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P5/R was a very packed and stylish game. And I wouldn't say I didn't enjoy my time with it... but I just didn't click with the cast the way I did with P3 and P4. It felt like a pretty package with little to no substance. The writing was constantly contradicting itself and the bosses felt... not very personal? I barely remember any of the Social Links outside the main cast (and I did max most of them in my 150hish total). Overall, for me personally, P5/R lacked emotional impact across the board. What I remember most are visual style, music, and gimmicks.
Now, P3 felt... much more personal. The cast (apart from maybe Junpei.......) felt very relatable and the Social Links struck an emotional chord with me, to the point where I still remember even minor details about Social Links even though I played the game like 10 years ago and only once. Yes, the gameplay was a little meh (no control over party members, fatigue) but these issues have been addressed in P3R. To me, emotional impact and consistent and logical character writing trumps gameplay/dungeon design/visual style any day. So I would always pick P3R over P5R.
But the real star of the show is always going to be P4G xD
[These are personal opinions, to each their own.]
I fully, fully agree with you. That was exactly why I wasn't enjoying P5 as much as 3 and 4. The main story was just way to repetitive (each member telling you 10 times over and over again what the next step will be), social links were not interesting and it felt like it was written for.. a younger audience.
By comparison, 5 has an excellent narrative that is rich with intrigue and only compounds with interest as you carry on. There are still some weak dialogues and some similarly contrived moments of storytelling, but the composition of the story is far stronger. The main characters seem to matter more too, as 5 goes to considerable lengths to centralize your own role and impact in the story from the very beginning, tying everyone and everything that happens around you to you. In 3 you simply walk into a preexisting operation and assume authority over everyone else's affairs, which is a more impersonal manner of presentation.
The most disappointing aspect of 5 is Morgana. The most questionable aspect of 3 are the dorm room cameras, which every character in the main cast is surely aware exists via the control room, especially Mitsuru and Akihiko who were watching me sleep the first night I had arrived, but for some reason only I am able to recognize as being detrimental to our persisting friendship.
All that said, P3R is a great remake--a great remake of a decent JRPG--and the one thing it does notably better than 5 is that it has its social links fully voiced through all of the hang-outs and linked episodes. I really like that as a finishing touch--makes everything more PERSONA-l...
Come on, anyone?
No?
All right, I'll see myself out.
P5R has tons of different things to do, and I like all the characters (Morgana excluded). I think even compared to P3R it looks the best by a mile, and it's very snappy and fun to play compared to a lot of other JRPGs. I played through P5 when it came out, then played through Royal when that was released, and enjoyed it both times (though the early game felt more tedious than the first time around). Royal's January plot was also extremely weird in a way I enjoyed. Really, most of the stuff added to Royal was great, from both writing and general experience perspectives.
I just think it was too easy thanks to how overpowered Confidants will make you early on (regardless of difficulty), how much easier Royal made it to gain social stats, and how easy it was to get massive EXP boosts in Mementos. Royal's Reaper may have been less exploitable, but the other systems in Mementos kind of made that a non-issue.
P4 is just the perfect vibe for me. I like the cast and the story, even if it wasn't anything too heavy. I didn't really care for some of the events added in Golden (the Golden era was kind of Persona's weakest era when it came to writing), but they weren't too offensive, and some of them were even fun. The battle system is less frustrating than the original P3 (at the cost of it feeling kinda repetitive), and the Social Links felt a lot less stressful. P4 probably has my favorite iteration of the daily life simulator elements and my favorite aesthetic.
I love P3 for its edginess, and it's more challenging than the other two. It has some of my favorite social links in the series, and the plot just kind of gets me in the perfect way.
It doesn't matter what you care about, the fact is It's not a missing "chapter". It's a missing DLC section or that is what it would be called today. Back then it was called an expansion.
That said, P5R's new ending is a slap in the face, undermining the whole theme of 'rebellion against expectations and finding one's own way', the group being dissolved left a bitter taste in my mouth, I despise both Yoshizawa and Maruki, one for being a Mary Sue whose introduction was either 'look at this super powerful character who, without experience fighting outside one instance months ago, saved the main character from certain death' or 'look at how good, kind and virtuous she is' and the other for being a blithering idiot who fundamentally fails to realise how Humans work. At least Marie's presense was restricted to the Velvet Room and the final dungeon didn't really change anything in the grand scheme of things. Which brings us back to the ending, I don't know if anything was changed in P3R (only played P3P back in the day, great game but the 'you must do this particular event at this time, no leeway' thing they changed in P4, personal disinterest in the social links who aren't a literal machine and not finding any of the romance options particularly interesting and compulsory after getting to a certain rank in their social link were a bit offputting. Understand they removed the fatigue system, though, which is nice) and aggravating voices for certain characters.), but can't imagine anything drastic changed. P4G had some things different, but they were all added scenes, whereas P5R straight up changes things, lessening the Phantom Thieves impact (and once again, going back on the 'screw what society wants of us' motive that's been the theme of the whole game) in the final scene in favour of the two new characters.
Am biased towards P5 so voting P5R, but believe its add-ons ruin the whole story if you go for the 'tRuE eNdInG'. Strikers is by far a more worthy sequel and continuation of the story than the extra dungeon.
Atlus just milking fans with no shame at this point
Characters are better
music is significantly better
i like the story better
social links and stats are better