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I thought showtimes and baton pass bonuses were bad, but Theurgy is on another level. It comes way too often, every party member has it and it deals massive damage
The only tip I can give is forcing yourself to go on a challenge run (like Orpheus only or some stuff like that) and not using mechanics like theurgy, but that certainly isn't the intended by the game
I hope p6 steps up the difficulty
I was gonna do another playthrough either way. I was curious how hard diff is in comparison to normal and how much do I have to step up my gameplay.
In P3R I’ve walked into a bunch of floor bosses on low SP purely with the goal of scouting out weaknesses and abilities, fully expecting to wipe… and then coming away with a win anyway. I don’t remember happening in the past for me, especially not on hard mode.
The gaming landscape has simply changed, and the old break the player until they either give in or break through design philosophy of old Atlus is unlikely to ever return.
I see no reason to start on anything other than the hardest difficulty right off the bat as you can easily turn it down if it gets too hard, and the game even asks you if you game over if you want to lower it.
So not starting on merciless is pointless at least IMO.
maybe I suck playing this game
their previous game nocturne on normal mode which was the lowest difficulty in that game is pretty close to merciless in terms of overall difficulty imo.