Persona 3 Reload

Persona 3 Reload

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Uncle Jon Feb 11, 2024 @ 8:10pm
Is the party members getting tired in Tartarus mechanic completely gone?
In FES when exploring Tartarus I remembered the party members would eventually get tired if you spend too much time in there, is that gone in reload? I have played for a good amount of time and I haven't seen this at all? When I went to the nurses office I think the game mentioned that the nurse would only see me if I am exhausted somehow? But I never got that status, the most the game ever says close to that is when one of my party members is low on sp the navigator would say that person is looking tired?

Also if the mechanic is completely gone, what were your thought on it or what was most peoples thoughts on it? I don't remember if it was in Persona 4?
Last edited by Uncle Jon; Feb 11, 2024 @ 8:12pm
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Showing 1-15 of 18 comments
guzcor Feb 11, 2024 @ 8:35pm 
Completely gone, but you can go the nurse's office the day after visiting tartarus to get free courage points.
DerErnst Feb 11, 2024 @ 9:11pm 
It was stupid and unnecessary so I'm glad it's gone. At some point in the game, pretty early on it's a non-issue anyway so I'm not sure why they ever added it.
「Lukja」 Feb 11, 2024 @ 10:40pm 
Wasn't in P4.
Danielle Feb 11, 2024 @ 11:06pm 
It's gone. I think it was actually a good idea with flawed execution back in original P3, in no small part because while it was supposed to encourage you to do Tartarus in smaller chunks, the rest of the game is so clearly encouraging you to blitz it in one go that it just comes off as rude.
Last edited by Danielle; Feb 11, 2024 @ 11:06pm
Uncle Jon Feb 11, 2024 @ 11:11pm 
Originally posted by Danielle:
It's gone. I think it was actually a good idea with flawed execution back in original P3, in no small part because while it was supposed to encourage you to do Tartarus in smaller chunks, the rest of the game is so clearly encouraging you to blitz it in one go that it just comes off as rude.
Funny thing is that I have been going through most of Tartarus in big chunks. When I visit it I usually go until I reach a barrier that won't let me progress until later.
day Feb 12, 2024 @ 3:00am 
Originally posted by DerErnst:
It was stupid and unnecessary so I'm glad it's gone. At some point in the game, pretty early on it's a non-issue anyway so I'm not sure why they ever added it.
Casuals have ruined Persona
Dank Sidious Feb 12, 2024 @ 4:38am 
Originally posted by Day:
Originally posted by DerErnst:
It was stupid and unnecessary so I'm glad it's gone. At some point in the game, pretty early on it's a non-issue anyway so I'm not sure why they ever added it.
Casuals have ruined Persona

Are you talking about how Persona 3 turned Persona games into a casualized dating sim for lonely waifu nerds?
Coga Feb 12, 2024 @ 5:51am 
Originally posted by DerErnst:
It was stupid and unnecessary so I'm glad it's gone. At some point in the game, pretty early on it's a non-issue anyway so I'm not sure why they ever added it.
The point of it was to vary your team and so you had to make multiple trips to tartarus. Now you can sweep it in 1 day without variety and it just makes the game piss easy, hell even when I switched to classic tactics system it was an easy sweep.
archonsod Feb 12, 2024 @ 6:25am 
Originally posted by cogatena:
The point of it was to vary your team and so you had to make multiple trips to tartarus. Now you can sweep it in 1 day
Providing you don't feel like rescuing any disappeared persons.
Originally posted by Danielle:
It's gone. I think it was actually a good idea with flawed execution back in original P3, in no small part because while it was supposed to encourage you to do Tartarus in smaller chunks, the rest of the game is so clearly encouraging you to blitz it in one go that it just comes off as rude.
The problem is it didn't do anything that isn't already being done by other systems, so it just became busywork more than anything else. I'm not sure it'd even be relevant in P3R - the main drawback that made it a problem was it made your party far more likely to be downed by an attack. Thus far, the only enemies I've found that live long enough they might get to take a turn are the bosses ...
Coga Feb 12, 2024 @ 6:39am 
Originally posted by archonsod:
Originally posted by cogatena:
The point of it was to vary your team and so you had to make multiple trips to tartarus. Now you can sweep it in 1 day
Providing you don't feel like rescuing any disappeared persons.

Just do it the last available day before the deadline...
DerErnst Feb 12, 2024 @ 1:39pm 
Originally posted by cogatena:
Originally posted by DerErnst:
It was stupid and unnecessary so I'm glad it's gone. At some point in the game, pretty early on it's a non-issue anyway so I'm not sure why they ever added it.
The point of it was to vary your team and so you had to make multiple trips to tartarus. Now you can sweep it in 1 day without variety and it just makes the game piss easy, hell even when I switched to classic tactics system it was an easy sweep.

you could do that in fes aswell. that was my point. apart from very early in the game, the exhaustion system practically doesn't exist anymore.

Originally posted by Day:
Originally posted by DerErnst:
It was stupid and unnecessary so I'm glad it's gone. At some point in the game, pretty early on it's a non-issue anyway so I'm not sure why they ever added it.
Casuals have ruined Persona

lol sure whatever you say buddy
Last edited by DerErnst; Feb 12, 2024 @ 1:39pm
Douota Feb 12, 2024 @ 1:56pm 
I think the only times I gave up a Tartarus run because everyone got tired in FES was during the first two blocks. After that, I always cleared blocks with a single party (except when grinding to get the benchwarmers up to par with the A-team). And even then, on the night before the full moon, the stamina system is off. Most guides for FES even prioritize waiting until the night before the full moon to explore Tartarus in order to clear entire blocks at a time. All the tiredness system does is make the daytime sections afterwards frustrating.

The tiredness mechanic worked off of RNG calls anyway, so sometimes it would force characters to tire out immediately upon the first battle. The only purpose it really served in mid-to-late game was making me avoid random encounters for in paranoia lest my grinding session come to an early end.

It also made SP restoratives way less useful, since there's no reason to use them late into a Tartarus run since you're probably gonna tucker out and need to go home soon by the time you get low anyway.

I get that for the uninitiated, it added a challenge that's absent from Reload, but it makes perfect sense that it's gone given how superfluous it was in the original.
レフト Feb 12, 2024 @ 2:16pm 
If you omit bonus challenges, it was pretty much the only thing difficult to play around in FES's battle system if you wanted to complete the first 2 dungeons in one day.

I'm glad that it's gone. I like to fight all shadows on the floor and collect all loot before going up to the next.
Without a way to reliably anticipate when a teammate will feel tired, someone wanting to go home before you've saved and before you beat the boss at the checkpoint was an annoying game of chicken.

It's my least favorite aspect of the game. But it could be forgivable if the characters had different stages of fatigue to give you a warning for when it's time to wrap things up.
Small cues tired animations, facial expressions, getting sweaty, etc.
Last edited by レフト; Feb 12, 2024 @ 2:24pm
「Lukja」 Feb 12, 2024 @ 2:40pm 
Originally posted by Day:
Originally posted by DerErnst:
It was stupid and unnecessary so I'm glad it's gone. At some point in the game, pretty early on it's a non-issue anyway so I'm not sure why they ever added it.
Casuals have ruined Persona
Agreed. Persona 2 is the best.
Endora Feb 12, 2024 @ 4:31pm 
I'm glad it's gone. As well said above, even at the original P3 it only matters until the second block at most and it's not impossible to do all the block in one night even at the begining. To sumarise, it was allways just an anoyance.
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Date Posted: Feb 11, 2024 @ 8:10pm
Posts: 18