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As someone who has played ALL P3 variants, this game is still excellent and your previously made points were almost all entirely and objectively wrong (basically no new mechanics (tons of new things), gameplay too old (despite them having brought it up to P4 at least) etc).
YOU seem to have a bone to pick with the game and suffer from some sort of cognitive dissonance.
When tons of people say something is good but you keep telling yourself it's bad, it might be you who is the problem and it would be a good idea to accept that it's just not for you.
Not everyone likes everything, sure.
But maybe stop trying to tell people how wrong they are when a mirror is sufficient in your case.
Just don't say that you are happy with this game as it is, because then it will mean that you are ready to endure and accept anything that they are ready to feed you. Sorry, but I am not like you and I have self-respect, I cannot be happy with what P3R offers as a new one after its predecessor P5R.
Once again, I am not saying that the game is really terrible, if it were so I would not continue playing it. But you know, leaving 80% of the mechanics untouched since the original, it's stupid. When they have all the opportunities to improve them. For example, Be Blue V, how often do you go there to get back the skill that you decided to voluntarily forget? They could have not been stupid and made this place similar to bike rides and hot springs like in P4 so that the characters could learn at least up to 5 skills. Because it is a crime when phys damage dealers like Junpei and Akihiko do not have the "Charge" skill.
It's unlikely that it will come to that, of course. But I would like that perhaps within 5 years they would make a re-release, where they would improve the mechanics, adding a lot of new things. But this already tells me something sounds unrealistic, so better forget it.
I agree with you. It was lazy of them to not incorporate more of the newer mechanics with the justification that they want to make it feel like the original. Even if you add the newer mechanics and gameplay from p5 royal, as long as the core story and gameplay is the same it will still feel like the original.
One thing I wished they also revised is the way we summon persona in this game. I wish after the initial summon where we shoot ourselves in the head that during battle we just summon them thru other animations. I did not mind it as a kid playing the original but as an adult now having game that has characters shooting themselves in the head each time they want to use spells is just kind of not appealing to me now haha.
However I still plan to play this at some point in the future since it was one of my first persona game back then. And this is a good modern port of it.
What do we have in P4 in the evenings? The opportunity not only to work, but also to spend time with friends, have a heart-to-heart dialogue and have link points them up at the same time. You always have access to rise the link thanks to meetings and the shrine. You can go fishing, read books, in general, the nights are never empty, you can always spend time usefully.
What do we have in P5?..
EVERYTHING. In this game, in the evenings, you can do whatever your heart desires. Billiards, darts, fishing, work, reading books, play game inside the game, watch DVD with talking cat, a restaurant with maids, a jazz club (the ability to learn skills and make your allies stronger), you can go to train and max your health and sp. There are too many opportunities here, up to the sky. And after that experience in P3R I get NOTHING AND EMPTINESS. Game released in 2024...
And here we are defenders of this stupid system of nothing, thinks this is okay to game be like this. Being a remake but at the same time being a VOID of nothing. And this is what are they calling a remake? Only what i see is copypasta from 2007 to 2024 with 10% of something new. 10%...
New players be like: OMG this is so amazin game, my first Persona experience.
From the side they look like innocent kids to me, and when they play P5 in the future and find out what opportunities they migth have, i think it'll be the moment when kids become adults. Sorry, I got too carried away.
The way your brain processes information and how it accepts it is not a reason to change the meaning and bring in claims that I did not say or even mention.
I didn't say anything about the story, mind you, or the characters or anything like that. The story and characters are fine, I really liked the villains, Shinjiro and Akihiko, they're great characters. I just don't like the fact that the game has too small opportunities to spend time usefully. There are no mini-games like fishing, or places where you can let your allies learn new skills and other things The game is too limited in terms of activities and time spent.
And i didn't mention anything about difficult, Persona will always be casualish as heck, and it's okay. But i don't see anything challenging in this game another easy game. I didn't play on merciless yet, because i don't wanna lose my progress, but will play on the future, when i will be tired from stuff with my progress.
P5 was my first playthrough of a Persona game. I'd dabbled with them a little before then, but P5R was inviting enough to new players that I was able to learn and understand it's rules. This knowledge then followed through to P3R, which is, in my opinion at least, a far better experience. Sure, it doesn't have all the extra mini-games, and there's less story focus for at least half of the main game, but the story it does tell is well beyond the scope that P5R offers, has far more meaning, and the characters are much stronger both in their writing and their portrayal.
I can understand now why Atlus chose to remake this over any of the other Persona games.
You solely focus on what could have been better as if literally any other game isn't the same, both p4 and p5 could have been better in so many different ways too. They added and improved a lot according to time and budget they were given. You're expectations are far beyond what a remake of p3 was even required to be, which they already did more than necessary to begin with, even if it does have flaws and things that could've been better. Either way, obviously p3r is an intermediate game between p5r and 6, and was never gonna be on the same scale as the next big release
But why did you even Are you mentioning p4? It's 2008/2012 game. And it's released 2 years after P3.
And they've already done enough with P4, I'm completely happy with P4, it's my favorite game and Persona.
Do you understand the scale of how much the next Persona after 4 has evolved? 8 years was worth it, considering that Persona 5 came out in 2016, in 2019 P5R.
P3R as the next Persona also took 8 years. And what did they change from the original? Almost nothing. The locations are the same, the skills are almost the same, they added a couple of scenes and that's it. Simple, but it's hard to perceive this game as a Remake. Rather, it's a remaster if they refused to transfer the features and aspects from P5R. For example, grinding problems, or exp problems. Yes, there are great hours, but 13 max levels for two characters only? When you have 8 characters in your team? This is somehow already unfair.
For this reason, P3R is excellent in terms of the story, in terms of characters. But terrible as a remake, a complete failure for me. Personally, this game doesn't correspond to what a remake should be. It's just a copypasta, with a transfer of the 2007 game to 2024. They essentially bring back even such stupid aspects as that physical damage is divided into 3 categories. Why did they do this? Can anyone justify this to me? In P5, gun damage physical was returned because they added the guns to main characters, so this can be justified. But considering that in the subsequent P4, they combined all physical damage into 1 category, it says that they did not want such a stupid system when physical damage is divided into 3 categories, like it's outdated.
So again, why does P3R have these stupid categories again? Oh yeah, it's a copypasta, naturally they had to imitate the original in this regard.
Also, P3R took 5 years to make and isn't really considered the "next" persona. Like I said, it's more than likely seen as an intermediate game between p5r and p6. It was already spoken about how p3r offered them a way to experiment with things for the next release, which is undoubtedly why you see them use things like in-engine cutscenes as often as they did. I agree with you on many of the things they could have added to really make it a perfect remake, but you're also being pretty disingenuous if you actually think that is all they added to the remake; it's obviously far more than "a couple of scenes".
Not to mention, you're idea of what a remake should be, is not what a remake actually is or required to be. Obviously you should always strive for the game to be the best it can be, but that's not always doable. You can criticize the things it could have done better, but some of the stuff you take issue with is honestly so silly it makes it hard to agree with, especially considering you're lack of regard for what it actually did achieve. It was generally a good remake that was received well and did much to modernize p3. Ofc it could have been better. I would have liked to see some of the sl's reworked, more areas and nighttime activities, but I realize that's beyond the scope of the project. For what it set out to be, the response it got was more than warranted. The season pass looking DLC deserves to get flamed tho #tbh