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Een vertaalprobleem melden
How long did it take for Japanese companies making anime and manga to bother to start releasing them oversees, despite there being an obvious demand for it? And even when they did it, they didn't even bother to do it themselves, they just let other western companies do everything from translation to publication and distribution, completely hands of. Nothing is stopping them from doing all of that themselves with no middlemen, it would definitely be more profitable for them too, and they definitely know that. It's just that... they don't care, they want to do their own thing and that's good enough for them. That's how they are.
There's literally nothing weird about Vanillaware not releasing their games on PC. There is no conspiracy or malice. They just don't do it, because they never did it and they probably don't care to do it because that's just how they think. They have their way of doing things and they stick to it, that's it.
I'd wager most of us here aren't from Japan and so can't wrap our mind around the mindset or stubbornness that you mentioned, which is why it's kind of frustrating and hard for us to comprehend. I would have thought that in any given industry you follow trends and see what's popular, and especially take advice from your partners like Atlus. I guess the reasoning of 'It's just like that in this culture' is too alien for us westerners when it comes to business decisions.
Porting isn't free, if you're not going to make enough sales on the other platform to cover the cost of bringing it over then financially speaking it makes no sense to do the port. The problem is people playing the game via those certain means are effectively invisible from the developer/publisher standpoint, and when you look at what is visible the PC is a far more competitive market than console with lower overall revenue despite a larger player base. It's one of the reasons publishers preferred to release on console first and port over to PC later. It's only recently that's really changed, and the jury is still out on whether it's actually worthwhile or not.
Thus the argument that "it will not sell well on PC + the added publishing cost" is nonsense when the Publishers themselves with their own fundings, back-up and support for the PC port are apparent BUT the devs are forcing them to not do it.
wtf?? They are completely out of their mind
Big-N is bad to overreact to piracy when Zelda: TotK still sold over 20 million copies within a year. A lot of PC gamers have jobs and spend money on better hardware so is more likely to buy games including for their children.