Persona 3 Reload

Persona 3 Reload

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Thorgal Feb 6, 2024 @ 7:48am
I really miss the fatigue system.
I'm at the beginning of the game, and I find the remake very successful, but Altus' desire to level down the difficulty in order to avoid offending casual gamers bothers me (i've already done p3 FES twice)

The fatigue system isn't just an artificial difficulty, as you might read here or there, it's an adjustment variable that's an integral part of the original game, especially as it's totally realistic that newly-fighting students aren't able to string together dozens of battles without collapsing.
In short, being a very patient gamer, I'm sure that a mod that will restore the fatigue system will arrive sooner or later (it doesn't seem very difficult to do either), so I'll wait.

Also, my memory may be failing me, but I have the impression that enemy AI has been made stupid, with mobs that will attack you over and over again with an attack you're immune to, while at the same time your AI-controlled teammates never miss an opportunity to exploit their weaknesses. I hope a mod will fix this too.

Anyway, who's in the same frame of mind as me? :lunar2019piginablanket:
Last edited by Thorgal; Feb 6, 2024 @ 7:51am
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Showing 46-60 of 76 comments
iriyap Feb 6, 2024 @ 1:45pm 
Originally posted by Blackened Halo:
Originally posted by iriyap:
That's in large part because you can actually control your party members now, instead of relying on the vague tactics system and hoping they use the right skills.

you could not control the others in battles in the original game?
You could in Portable but not the original and FES. Everyone but the MC was AI only, which made the game significantly harder, as you often had to play around their mistakes or just overlevel.
genoforprez Feb 6, 2024 @ 1:57pm 
Things I wish they would have kept:

--The fatigue system

--Splitting the party

--SP scarcity

The combination of fatigue and SP scarcity is one of the things that made Persona 3 so unique, and it required you to think bigger than just individual battles. You had to manage your resources and think more in terms of the entire run, how much further you needed to go, how much you could afford.

I feel like Atlus has chosen a path in every Persona release after the og Persona 5 of just opening a firehose of SP and freebies that make the games an absolute cakewalk. It's completely unchallenging when you just have infinite resources. They also hand out free skill cards and full heals left and right these days as well. In terms of the game's item/money/equipment economy, it's absolute baby mode in the past few releases.

They did this in P5 Royal as well. I honestly like original P5 more than Royal just because Royal screws up the economy with freebies so bad. Atlus loves to create a well-balanced game and then ruin the balance with "improvements", which is to say game-breaking freebies.

Splitting the party was one of the coolest things about Persona 3 and was one of the things that made it unique. I was excited to have it back since they didn't have it in 4 or 5, but of course they removed it.

The combination of SP scarcity and fatique made the original Tartarus feel like a much more oppressive place. Now you just stay in Tartarus until you get bored.

I love the Persona games, but I don't like what they've been doing with the in-game economy lately.
Last edited by genoforprez; Feb 6, 2024 @ 2:01pm
robinP☆ Feb 6, 2024 @ 6:37pm 
persona fans when they remove terrible mechanics from their game:
Danielle Feb 6, 2024 @ 6:41pm 
I dunno, at least they didn't just flatly remove the idea of running out of steam - I haven't actually healed at the clock once yet, 12 hours in, because I want to open the chests and healing uses the "chest opening" resource. It's encouraging me to actually use my ♥♥♥♥♥♥♥ snuff souls instead of just saving them all up for "when I need them"

they've just replaced "arbitrarily you start being worse at fighting after a bit" with "you might actually not be able to restore stamina and have to go home if you're not careful"
In fact, it seems clear to me that the intention is ABSOLUTELY that you don't just clear Tartarus in one day, and we're just doing it anyway because we resent the notion of doing anything less

(EDIT: I cannot believe steam censors "♥♥♥♥♥♥♥". Just makes it look like I'm saying a way worse swear than just the spicier cousin of "gosh darn")
Last edited by Danielle; Feb 6, 2024 @ 6:47pm
SunfireKnight86 Feb 6, 2024 @ 6:51pm 
Atlus understands their game better than fans.
Necrofitz Feb 6, 2024 @ 7:32pm 
Playing P3 for the first time with Reload, I can safely say the fatigue system sounds exhausting and would have pushed me away from the game so, so quickly. There's too much to play these days for an already long game to be artificially padded. I've dealt with enough systems that punish the player because the devs can't figure out how to pace the content of their game.

I feel like some folks need to realize they can always go back and play the other three versions of the game if they really want a bad game mechanic back that badly. This version of the game did not erase the others.
Yürei Feb 6, 2024 @ 7:58pm 
Originally posted by Necrofitz:
Playing P3 for the first time with Reload, I can safely say the fatigue system sounds exhausting and would have pushed me away from the game so, so quickly. There's too much to play these days for an already long game to be artificially padded. I've dealt with enough systems that punish the player because the devs can't figure out how to pace the content of their game.

I feel like some folks need to realize they can always go back and play the other three versions of the game if they really want a bad game mechanic back that badly. This version of the game did not erase the others.
I don't think a lot of people realize that this is a way for Atlus to get P5 fans to go back and play P3. While this is also something made for the people who have been asking for a P3 Remake, this is very likely that this was made with the intention to get all those P5 players who never played P3 or P4 to try the game out. This is why I imagine P4 is getting a remake too. Say what you will, for people who only P5, I would not say P3Fes/Portable and P4G has aged well to them. Of course, you will have some who can tolerate the lack of QoL, but this won't apply to everyone.
Pyro3000 Feb 6, 2024 @ 9:29pm 
Originally posted by iriyap:
Originally posted by Blackened Halo:

you could not control the others in battles in the original game?
You could in Portable but not the original and FES. Everyone but the MC was AI only, which made the game significantly harder, as you often had to play around their mistakes or just overlevel.
Learning how to best utilize the tactics commands really separated the weak from the strong.
Yürei Feb 6, 2024 @ 9:33pm 
Originally posted by Pyro3000:
Originally posted by iriyap:
You could in Portable but not the original and FES. Everyone but the MC was AI only, which made the game significantly harder, as you often had to play around their mistakes or just overlevel.
Learning how to best utilize the tactics commands really separated the weak from the strong.
I mean even then... The ai could be really really stupid. This is where I kinda had to draw the line between difficult, but fair and just bad game design.
Last edited by Yürei; Feb 6, 2024 @ 9:37pm
genoforprez Feb 6, 2024 @ 10:48pm 
Originally posted by SunfireKnight86:
Atlus understands their game better than fans.

or sometimes what happens is the developers of a game (not just this one) have different priorities or different things they're going for than what a particular fan might want. Like if you prefer a particular version of D&D, that doesn't mean that you're dumber than WOTC. It just means you prefer a particular rule set. Do D&D players engage in this same kind of whining every time a new edition comes out? Yes.

#Gaming

I kinda liked the fatigue system for certain reasons, but it could be kinda arbitrary and annoying so I can also understand why a lot of people don't like it and why Atlus might have therefore decided to take it out.

But I still think Atlus is handing out way too many freebies in recent entries/versions and I still think they should have kept the full party split mechanic in Reload. If you're gonna put it in half arsed, why not just keep it all the way? It is way more fun and useful than "scouting".
Endora Feb 6, 2024 @ 10:49pm 
It's not really the fatigue system that anoys me, what really wears me off is the constant navigator's nagging, she looks like she wants everyone to become tired faster and faster. Unfortunatelly she is exactly like that on the portable version too, but here she seems to be a normal person, so I started to think I can actually be on better terms with her.
Last edited by Endora; Feb 6, 2024 @ 10:50pm
Joe Feb 7, 2024 @ 1:38am 
Aside from fatigue, I remember the original version on the Ps2 and FES had the MC be able to use different weapons but the feature was removed from the PsP version. What about in Reload? Can you use other weapons or just your own weapon type?

Also, any major features removed/added from the game? I've read that some social links was removed but I'm not sure if that's true.
Last edited by Joe; Feb 7, 2024 @ 1:38am
fender178 Feb 7, 2024 @ 2:11am 
Yeah I can see why some players would miss the fatigue element from FES because it was a feature that made the game challenging on top of being able to maxing out your social stats easier. However with me I just found the feature to be annoying because gave a limit on how long you can stay in Tarturs to grind.

Originally posted by Joe:
Aside from fatigue, I remember the original version on the Ps2 and FES had the MC be able to use different weapons but the feature was removed from the PsP version. What about in Reload? Can you use other weapons or just your own weapon type?

Also, any major features removed/added from the game? I've read that some social links was removed but I'm not sure if that's true.
Also equipping any weapon also has been removed as well. Well it's not Social Links being removed it was alternate Social Links that would be in the same Arcana that have been removed like for example with the Chariot only Track instead of having access to Kendo as well. In terms of Major features if you Played Persona 5 the baton pass from that game in in Persona 3 Reload on top of all Social Link Levels are now voiced and newly added things to do and more story based stuff.
Joe Feb 7, 2024 @ 3:25am 
Originally posted by fender178:
Yeah I can see why some players would miss the fatigue element from FES because it was a feature that made the game challenging on top of being able to maxing out your social stats easier. However with me I just found the feature to be annoying because gave a limit on how long you can stay in Tarturs to grind.

Originally posted by Joe:
Aside from fatigue, I remember the original version on the Ps2 and FES had the MC be able to use different weapons but the feature was removed from the PsP version. What about in Reload? Can you use other weapons or just your own weapon type?

Also, any major features removed/added from the game? I've read that some social links was removed but I'm not sure if that's true.
Also equipping any weapon also has been removed as well. Well it's not Social Links being removed it was alternate Social Links that would be in the same Arcana that have been removed like for example with the Chariot only Track instead of having access to Kendo as well. In terms of Major features if you Played Persona 5 the baton pass from that game in in Persona 3 Reload on top of all Social Link Levels are now voiced and newly added things to do and more story based stuff.
I see, thanks. I mean, while I liked the weapon switching, I suppose I can live with the game not having it since I played 3 portable, 4 and 5 as well. Just a pity that there's no more option since I liked giving the MC the bow because he sounded funny when he fires it and I can do surprise attacks from a safe distance. As for the kendo, another minor loss but I think it's the same person anyway compared to Persona 4 where you had the choice of either drama or music if I recall correctly.

But to hear that there's no fatigue system anymore, is it finally possible for me to grind to insane amounts of levels at the start of the game before even proceeding the story too far forward?
fender178 Feb 7, 2024 @ 3:30am 
Originally posted by Joe:
Originally posted by fender178:
Yeah I can see why some players would miss the fatigue element from FES because it was a feature that made the game challenging on top of being able to maxing out your social stats easier. However with me I just found the feature to be annoying because gave a limit on how long you can stay in Tarturs to grind.


Also equipping any weapon also has been removed as well. Well it's not Social Links being removed it was alternate Social Links that would be in the same Arcana that have been removed like for example with the Chariot only Track instead of having access to Kendo as well. In terms of Major features if you Played Persona 5 the baton pass from that game in in Persona 3 Reload on top of all Social Link Levels are now voiced and newly added things to do and more story based stuff.
I see, thanks. I mean, while I liked the weapon switching, I suppose I can live with the game not having it since I played 3 portable, 4 and 5 as well. Just a pity that there's no more option since I liked giving the MC the bow because he sounded funny when he fires it and I can do surprise attacks from a safe distance. As for the kendo, another minor loss but I think it's the same person anyway compared to Persona 4 where you had the choice of either drama or music if I recall correctly.

But to hear that there's no fatigue system anymore, is it finally possible for me to grind to insane amounts of levels at the start of the game before even proceeding the story too far forward?
Yeah as along as you get enough HP and SP restoring items I don't see why not. There are a few obstacles that could be annoying as you LVL up the EXP gained decreases and it really adds up. Not sure about Reload but in FES and Portable if you are a way higher level than the shadows then they will start fleeing from you on overworld/Tartrus walking screen.
Last edited by fender178; Feb 7, 2024 @ 3:30am
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Date Posted: Feb 6, 2024 @ 7:48am
Posts: 76