I wouldn't be suprised if that were nerfed.
https://www.youtube.com/watch?v=a1Q3znx-Z6g
Here you can see Lightning Wand (I'm a wizard, Harry!) on the police baton - And Heavy Duty on the Kanabo.
Safe to say that yes, they do send enemies flying... All day, every day.
Try to keep in mind that unlike DI1, special infected are now entirely immune to knockdowns (such as Thugs, which you used to be able to knock down with electro mods in DI) so only expect this to have major effect on the killing blow, or on lesser infected.
As you can see in the vid - Sometimes I'd get 4-5 procs in a row.
Not sure why it's not working for you - But I did find that shock mods at low levels weren't great, whereas the really high range mods blow shít up almost constantly. Be sure to keep your weapons constantly repaired, as the proc rates go down as your weapon is deteriorating.
I'll try with Sam B. on my new playthrough, to see the difference.
Thanks for confirming the bit about special zombies being immune now though, kinda makes sense.
NOTE: Some electro mods will electrocute zombies on the spot with CC, while others only +shock as an on hit +damage effect with no added CC. Heavy Duty and Wand mod will send them flying at times, HDuty moreso than Magic Wand.
Again, are you sure it's the Heavy Duty and/or Magic Wand mods you're using? I doubt my playthrough had 50% shock-factor just because I was using Sam B. Magic Wand has a lower rate and is mostly there for the added +Shock damage on hit, usually only sending zombies flying if it procs on a killing blow, whereas Heavy Duty procs very often (think it has about 6% proc rate - You can see the details on your weapon after you mod it - Check the percentage next to the lightning icon).