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--The fatigue system
--Splitting the party
--SP scarcity
The combination of fatigue and SP scarcity is one of the things that made Persona 3 so unique, and it required you to think bigger than just individual battles. You had to manage your resources and think more in terms of the entire run, how much further you needed to go, how much you could afford.
I feel like Atlus has chosen a path in every Persona release after the og Persona 5 of just opening a firehose of SP and freebies that make the games an absolute cakewalk. It's completely unchallenging when you just have infinite resources. They also hand out free skill cards and full heals left and right these days as well. In terms of the game's item/money/equipment economy, it's absolute baby mode in the past few releases.
They did this in P5 Royal as well. I honestly like original P5 more than Royal just because Royal screws up the economy with freebies so bad. Atlus loves to create a well-balanced game and then ruin the balance with "improvements", which is to say game-breaking freebies.
Splitting the party was one of the coolest things about Persona 3 and was one of the things that made it unique. I was excited to have it back since they didn't have it in 4 or 5, but of course they removed it.
The combination of SP scarcity and fatique made the original Tartarus feel like a much more oppressive place. Now you just stay in Tartarus until you get bored.
I love the Persona games, but I don't like what they've been doing with the in-game economy lately.
they've just replaced "arbitrarily you start being worse at fighting after a bit" with "you might actually not be able to restore stamina and have to go home if you're not careful"
In fact, it seems clear to me that the intention is ABSOLUTELY that you don't just clear Tartarus in one day, and we're just doing it anyway because we resent the notion of doing anything less
(EDIT: I cannot believe steam censors "♥♥♥♥♥♥♥". Just makes it look like I'm saying a way worse swear than just the spicier cousin of "gosh darn")
I feel like some folks need to realize they can always go back and play the other three versions of the game if they really want a bad game mechanic back that badly. This version of the game did not erase the others.
or sometimes what happens is the developers of a game (not just this one) have different priorities or different things they're going for than what a particular fan might want. Like if you prefer a particular version of D&D, that doesn't mean that you're dumber than WOTC. It just means you prefer a particular rule set. Do D&D players engage in this same kind of whining every time a new edition comes out? Yes.
#Gaming
I kinda liked the fatigue system for certain reasons, but it could be kinda arbitrary and annoying so I can also understand why a lot of people don't like it and why Atlus might have therefore decided to take it out.
But I still think Atlus is handing out way too many freebies in recent entries/versions and I still think they should have kept the full party split mechanic in Reload. If you're gonna put it in half arsed, why not just keep it all the way? It is way more fun and useful than "scouting".
Also, any major features removed/added from the game? I've read that some social links was removed but I'm not sure if that's true.
Also equipping any weapon also has been removed as well. Well it's not Social Links being removed it was alternate Social Links that would be in the same Arcana that have been removed like for example with the Chariot only Track instead of having access to Kendo as well. In terms of Major features if you Played Persona 5 the baton pass from that game in in Persona 3 Reload on top of all Social Link Levels are now voiced and newly added things to do and more story based stuff.
But to hear that there's no fatigue system anymore, is it finally possible for me to grind to insane amounts of levels at the start of the game before even proceeding the story too far forward?