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It draws focus and detracts from more artful details. I know you might not understand this since you clearly prioritize social semantics, but there's a finite amount of detail someone can process, and a finite amount of work that can be put into a product. This means superficial things like including a bunch of real-world ethnicities just so internet mobs don't cry at you is literally making your game worse. They're detracting from meaningful choices to expand the world and alienating people who like Japan.
You mean wanting a Japanese product to be Japanese is weird? Thinking that having a dystopian society in which people are "taking L's" with giant 1920 cameras but Hollister clothing is jarring? The cultures of the worlds being created aren't consistent, because it's called pandering. It's trend chasing, nothing is venerated.
They respected the culture they were trying to represent. Final Fantasy no longer is respected by Square Enix, because they no longer respect Japan. They are very open about wanting an international audience. Guess what? I don't like design by committee.
Imagine forcing a japanese studio to only portray a japanese setting or culture. And using FF as an example makes absolutely no sense either lol, every FF game takes place in a fictional setting, it's not real. You could've just used LAD: Infinite wealth since it's set in Hawaii, but even then it would be an absolute delusional take at best.
Don't get me started on LAD's NPC crowds, lol.
Didn't buy Infinite Wealth because of the red flags from Lost Judgement & Gaiden. Great games, but I wasn't impressed by LAD7 & saw the changes being made to the series direction over time.
I was referring to LAD 3 & 4.
You think only Japanese people live in Japan?