Persona 3 Reload

Persona 3 Reload

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zelurker Feb 4, 2024 @ 3:14pm
On linux...
Tested 1st in a linux boot, it was clearly tested for the steam deck because it can be launched despite the infamous protection inside, but there is a silly error about an out of video memory when trying to reach the 1st commercial street from the station during the intro scene (to arrive to the dorm for the 1st time). The game crashes with this message about out of video memory when you try to reach the street. Pretty silly really. The same thing works flawlessly in windows, since it uses the same driver from nvidia, it's a lack of testing.
At least the game itself in windows is really good, but it would be nice if this was fixed in linux ! (even if it uses proton to launch the windows binary in linux).
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Showing 1-12 of 12 comments
SkyRaiderG7 Feb 4, 2024 @ 3:24pm 
Exactly I'm having the same damn problem
I'm also having this issue, which sucks. I've been trying to find/collect others who have been having the same problem, desperately hoping it's gonna be fixed.
SkyRaiderG7 Feb 6, 2024 @ 8:12am 
Originally posted by SoggiestCereal⁷:
I'm also having this issue, which sucks. I've been trying to find/collect others who have been having the same problem, desperately hoping it's gonna be fixed.
I found the fix
Find Proton Experimental in your Steam Library.
Open its Properties menu.
Go to the Betas tab.
Select "bleeding-edge" from the drop-down box.
Careful though, this will then make any game you have that's set to Proton Experimental also use the Beta. This is until Valve release a new build of Proton Experimental directly1.
Now right click P3R you want to run with Proton Experimental and go to its Properties menu.
Select the Compatibility tab.
Put a tick in the box and select Proton Experimental.
zelurker Feb 6, 2024 @ 9:10am 
Congratulations for your finding, I wasn't aware of these betas for "proton experimental", quite handy. I confirm the game becomes fully playable, even at high graphic details, just some screens have some chopy animations like when changing persona, but it's just while changing so it remains fully playable after testing, very good finding ! :)
LadyGrelka Mar 4, 2024 @ 9:12pm 
Originally posted by SkyRaiderG7:
Originally posted by SoggiestCereal⁷:
I'm also having this issue, which sucks. I've been trying to find/collect others who have been having the same problem, desperately hoping it's gonna be fixed.
I found the fix
Find Proton Experimental in your Steam Library.
Open its Properties menu.
Go to the Betas tab.
Select "bleeding-edge" from the drop-down box.
Careful though, this will then make any game you have that's set to Proton Experimental also use the Beta. This is until Valve release a new build of Proton Experimental directly1.
Now right click P3R you want to run with Proton Experimental and go to its Properties menu.
Select the Compatibility tab.
Put a tick in the box and select Proton Experimental.

Do you still have to do these steps? And if so, I have three different options for bleeding-edge,
bleeding-edge - latest and untested dxvk, vkd3d-proton and wine changes
bleeding-edge-8.0 - the last 8.0 bleeding edge build
bleeding-edge-debug- as dangerous as regular bleeding-edge, just with debug
Originally posted by LadyGrelka:
Originally posted by SkyRaiderG7:
I found the fix
Find Proton Experimental in your Steam Library.
Open its Properties menu.
Go to the Betas tab.
Select "bleeding-edge" from the drop-down box.
Careful though, this will then make any game you have that's set to Proton Experimental also use the Beta. This is until Valve release a new build of Proton Experimental directly1.
Now right click P3R you want to run with Proton Experimental and go to its Properties menu.
Select the Compatibility tab.
Put a tick in the box and select Proton Experimental.

Do you still have to do these steps? And if so, I have three different options for bleeding-edge,
bleeding-edge - latest and untested dxvk, vkd3d-proton and wine changes
bleeding-edge-8.0 - the last 8.0 bleeding edge build
bleeding-edge-debug- as dangerous as regular bleeding-edge, just with debug

Played the game day 1 and have had no issues aside from poor performance due to raytraced reflections. Just turn Reflections "Off" in the graphics settings to make it fall back to screen space reflections. If your game crashes due to RT, then you either don't have enough VRAM or need to update Mesa (Intel / AMD GPUs) or update the proprietary nVidia driver.

I've tested with Proton 8.0-5, Proton Hotfix (after the P3R hotfix was added) and Proton Experimental (after the base was switched to Wine 9.0). Currently using Proton Experimental and Mesa 24.0.0. Still no crashes since day 1. Will switch to Proton 9.0 when it officially comes out.

About those Proton builds you've listed: DON'T use the debug builds unless you're a developer or genuinely know what you are doing and be careful about using the bleeding edge builds because they have received only the bare minimum of testing. Proton Experimental has more testing from the devs, though not from a wide range of hardware and driver combinations.

Generally just stick to stable Proton builds (currently 8.0-5) and switch to Hotfix if the devs roll out a fix for a brand new game. Use Experimental if stable doesn't work and / or when the hotfix gets added to it.

Currently, I'd recommend Proton Experimental as it has the hotfix. When Proton 9.0 stable comes out, switch to that unless it has issues or the next Experimental adds even more optimizations to P3R.
LadyGrelka Mar 5, 2024 @ 10:06am 
Originally posted by nfinite.recursion:
Originally posted by LadyGrelka:

Do you still have to do these steps? And if so, I have three different options for bleeding-edge,
bleeding-edge - latest and untested dxvk, vkd3d-proton and wine changes
bleeding-edge-8.0 - the last 8.0 bleeding edge build
bleeding-edge-debug- as dangerous as regular bleeding-edge, just with debug

Played the game day 1 and have had no issues aside from poor performance due to raytraced reflections. Just turn Reflections "Off" in the graphics settings to make it fall back to screen space reflections. If your game crashes due to RT, then you either don't have enough VRAM or need to update Mesa (Intel / AMD GPUs) or update the proprietary nVidia driver.

I've tested with Proton 8.0-5, Proton Hotfix (after the P3R hotfix was added) and Proton Experimental (after the base was switched to Wine 9.0). Currently using Proton Experimental and Mesa 24.0.0. Still no crashes since day 1. Will switch to Proton 9.0 when it officially comes out.

About those Proton builds you've listed: DON'T use the debug builds unless you're a developer or genuinely know what you are doing and be careful about using the bleeding edge builds because they have received only the bare minimum of testing. Proton Experimental has more testing from the devs, though not from a wide range of hardware and driver combinations.

Generally just stick to stable Proton builds (currently 8.0-5) and switch to Hotfix if the devs roll out a fix for a brand new game. Use Experimental if stable doesn't work and / or when the hotfix gets added to it.

Currently, I'd recommend Proton Experimental as it has the hotfix. When Proton 9.0 stable comes out, switch to that unless it has issues or the next Experimental adds even more optimizations to P3R.


Thanks for letting me know. Been playing on Experimental for about 20 min now with reflections turned off and so far no problems.
nfinite.recursion Mar 5, 2024 @ 12:28pm 
Originally posted by LadyGrelka:
Thanks for letting me know. Been playing on Experimental for about 20 min now with reflections turned off and so far no problems.

Just to add a bit of an update: I checked for more Proton versions and it seems that Proton 9.0 Beta was added some time ago. Experimental is more up to date than 9.0 Beta, but I think if you set P3R to the 9.0 Beta it will automatically switch to the stable Proton 9.0 branch when it becomes available.

I point this out because setting games to use Experimental can cause issues down the line if an update pushed to the Experimental branch causes issues or outright breaks some games. Kinda rare, but it's happened once or twice to me. All I had to do was set the problematic game to use a stable release and all was golden. With the way things are going, it's looking like the recommended stable version of Proton is going to be 9.0, so be sure to switch over when it's available or just switch over to 9.0 Beta now so you don't have to remember later.
RogueRen Mar 5, 2024 @ 10:57pm 
Been playing since day 1 on Fedora 39 with Proton-GE and never had this happen (I'm on Nvidia though, maybe that matters?) Proton-GE tends to have some extra fixes for games, you can grab a tool to install it for your from most app centers or from flathub called Protonupqt. Flatpak command is `flatpak install net.davidotek.pupgui2`
zelurker Mar 8, 2024 @ 1:56am 
about reflections I have them on with a gtx 1060 and it works perfectly (proton experimental). Just for info.
Originally posted by zelurker:
about reflections I have them on with a gtx 1060 and it works perfectly (proton experimental). Just for info.

The GTX 1060 doesn't have any raytracing support. As such, turning on raytraced reflections does nothing and gives you screenspace reflections regardless of the setting. One less thing to worry about and I'm of the opinion that the RT reflections aren't worth cutting your framerate nearly in half.
zelurker Mar 9, 2024 @ 2:40am 
Well no raytracing setting, reflections just work, but I agree the rtx cards are not worth it for now particularly with their insane power consumption...
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Date Posted: Feb 4, 2024 @ 3:14pm
Posts: 12