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That is exactly what Igor tells you in the game. To me that means than anything could be possible and you are telling me the best thing we can come up with is the protagonist sacrifices his life to become a seal? Nyx and Erebus they cannot be killed, destroyed or any of that good stuff but just sealed.
I get some people really love the ending we got, honestly I do. He was really that good of a person to go as far as he did to save everyone even if they never knew or even wanted it, he's a hero. I personally just find it annoying to have the game say a line like this "Nothing is outside the realm of possibility for you now." and the solution is to become a seal because that is all you can do because you are faced with something that cannot be defeated or killed no matter what you do.
I guess what I am trying to say is that I find it annoying to say "Nothing is outside the realm of possibility for you now." and then proceed to hit you with an enemy where that does not apply. Why say nothing is outside the realm of possibility when there can only be one solution?
I guess I just don't like the way Igor phrased that.
For me FES just ugly cash cow for the success, P3 ending already good enough.
It leave some space to what will happen next.
But considering there are some who wanted base p3's ending changed, it's not so surprising to see that that The Answer was even harder for them to comprehend. It's def not perfect, but I haven't read a single cohesive argument against the story that made sense
I would have rather had Makoto die fighting Nyx and actually got rid of Nyx for good or SEES fails and everyone dies. The whole he became a seal and is preventing some unbeatable force from causing the fall annoys me. Hell let all of SEES die fighting Nyx and be rid of the threat of the fall for good, would have been better than what they did in my own dumb opinion.
however i think this is bad in terms of the whole story line perspective, what is the point you just featured single character for a sequel.
The way they ended things also makes the most sense. Someone who is seemingly detached from life, grows attached to the bonds he created, figuring out what's most important to him. Eventually, willingly sacrificing himself so his friends can live. There is a reason why they show him smiling at the end, everything after is about his friends dealing with the loss and the guilt of not being able to defeat nyx. It works with the core games themes of loss and moving on
I get why people like it and I don't miss the whole point of the ending, seriously I get it. But I played FF9 first and the final boss Necron who is also a being that can never be defeated which represents death and comes to bring death to the world because it feels that is what the people want, and it is pushed back by a party of 8 people's will to live. It states as that as long as there is life it will always exist and has the potential to come back. So the party of FF9 were in a similar situation but their will to live was able to overcome.
The only reason I bring up FF9 and how that game deals with it is because Igor literately says this line "Nothing is outside the realm of possibility for you now.". It gives the illusion that you should be able to do anything which could be seen that a different outcome could have been possible.
Just to keep it simple, just because I and others get the point of something does not mean we have to like it and can't wonder about how things could have gone differently, and if I had never played the The Answer maybe I wouldn't be so agitated by how things ended. If I separate that from the ending of Persona 3 I am with you on it being good that MC grew enough to make the choice to sacrifice himself for the greater good. Reload in my opinion did a much better job of showing MC grow closer to everyone that it does make the ending better.
So no, it is not that the ending was lost on me, I am just a Hee-Ho who hates what The Answer did and have a hard time trying to separate it from the ending. Hopefully this makes since and I was better able to express myself but, I probably did not.
You didn't though. You died without saying goodbye before they got there.
That ending was really rough and depressing. Which I guess is fine and to be expected but it hit me kind of hard. MC has so many plans with them and dies, with no closure. Having a dog makes it so much worse too.
No I don't think you missed to point of the ending, mainly just the nyx part. I don't think there is another way that would've made sense with what they had built up narritavely, nor would it have been nearly as impactful. You are absolutely free to prefer another ending or dislike the Answer, nothing is ever universally appreciated. I also agree that p3re did a better job in that aspect, and I guess with the Answer being as good as confirmed, who knows what they will do with it. I myself primarily like the Answer for what they did with the characters and how they handled the loss of the protagonist, it showed real attachment and emotion that lacks in so many games. Other than explaining what happened, that was pretty much the objective too
It was probably poor judgement on my end to try and compare FF9 to Persona 3 like that because the situations are different enough while still being similar to a degree. The game is worth a play if you ever get the chance to do so. If and when they do bring The Answer to Reload, I will give it go through again to see if I can see it in a different light as it has been years since I last went though it.
I appreciate you taking the time to respond. I found this to be an interesting topic to discuss.