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So yes there is shader stutter but it's not constant like a game with 0 compilation.
The game runs fine pretty much all the time you are not in battles.
In battles, every time a new effect shows up for the first time, you get a stutter. If devs want, they can address it. They should address it. The game, in terms of raw performance, runs great in low spec PCs, which is nice.
UE5 5.2+ has some extra tools that let devs program some stuff to sort of get rid of shader stutter asynchronously, but UE4 doesn't have it.
I have seen devs like Sackboy a Big Adventure and even SEGA with Like a Dragon Ishin addressing it with patches and those games play like a dream on PC. A game like Hi Fi Rush released without them, and even I saw one of their devs bragging about that, which was cool lol.
I hope they fix that in this port too. Besides the bare ones graphical menu, shader compilation stutter is the only problem I have with the game. Obvious problem.
It's both, UE4 not having a proper way to sort shader compilation stutter properly and handy and devs being lazy or not caring about it
But see, Like a Dragon Gaiden and Infinite Wealth released with 0 stutters due to shader compilation.
Like a Dragon Ishin did.
There is definitely some difficulty or more extra steps in Unreal Engine than others in that regard.
That being said, I agree this is something devs should address yes or yes and we must complain. I was gonna buy it on Steam but I wont until they fix that.
In the meantime, I will play it on Xbox, even though I hate the motion blur there (also on on PC by default but vía .in tweaks can be disable) :v
but funnily enough turning off reflections fixed them for the most part for me at least. After turinng them off after combat tutorial I only experienced fps drops on monorail section on 2nd full moon
Paulownia Mall it's uplayable with them turned on.
It's dumb imo. It doesn't make sense in a game like this.
I mean, cool, adding RT is nice but as an option. Same with motion blur. Not by default.
XSX version runs great but in the mall it drops frames due to RT. I don't care about RT in this game, I would have preferred locked 60fps there. Is it that hard for devs to just add a toggle option? In UE4 that's easy to add
I just tried through gamepass, disabled and enabled reflections in a lot of scenes, and reflections never gone away, so I assume it's just for RT which my 1650 super is not capable of.