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I prefer to play Persona games with my party members set to act independently, but in P3RE their decision-making feels shaky. Lots of ignoring weaknesses in favor of total damage output, which is already frustrating, but the real problem is that they don't utilize the Shift mechanic at all. Even when they do decide to go for 1 More, they end up wasting their action and their SP when a Shift would instead lead to an All-Out Attack. That causes an additional problem that getting Shuffle Times becomes much less consistent, and with how important they are for Arcana Bursts and such, I start feeling like I'm getting punished for not playing the "intended" way. I'd like for my party members to act a bit smarter when targeting weaknesses, and for them to use all the battle mechanics instead of ignoring the complicated ones.
I'll get about 4 fights in then the game freezes up and closes.
Ill post specs and my error message below, hopefully someone has been able to solve this.
Specs
====================================
AMD 5600h
RTX 3050
16gb 3200 mhz
====================================
LowLevelFatalError [File:Unknown] [Line: 694] Resource->Map(0, ReadRange, &ResourceBaseAddress) failed at F:\UE4\Engine\UE4.27_2_EXT\Engine\Source\Runtime\D3D12RHI\Private\../Public/D3D12Resources.h:178 with error DXGI_ERROR_DEVICE_REMOVED
P3R
P3R
P3R
P3R
P3R
P3R
P3R
P3R
P3R
P3R
P3R
P3R
P3R
P3R
P3R
P3R
P3R
kernel32
ntdll
- For some reason, the game doesn´t display the image on the steam library. Instead, it says "Persona 3 Reload" but it´s just text, no images for me.
-Lastly, there are some times where the game displays some weird lines across the textures (both characters and surroundigs). It´s not screen tearing, but it ruins the expierencie a little (seems to be a texture bug with the shadow quality or something similar).
Yeah. I have 3 monitors. I had to unplug a monitor to get the save file to load.
There seems to be an issue with this game running on multi monitor setups.
#2 menus get stuck at 30fps when V-Sync is on on a 60hz display (like steam deck) and the fps is set to 120fps in game display settings.
#3 The aliasing is very noticeable, especially when viewing personas in the pause menu. Can we get some AA options in the settings? (edit: actually the menu resolution is just terribly low and does not match what I have it set to in the settings. AA would be nice to toggle thought as it is needed in game too)
Thank you and if you only fix one, please please make it be the dot I'm going insane. Great job on the port overall though! Here are my specs:
Computer Information:
Manufacturer: Gigabyte Technology Co., Ltd.
Model: X570 AORUS ELITE WIFI
Form Factor: Desktop
No Touch Input Detected
Processor Information:
CPU Vendor: AuthenticAMD
CPU Brand: AMD Ryzen 7 5800X 8-Core Processor
CPU Family: 0x19
CPU Model: 0x21
CPU Stepping: 0x0
CPU Type: 0x0
Speed: 3800 MHz
16 logical processors
8 physical processors
Hyper-threading: Supported
FCMOV: Supported
SSE2: Supported
SSE3: Supported
SSSE3: Supported
SSE4a: Supported
SSE41: Supported
SSE42: Supported
AES: Supported
AVX: Supported
AVX2: Supported
AVX512F: Unsupported
AVX512PF: Unsupported
AVX512ER: Unsupported
AVX512CD: Unsupported
AVX512VNNI: Unsupported
SHA: Supported
CMPXCHG16B: Supported
LAHF/SAHF: Supported
PrefetchW: Unsupported
Operating System Version:
Windows 11 (64 bit)
NTFS: Supported
Crypto Provider Codes: Supported 311 0x0 0x0 0x0
Video Card:
Driver: NVIDIA GeForce RTX 3070 Ti
DirectX Driver Name: nvldumd.dll
Driver Version: 31.0.15.5123
DirectX Driver Version: 31.0.15.5123
Driver Date: 1 18 2024
OpenGL Version: 4.6
Desktop Color Depth: 32 bits per pixel
Monitor Refresh Rate: 164 Hz
DirectX Card: NVIDIA GeForce RTX 3070 Ti
VendorID: 0x10de
DeviceID: 0x2482
Revision: 0xa1
Number of Monitors: 2
Number of Logical Video Cards: 2
No SLI or Crossfire Detected
Primary Display Resolution: 2560 x 1440
Desktop Resolution: 4000 x 2560
Primary Display Size: 23.50" x 13.23" (26.97" diag), 59.7cm x 33.6cm (68.5cm diag)
Primary Bus: PCI Express 16x
Primary VRAM: 8191 MB
Supported MSAA Modes: 2x 4x 8x
Sound card:
Audio device: Headphones (HyperX Cloud Alpha
Memory:
RAM: 32691 Mb
VR Hardware:
VR Headset: None detected
Miscellaneous:
UI Language: English
Media Type: Undetermined
Total Hard Disk Space Available: 14307761 MB
Largest Free Hard Disk Block: 3175751 MB
OS Install Date: May 07 2022
Game Controller: DualSense Wireless Controller detected
MAC Address hash: 1103c7dc11a1f5465342ca81cfe6bfc80a042371
Storage:
Disk serial number hash: 7c9bd544
Number of SSDs: 2
SSD sizes: 2000G,1000G
Number of HDDs: 2
HDD sizes: 8001G,4000G
Number of removable drives: 0
EDIT - I found a fix for multi monitor setup
Found the games engine can't use or share a certain number of pixels with other monitors and GPU's at once.
Found changing one monitor resolution to 1080p and the other 2 monitors at 1440p allowed the save file to load with few issues.
The game displayed on the 1080p monitor after loading so I had to move the output to the correct monitor and then fix the graphic settings to what I wanted.