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Sun is good as long you aren't level 91
The worst ones are: chariot, fortune, strenght, hermit, hanged man, temperance and sun after getting level 91
Good:
Devil (must have). It increase the items you get from enemies or breakable obj.
Justice/Star: increase card pick by 1, it help you can get the arcana burst faster.
Lover: Increase fusion xp a persona get.
Sun: Allow you to fuse personas 5 lvl higher than yours. Sadly it's only available after you finished the Monad passage on floor 225th.
Fool: increase the xp earn.
Chariot: increase MC max hp by 10
Hermit: increase MC max sp by 7
Bad
Moon: fully recovery your team members hp & sp.
Temperance: increase the social stats for the next day.
Everything else are filler for the arcana burst.
Decent (Good in most situations): Fool, Priestess, Chariot, Hermit, Fortune and Strength
Workable (Good in very specific instances in the game): Hanged Man, Temperance, Sun and Judgement
Bad (No purpose in the game practically): Emperor, Empress, Hierophant, Moon
Honestly? I'm really not sure how people think Hierophant is somehow good. Considering that Growth 3 cards exists if it's a filler persona you want to level up, and the persona you've equipped when you pick the card is very likely a main persona that is already getting the exp by default, it really doesn't serve any purpose other than filler. And quoting some early game ideas like Apt Pupil from Archangel or Getsu-Ei from Rakshasa isn't a good example either, we can grind personas by simply picking a persona card of the same arcana in Thebel for those if we're really desperate for specific skills at early game.