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So here's the thing. Its not just a case of being sensitive or not. Its also a case of knowing if somethig may be triggering or not.
i.e if i play a horror i know there will be gore and certain themes that come up in horror (i.e SA, Murder, Suicide, cults etc are likely) however let's say I play a game about child thieves balancing their school lives.
I can expect certain things from that like gambling (casinos are a common trapping in phantom thief related material) or betrayal. I can also expect bullying, maybe even suicide (both can be expected in 'serious' stories about school age kids) if none of those are triggers then why would I check the content warning? its not like SA would show up right?
But it does. In fact it's a key theme of the very first mission. It's not a trigger for me so wasn't an issue but I would never have guessed that SA would be a theme in Persona 5 (beyond the obvious that you consensually date a teacher)
Making content warnings be optional means that people are still gonna be blindsided because there will be triggers that surprise people because media is different.
tb we are on a Steam Discussion Board. Can always get a refund if you play less than 2 hours
so still pretty helpful
This post made me realize how important it is for art to be able to "blindside" people with its content and themes. Some people absolutely need to be surprised by sexual assault, murder, suicide, etc. appearing in the art they experience. I watched a movie last night where suicide is a major theme, and I wasn't expecting it. I'm pretty sensitive to suicide right now, and being surprised by it being in this movie really enhanced the message of the film, and impacted me personally and honestly helped me cope with these issues I'm facing. I wouldn't have gotten that if I read a content warning first. So much great art blindsides its audience with darker themes, and that is absolutely lost with a non-optional content warning. Not that it's "great" art, but doki doki literature club's tonal twist is utterly ruined by the content warning that was added. It basically makes the game not worth playing anymore. Of course, that warning was added because some teen blamed their suicide on the game, so in some ways, I do have to admit that some people need to be infantilized. But that doesn't mean we should infantilize people. I feel respecting someone's intelligence is more important than making sure they're comfortable.
I do feel optional content warnings do not infantilize their audience. In fact, I think it really shows a level of respect for people because people really do know what's best for themselves, and people who need content warnings are completely capable of realizing that maybe they should spoil the game by reading that warning. Making it not optional disrespects everyone in the audience, and disrespects the art itself.
That the overall theme of the game is very much "life is worth living, and living to the fullest; the world is worth saving" doesn't really take away from the suicide imagery.
So yeah, I can understand why they'd put a content warning on there, particularly in this day and age where people threw tantrums about the "this is a work of fiction" disclaimer on Persona 5 because it wouldn't let them play the game without agreeing they understood this was a game, and not real life. I'm just disappointed they didn't have the same "you do understand this is a game, right?" gateway on this one.
I can also understand having the epilepsy warnings in the game loading space as well - it used to be those were in the manual. Remember game manuals? You got them with the discs, and they were a little booklet containing things like, oh, a brief run-down of the game mechanics, the inevitable warnings and discussions, a brief introduction to the characters you were going to meet at the beginning of the game, an introduction to the plot and so on. I was weird, I actually read them, because they were useful. In these modern days of everything downloaded, they've stopped having a manual, and instead front-load every single game with enough tutorial content to ensure you're not going to be able to settle in and play without distraction until you're at least halfway (possibly two-thirds of the way) through the game.
If you really object to content warnings, epilepsy warnings and so on, then start campaigning for physical media and game manuals again, and give the developers and marketers somewhere to put this stuff which isn't part of the actual game.
I don't understand why Atlus decided to do it differently this time around. Why didn't they do that here too? It would've probably not spawned this 7 pages long discourse.
Im thinking things like DDLC where it hides itself as a dating sim before the messed up stuff starts. A warning screen degrades the intended cold-slab of meat to the face effect... occasionally you need something that straight up forgoes the warning.
DDLC literally had a content warning bro
Yes. Content warnings used to mean something.
Nanny localizers.
Wokeness is out of control.