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anyone who do anything other than the bare minimum or engages in any of the games system will feel zero challenge on normal. and possibly even on hard.
and yes its mainly the enemies health and damage that are changed + lower exp gain they are however smarter apparently and try to go for your weaknesses on harder difficultys.
Wait, you get less XP on harder difficulties? Isn't that just imposing grind?
Probably won't happen for a while yet. Thing about the early game is you're facing a pretty limited selection of enemies who are largely matched to a weakness that can be exploited by at least one character in your party. So weak, weak all out is the way to go. The first boss will change that up since it's your introduction to enemies who don't have a weakness.
It's a bit after that you might start leaning on items more as enemies that use status effects start turning up and it starts becoming important not just which skills your party has, but who specifically has them.
Shadow detection range increases, you get a damage nerf, they get a damage bonus and they're more likely to hit you where it hurts. It's less forgiving rather than more difficult as such.
Thanks for the reply, much appreciated.
As far as I read in the forum, normal difficulty actually becomes even easier the more you progress since you get more abilites like shift etc. If that's true, I might actually restart tonight on hard and see how it goes.
Actually; I'm on floor 100+ and I just got trapfloor tutorials (Dark floors) ... so THAT part of your statement is untrue and if you don't think that's a basic feature then Monad Doors certainly is....
That ALSO leads me to comment that said Monad Doors AND the jump from 2nd to 3rd and 3rd to 4th area's are huge jumps in difficulties when you newly arrive on those floors. Enemies will easily survive up to 4 All-out attacks, certain enemies will start using insta-kill spells of BOTH light and dark variety (making finding an outright immunity to it rather hard) and will not miss downing an ally with their weakness and then outright slaughter them using attacks like Cruel Assault or nuke your party with Megido/megidola,megidolao
What difficulty are you talking about?
And how many floors are there in Tartarus?
I'm on floor 131 atm
I think there are 264 in total (excluding Monad doors)
And I'm playing on normal
I was an OG persona fan, purposely did not look up any of the changes made to THIS version and dreading stuff like Sickness, Trapfloors with instant Reaper Summonings+Darkness and the fatigue system elected to start on normal... in hindsight a mistake. I COULD change to hard but I find certain enemies are a breeze on normal whereas other fights can become quite frustrating... Some of the enemies in Tartarus are actually harder than the boss you face directly before it....especially when it comes to Monad doors..
Instead I think I'll go to merciless directly when I hit NG+