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My theory is that the game was running at an internal resolution that was something other than my monitors native resolution (1440p) and so switching display options raised the resolution, thus tanking FPS but I can't be sure
I hope my advice helps you
That's what makes me think that the game doesn't use the native resolution OOTB and perhaps has some kind of dynamic resolution going
and changed ResolutionSizeX and ResolutionSizeY to be 2560 and 1440 (my monitor is 1440p like yours).
I do still see some smaller decreases in FPS in certain reflection-heavy places like Paulownia Mall that I don't remember having noticed previously, but for the most part it's back to the stable higher FPS it was before at 200% render scale. Hope this helps you out.
Yea I've tried that too and it didn't work unfortunately. My guess is the default resolution in borderless fullscreen was lower than the native resolution and that's why FPS seemed higher. I had 60fps with reflections on even in Paulownia Mall but it tanked after that. I ended up just disabling reflections and living with it