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Oh, I do agree, it's quite tight, but I played back when we also had fatigue to deal with, it was worse than this before..
I already was able to go with someone for a timed event and go for a social link level raise on a different day the next week, but again, planning this all, is still rather complex.
They even added Tarrot card effect to boost Social bonding event for a day during Tartarus Night, that's also prove Atlus devs is aware the game has Tight schedule to max everything lmao
I lost some time to Hierophant early on, but otherwise I found it was best to focus on other Social Links when one needs a boost until you get a phone call or some other affection-raising event outside of social links rather than waste a day doing nothing. For example, I reached an impasse with Chihiro and even though I don't really like her that much, I took her to the festival since it gives you enough points for a rank up.
You also have a leeway of about 3 or 4 Sundays with Hermit (probably even more, since Sun ranks up really fast without needing any extra days, plus you can spend any school holidays on that one as well if you need to), and aside from Sun and Hermit, Sundays are basically free, so you can use those days when Chihiro or Yuko call you up if you happen to need extra points with them. I'm just now at the end of November and I've got all the possible Sunday social links maxed out (Hierophant, Star, Sun, Hermit), which means I can use the time to answer hangout requests or draw relationship fortunes at the shrine if I need them.
Thankfully social links don't reverse themselves if you neglect one person for too long in this version, so there's a lot more freedom to choose who to focus on, and as long as you follow a basic strategy, the schedule is pretty forgiving.
Portable has an achievement for beating the game with both protagonists; how do you think you do that in a single run?
Such a bold asumption for someone who barely read anything in this thread and is completely missing the point. If you payed a bit of attention while playing, you would have noticed that social stats do little to nothing in this matter. There will be social links to level up even if you don't have instant access to Fuuka/Yukari especially (only impact there is that they'll be locked for the summer festival - not a big deal at all for the social links).
The problem doesn't come from days where you have nothing to do because of low social stats (this could happen in P5R and was actually fine, because it genuinely changed your second experience). It comes from the colossal pile of narrative content you can do during the day, and maxing all social links will either cut the content you get from film festivals or link episodes. A NG+ run will do nothing with one exception: more flexibility on your chosen Persona, that won't have an impact unless you were more than rank 2 with a social link and still didn't manage to get a matching Persona. If you go for NG+, your experience won't change narratively speaking. You'll still have to skip content in order to make the cut for maxed social links. Definitely a pacing problem.
Good luck doing the festival/move scenes and link episodes without extremely tight planning in p3r. Too many flexers who think its cool to say "nah it easy" when its objectively the tightest western persona max social link scheduling when link episodes are included without contest. You can't even say "NAH IMO PERSONALLY..." literally, mathematically, there's less free days in p3r than any other persona game including persona 3 fes (except the exclusive non fes japanese p3 that never came out here) There's just too many day activities that all overlap with each other. The ONLY thing NG+ helps you with is since you did the link episodes and got the high lvl personas you can skip them so more time for actual links, social stat carry over actually doesn't help you with the scheduling since night time is so worthless after 2nd semester.
Must be nice having time for NG+ for games like these.