Persona 3 Reload

Persona 3 Reload

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Spardacus Feb 2, 2024 @ 1:28am
Unreal Stuttering
Is this game compile shaders before starting or we have to suffer from those annoying Unreal+DRM anti Tamper stuttering again?
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Showing 1-15 of 20 comments
Icy1007 Feb 2, 2024 @ 1:29am 
I don't have any stuttering in P3R.
Slaythe Feb 2, 2024 @ 10:07am 
It has a shader compilation but the problem is like every other game : The Unreal tool to compile shader is terrible, which means it's not 100%.

So yes there is shader stutter but it's not constant like a game with 0 compilation.
Skysagi Feb 2, 2024 @ 10:19am 
Yep, noticed that. I expected them to give the option for shader warming, like Monster Hunter Rise and Street Fighter 6 does.
Spardacus Feb 2, 2024 @ 10:28am 
The problem is not Unreal but the devs, Unreal have enough optimization tools, RE4 Remake have traversal Stuttering. Anyway, i’ll wait until they patch that nonsense.
Randy28CR Feb 2, 2024 @ 10:39am 
Originally posted by Spardacus:
The problem is not Unreal but the devs, Unreal have enough optimization tools, RE4 Remake have traversal Stuttering. Anyway, i’ll wait until they patch that nonsense.
Unreal Engine generates thousands of permutations. Some of them are not "friendly" so devs and QA have to address them manually. It seems like they didn't address them properly.
The game runs fine pretty much all the time you are not in battles.
In battles, every time a new effect shows up for the first time, you get a stutter. If devs want, they can address it. They should address it. The game, in terms of raw performance, runs great in low spec PCs, which is nice.
UE5 5.2+ has some extra tools that let devs program some stuff to sort of get rid of shader stutter asynchronously, but UE4 doesn't have it.
I have seen devs like Sackboy a Big Adventure and even SEGA with Like a Dragon Ishin addressing it with patches and those games play like a dream on PC. A game like Hi Fi Rush released without them, and even I saw one of their devs bragging about that, which was cool lol.
I hope they fix that in this port too. Besides the bare ones graphical menu, shader compilation stutter is the only problem I have with the game. Obvious problem.
It's both, UE4 not having a proper way to sort shader compilation stutter properly and handy and devs being lazy or not caring about it
Last edited by Randy28CR; Feb 2, 2024 @ 10:43am
Spardacus Feb 2, 2024 @ 10:44am 
Originally posted by Randy28CR:
Originally posted by Spardacus:
The problem is not Unreal but the devs, Unreal have enough optimization tools, RE4 Remake have traversal Stuttering. Anyway, i’ll wait until they patch that nonsense.
Unreal Engine generates thousands of permutations. Some of them are not "friendly" so devs and QA have to address them manually. It seems like they didn't address them properly.
The game runs fine pretty much all the time you are not in battles.
In battles, every time a new effect shows up for the first time, you get a stutter. If devs want, they can address it. They should address it. The game, in terms of raw performance, runs great in low spec PCs, which is nice.
UE5 5.2+ has some extra tools that let devs program some stuff to sort of get rid of shader stutter asynchronously, but UE4 doesn't have it.
I have seen devs like Sackboy a Big Adventure and even SEGA with Like a Dragon Ishin addressing it and those games play like a dream on PC. I hope they fix that in this port too. Besides the bare ones graphical menu, shader compilation stutter is the only problem I have with the game. Obvious problem.
It's both, UE4 not having a proper way to sort shader compilation stutter properly and handy and devs being lazy or not caring about it
Unreal is just a tool, you can modified like you want when you have software engineers, we are talking about Sega Atlus here, not some junior indie devs.
Randy28CR Feb 2, 2024 @ 10:48am 
Originally posted by Spardacus:
Originally posted by Randy28CR:
Unreal Engine generates thousands of permutations. Some of them are not "friendly" so devs and QA have to address them manually. It seems like they didn't address them properly.
The game runs fine pretty much all the time you are not in battles.
In battles, every time a new effect shows up for the first time, you get a stutter. If devs want, they can address it. They should address it. The game, in terms of raw performance, runs great in low spec PCs, which is nice.
UE5 5.2+ has some extra tools that let devs program some stuff to sort of get rid of shader stutter asynchronously, but UE4 doesn't have it.
I have seen devs like Sackboy a Big Adventure and even SEGA with Like a Dragon Ishin addressing it and those games play like a dream on PC. I hope they fix that in this port too. Besides the bare ones graphical menu, shader compilation stutter is the only problem I have with the game. Obvious problem.
It's both, UE4 not having a proper way to sort shader compilation stutter properly and handy and devs being lazy or not caring about it
Unreal is just a tool, you can modified like you want when you have software engineers, we are talking about Sega Atlus here, not some junior indie devs.
Not justifying the devs at all.
But see, Like a Dragon Gaiden and Infinite Wealth released with 0 stutters due to shader compilation.
Like a Dragon Ishin did.
There is definitely some difficulty or more extra steps in Unreal Engine than others in that regard.
That being said, I agree this is something devs should address yes or yes and we must complain. I was gonna buy it on Steam but I wont until they fix that.
In the meantime, I will play it on Xbox, even though I hate the motion blur there (also on on PC by default but vía .in tweaks can be disable) :v
MeldinX2 Feb 2, 2024 @ 1:00pm 
I have had no issues what so ever. My FPS stays where i locked it at all time and i have had no stutters. This said i have a RTX 4090 and a top of the line CPU also.
Last edited by MeldinX2; Feb 2, 2024 @ 1:01pm
Randy28CR Feb 2, 2024 @ 1:23pm 
Originally posted by MeldinX2:
I have had no issues what so ever. My FPS stays where i locked it at all time and i have had no stutters. This said i have a RTX 4090 and a top of the line CPU also.
You might not feel them, which is weird. But they are there. For example, the first time your persona cast "Agi", it stuttered. The next Agi will not, but when you update your drivers or reinstall the game, that "Agi" will stutter once, again.
4Klassic Feb 2, 2024 @ 3:54pm 
There is some issues every new attack, fortunaly it's not very severe, since you always going through the same places and attacks but it can be noticed when it happens but fortunaly it's really short
Niras Feb 2, 2024 @ 5:56pm 
yeah
but funnily enough turning off reflections fixed them for the most part for me at least. After turinng them off after combat tutorial I only experienced fps drops on monorail section on 2nd full moon
Last edited by Niras; Feb 2, 2024 @ 5:57pm
Spardacus Feb 3, 2024 @ 3:44am 
The reflections in the game are Ray traced or SSR (Screen space reflections)? Because is stupid to put raytracing on a semi cel shaded game, you can fake it with a camera material (Mirror effect) and the result will be more optimized.
Niras Feb 3, 2024 @ 3:53am 
Originally posted by Spardacus:
The reflections in the game are Ray traced or SSR (Screen space reflections)? Because is stupid to put raytracing on a semi cel shaded game, you can fake it with a camera material (Mirror effect) and the result will be more optimized.
Not sure, they affect performance even without raytracing. They're poorly optimised for sure.
Paulownia Mall it's uplayable with them turned on.
Randy28CR Feb 3, 2024 @ 5:04am 
Originally posted by Spardacus:
The reflections in the game are Ray traced or SSR (Screen space reflections)? Because is stupid to put raytracing on a semi cel shaded game, you can fake it with a camera material (Mirror effect) and the result will be more optimized.
If you GPU is ray tracing capable, the game will apply RT reflections. If not, it will apply SSR.
It's dumb imo. It doesn't make sense in a game like this.
I mean, cool, adding RT is nice but as an option. Same with motion blur. Not by default.
XSX version runs great but in the mall it drops frames due to RT. I don't care about RT in this game, I would have preferred locked 60fps there. Is it that hard for devs to just add a toggle option? In UE4 that's easy to add
4Klassic Feb 3, 2024 @ 6:17am 
Originally posted by Randy28CR:
Originally posted by Spardacus:
The reflections in the game are Ray traced or SSR (Screen space reflections)? Because is stupid to put raytracing on a semi cel shaded game, you can fake it with a camera material (Mirror effect) and the result will be more optimized.
If you GPU is ray tracing capable, the game will apply RT reflections. If not, it will apply SSR.
It's dumb imo. It doesn't make sense in a game like this.
I mean, cool, adding RT is nice but as an option. Same with motion blur. Not by default.
XSX version runs great but in the mall it drops frames due to RT. I don't care about RT in this game, I would have preferred locked 60fps there. Is it that hard for devs to just add a toggle option? In UE4 that's easy to add
Actually, disabling reflections in a non RT capable card does nothing, the reflections option is really just for enabling or disabling reflections, it's just wrongly available for non RT capable cards and have a wrong description.

I just tried through gamepass, disabled and enabled reflections in a lot of scenes, and reflections never gone away, so I assume it's just for RT which my 1650 super is not capable of.
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Date Posted: Feb 2, 2024 @ 1:28am
Posts: 20