Persona 3 Reload

Persona 3 Reload

Statistiche:
Is the party members getting tired in Tartarus mechanic completely gone?
In FES when exploring Tartarus I remembered the party members would eventually get tired if you spend too much time in there, is that gone in reload? I have played for a good amount of time and I haven't seen this at all? When I went to the nurses office I think the game mentioned that the nurse would only see me if I am exhausted somehow? But I never got that status, the most the game ever says close to that is when one of my party members is low on sp the navigator would say that person is looking tired?

Also if the mechanic is completely gone, what were your thought on it or what was most peoples thoughts on it? I don't remember if it was in Persona 4?
Ultima modifica da Uncle Jon; 11 feb 2024, ore 20:12
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"Casuals ruined Persona" is a fantastic way to ignore the fact that Atlus are the ones that made all these changes. They ditched the fatigue system immediately after the saga of P3 releases. No way were they bringing it back for a more modern interpretation of P3. P5 popping off as much as it did simply indicates it was the right direction for the series, while P3 just laid some foundation with the introduction of the calendar system.
Messaggio originale di Douota:
After that, I always cleared blocks with a single party (except when grinding to get the benchwarmers up to par with the A-team). And even then, on the night before the full moon, the stamina system is off. Most guides for FES even prioritize waiting until the night before the full moon to explore Tartarus in order to clear entire blocks at a time. All the tiredness system does is make the daytime sections afterwards frustrating.
Yep. In fact you were (and still are) generally better off leaving the gatekeepers until the final run before the full moon - fuse to 'current tier' persona's before the run to get maximum benefit from the s-links you've boosted over the month, then do a full run of the block plus the gatekeepers to get them levelled a couple of times before facing the boss.
The tiredness mechanic has been removed, leaving the SP mechanic as its proxy (as it is in the P4 and P5 games - BTW, if you let a character get low on SP in P5, they will say they are feeling tired when you pause in a safe area). I'd also argue the Reaper is another discouragement toward long grinding sessions in Tartarus, since I think they fiddled with the summoning mechanic for him as well (I know in P5 it's summoned by spending too long on one floor in Mementos, but you can lose it by going up or down a floor and coming back); in P3R it appears to be summoned by total length of time spent in Tartarus, and it will chase you from floor to floor, which it didn't do (as far as I can remember) in the OG version.
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Data di pubblicazione: 11 feb 2024, ore 20:10
Messaggi: 18